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Signature move ideas for existing Pokemon

Escavalier- Excalibur
110 pwr
50 acc
5 pp
Dragon type move
Learned at Lv. 100
(Escavalier is a knight and I thought it would be nice if it had a move like that. Also it slays dragons, what knights in fairy tales do.)
 
Escavalier- Excalibur
110 pwr
50 acc
5 pp
Dragon type move
Learned at Lv. 100
(Escavalier is a knight and I thought it would be nice if it had a move like that. Also it slays dragons, what knights in fairy tales do.)

If it's acc is only 50... it needs to either

have a higher attack, maybe 150 like Zap Cannon, or a 100% secondary effect.

or

gives it a priority, since Escavalier almost always go last, lol.

However, everyone knows it's a bad move to use a move with less than 80 acc in an actual battle... so I don't think anyone would even try to learn and use this signature move unless it's at least 70 acc or something.
 
Foul Mouth(Scrafty At Level 39)
80 Damage
Physical
95%accuracy
10pp
Tough
Dark-Type Move
Makes Contact
Affected by Protect, Kings Rock
Not affected by Magic Coat or Snatch

Effect:Counts as Poison/Dark, Affects Special Defense instead of Physical.
Contest Effect:Excites the audience in any kind of Contest.

Decription:The user attacks with a foul, acidic liquid-filled mouth. Affects Special defense instead of Defense, and counts as both a Poison-and-Dark-Type Move.




Why? It matches the Dex entry of it spewing acid and it being a punk/hip-hop stereotype. It's swearing while slamming its acidic-liquid covered teeth into the opponent!
 
Escavalier- Excalibur
110 pwr
50 acc
5 pp
Dragon type move
Learned at Lv. 100
(Escavalier is a knight and I thought it would be nice if it had a move like that. Also it slays dragons, what knights in fairy tales do.)

If it's acc is only 50... it needs to either

have a higher attack, maybe 150 like Zap Cannon, or a 100% secondary effect.

or

gives it a priority, since Escavalier almost always go last, lol.

However, everyone knows it's a bad move to use a move with less than 80 acc in an actual battle... so I don't think anyone would even try to learn and use this signature move unless it's at least 70 acc or something.

lol totally forgot about how slow Escavalier is
yeah it would definitely need priority.
 
Geo Laser (Tyranitar at level 55)
Type: Rock
Damage: Special
BP: 100
PP: 5
Accuracy: 95
Description: User fires a powerful beam from it's mouth. Damage is calculated with the user's physical attack.

Since Tyranitar is based on Godzilla it should have its own equivalent to the atomic breath that is actually good. Plus we need accurate and strong rock moves.

Dark Lightning (Hydreigon at level 64)
Type: Dark
Damage: Special
BP: 40
PP: 5
Accuracy: 85
Description: User fires bolts of black energy. This attack always hits three times and is Dark and Electric type simultaneously.

Hydreigon is partially based on Ghidorah and Ghidora shoots bolts of lightning from its three heads so its another Godzilla reference.
 
Ice path-surskit lv. 23
The user builds an ice path that raises speed and evasion.
Status 100 accuracy 20pp
This would be nice, kind of like quiver dance for the surskit family
 
Valiant Rose

Roserade at level 100.
BP: 80
Accuracy: 95

The user sacrifices half the total HP and attacks twice. If used below 50% HP, the user will use the move once and then faint.
 
Vision - Xatu at Lv 1
Type: Psychic (Status)
BP: -
PP: 10
Accuracy: -
Description: Completely blocks an attack made two turns after use. The protection fails if Protect or Detect are used immediately beforehand.

A Future Sight like move that can put the opponent into a very difficult position when well planned, granting a team-mate a free turn to use as they wish or obtaining one for yourself on a a switch-in. Xatu's prophetic abilities define it, so a move like this would be very fitting.

Disposal - Garbodor at lvl 36
Type: Poison (Physical)
BP: 70
PP: 15
Accuracy: 100
Description: Ejects a load of unwanted garbage at the target. If the target is not holding an item, they will gain a random hindering item (Sticky Barb, Black Sludge, Iron Ball, Lagging Tail, Ring Target).

