williamscaleb91
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- Oct 1, 2009
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I've got a choice specs Luke, it works incredibly well to be honest, especially with SD running so rampant it catches alot of people by surprise.
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I've made an "Always-my-turn" Ambipom with the moves Fake Out/Fling/U-turn/Double Hit, and holding a King's Rock. My question is whether it would be better to keep Double Hit, or to replace it with Fury Swipes for higher flinch rate but less power and accuracy?
Also, if this Ambipom uses U-turn and safely switches, will that attack still have a chance to flinch?
Double Hit with Technician Ambipom is standard. Definitely keep it. And yes, U-turn will have a chance to flinch if you attack first. Read this for more information.
I got a Timid Eevee with a max speed iv and Hidden Power Water(70). What should I evolve it to and what moveset?
Espeon or jolteon, but there are generally better options than HP water, however I'd say it'd probably be best to run on jolteon to hit ground types hard who're coming in to absorb a thunderbolt.
Probably something like
Jolteon@life orb
Timid
252 SpA/ 252 Spe
-Thunderbolt
-Shadow Ball
-HP water
-Charge Beam/Bpass.
As useful as that sounds, I should point this out: without Wish support or Volt Absorb abuse, Substitute + Life Orb = suicide.