Works well with Knock Off, as you can off the enemy's items and then cripple them. Not to mention most in-game enemies will be affected as they generally don't hold items. I wish there were more attacks involving garbage.
 
Pins-and-needles
Banette, lvl 60
Status, 100 accuracy, 5 pp.
The user lays a curse on its target and cuts its HP in the end of every turn.
(Similar to Curse, but without user's HP cut.)

Doomsday
Houndoom, lvl 70
Status, self, 10 pp
Makes the weather sunny and slightly boosts the power dark-type moves. The effect lasts for 5 turns.

Dashing Fang
Granbull, lvl 30
Physical, 100 power, 100 accuracy, 15 pp
The user fiercely charges at the target to crush it with strong fangs. May also confuse the target.
(first I thought this should probably have a little weaker power than Play Rough due to 100 acc and confusion, but Granbull needs a powerful move like this as the Pokemon itself has poor sp defense and it's pretty slow)

Intimidating cry
Honchkrow, lvl 85
Status, 90 accuracy, 20 pp
The user lets out a horrifying voice that lowers its target's highest stat by one stage.
(might as well lower it two stages, maybe?)
 
Grassy Feet
Grovyle, lvl 50
Status, 100 accuracy, 5pp
The user's evasion rises by two stages and ups grass type moves
 
Ultravolt
Type-Electric/Special
Atk-70
PP-15
Acc-100
Note-The user unleashes an unstoppable volt. It is super-effective against Ground Pokemon
Pokemon that can learn this-Pikachu, Lv 50

Toxic Burst
Type-Poison/Physical
Atk-200
PP-5
Acc-100
Note-This Pokemon faints after using this move
Pokemon that can learn this-Weezing, Level 54

Blackout
Type-Electric/Special
Atk-200
PP-5
Acc-100
Note-This Pokemon faints after using this move
Pokemon that can learn this-Electrode, Level 50

Spectral Slime
Type-Ghost/Status
PP-10
Acc-100
Note-
Pokemon that can learn this-Haunter, Gengar(start)

Mega Trainer
Type-Fighting/Status
PP-5
Acc-N/A
Note-This Pokemon halves its maximum HP. The next Pokemon's attack is maximized
Pokemon that can learn this-Machoke, Machamp(start)

Ice Storm/Thunder Storm/Fire Storm
Type-Ice/Electric/Fire. All are special attacks
PP-10
Atk-70
Acc-100
Note-The user unleashes a powerful gush of cold/thunder/flame. Afterwards, it will result in Hail/Rain Dance/Sunny Day
Pokemon that learn this-Articuno/Zapdos/Moltres if leveled up with Lugia in party

Underburn
Type-Dark/Special
Atk-80
PP-5
Acc-100
Note-This move always inflicts a burn
Pokemon that learn this-Houndoom at Level 37

Fire Bullet/Thunder Bullet
Type-Fire/Electric, Physical
Atk-80
PP-10
Acc-100
Note-This move always hits first
Pokemon that learn this-Entei/Raikou leveled up with Ho-oh in party

Pure Water
Type-Water
Atk-70
PP-20
Acc-100
Note-The user unleashes a pulse of pure water. It is super-effective against Poison Pokemon
Pokemon that learn this-Suicune leveled up with Ho-oh in party

Bug Spray
Type-Bug/Special
Atk-80
PP-10
Acc-100
Note-This Pokemon's attack increases by 50% if attacked previously
Pokemon that learn this-Cascoon(Level 15)
 
Pure water mix- greninja lvl 100
5pp
Status
The user sorrounds itself with pure water making it immune to electric types for 5 turns
 
Spectral Slime
Type-Ghost/Status
PP-10
Acc-100
Note-
Pokemon that can learn this-Haunter, Gengar(start)
Uuh, what was this supposed to do?
Mega Trainer
Type-Fighting/Status
PP-5
Acc-N/A
Note-This Pokemon halves its maximum HP. The next Pokemon's attack is maximized
Pokemon that can learn this-Machoke, Machamp(start)
Isn't this worse than Belly Drum?

Also, does anyone think that sig moves/abilities turn that pokemon into a one-trick pony?

Example: If you face a Darkrai, it's pretty obvious what its first move will be (unless your pokemon is lucky enough to have Insomnia or a Safeguard up).
 
Oasis (Flygon only, learns at level 100)

Ground. Status.

5 PP (Max 7)/-- BP/-- Accuracy

Effect: If there is a Sandstorm on the field, the user will create barriers to prevent all non-steel/rock/ground type allies from being damaged by Sandstorm. Will work on all three pokemon in triple battles regardless of location. Effective for 5 turns (Light Clay can make the barriers last longer)
 
For the Shuppet line (Bannete) and future Puppet based pokemon:

Cursed Puppet(ghost):
-the user sacrifices itself to take control over the target. (you can use your oponents pokemon till it faints)

- Puppet Strings (psychic): forces foe to use all moves in an order, till the cycle ends.(from the weakest to strongest)

Shadow Theatre(ghost, or "Soul chain" for a new poke, but this one got the name right): priority move, the user bounds targets hp with its own, to deal damage or gain hp.(when it gets damage from target it takes half of it and delivers half of it back to the target. If the target gains hp, the user gains the double amount.)

For Mega Sceptile when it mega evolves:
Tree Drill or Forest Drill - physicall, Power ??? , inflicts damage and has a chance of causing the target to flinch. Could work like Sky Attack or like Fake Out.
 
For the Shuppet line (Bannete) and future Puppet based pokemon:

Cursed Puppet(ghost):
-the user sacrifices itself to take control over the target. (you can use your oponents pokemon till it faints)

- Puppet Strings (psychic): forces foe to use all moves in an order, till the cycle ends.(from the weakest to strongest)

Shadow Theatre(ghost, or "Soul chain" for a new poke, but this one got the name right): priority move, the user bounds targets hp with its own, to deal damage or gain hp.(when it gets damage from target it takes half of it and delivers half of it back to the target. If the target gains hp, the user gains the double amount.)

For Mega Sceptile when it mega evolves:
Tree Drill or Forest Drill - physicall, Power ??? , inflicts damage and has a chance of causing the target to flinch. Could work like Sky Attack or like Fake Out.
You have gained yourself a beating into oblivion while making ANOTHER physical signature move.... Can't you see the poor little thing wants to blast things into oblivion instead of getting his hands dirty?
 
Ancient Fang
BP:80 Acc: 95, Rock
10% chance to flinch
Access: All Fossil Pokemon

THis would be a great option for a STAB- strong jaw move for Tyrantrum and a STAB-tough claws move for M-Aerodactyl. Also, Sheer Force Rampardos.
 
In the Pokémon TCG, the original Gastly card had two attacks, neither of which were in the games at the time. Its second attack, Destiny Bond, was eventually introduced in Generation II, but its first attack still has yet to make an appearance, which I think could make an interesting signature move for Gastly to learn.

The TCG version of the attack Sleeping Gas requires one Psychic Energy to use, and has a 50% chance of putting an opponent to sleep, determined by a coin flip. I thought maybe the video game version of the move could have a perfect or near-perfect chance of affecting the target, and would keep it out of the picture for a while. In addition, items held by the target such as Chesto or Lum Berries would not be consumed to awaken it. Sleeping Gas would probably be a Dark-type move, which works well for its theme. To account for the amount of power in this status move, it would have a low PP so that it couldn't be constantly spammed. Here's the move in technical terms:

Sleeping Gas
TYPE:
Dark | CATEGORY: Status
PP: 5 | POWER: -- |ACCURACY: 100 (possibly 95)
The target is put to sleep for 5 turns. Held Berries have no effect.

It could also be possible for certain Pokémon such as Koffing and Trubbish* to learn Sleeping Gas via breeding, but that would sort of take away its status as Gastly's signature move.

*Why Trubbish? Here's a quote from its Pokédex entry in Black Version: "Inhaling the gas they belch will make you sleep for a week."
 
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