not necessary. When you use sandstorm or hail you don't think of busting it for your oponent.If Tailwind was made to be weather and benefit both sides, it would be functionally useless, because the differences in Speed would end up being the same.
What if a moves like Defog and Whirlwind would change the Tailwinds direction or other wind moves could do that too?
Imagine if Tailwind would boost the damage from hail and sandstorm?
Imagine if some powder, wind or flyig type moves would hit the pokemon who uses them or get "disabled" during duration Tailwind?
wind is weather related... tailwind should change a wather condition, like hail into sandstorm, sunny day into rain, rain into hail and so on.
Like rain and water sport should help negating powder moves and their effects.
Weird that fog and mist aren't used till now... we have misty terrain fairy but mabe ghost would deserve a fog realm or horror room or somethign after so many generations? something that would help negate odorsleuth , scrappy or help avoid moves or disable them...
Sky Drop, we pick up a pokemon and hit it on the ground? levitate hits but and flying are immune.
That was the idea? imagine a combo with layers of spikes , spider web , toxic spikes and when you use sky drop on a grounded pokemon it gets hit by those entry hazards one more time during battle when you use that move.
Pokemon with Levitate hit the ground.
They could make that some abilities and moves make you immune to it or help you free out of it when you are immobilised.
(Twister, Fire spin, whirlpool, ivestation)
Seismic Toss should work the same way Sky Drop does, base power should only be (50+oponents level).
Oponents too big weight should block the move from working like it does.
and make Wimp Out , Emergency Exit work like they should during that phase,
-ghost pokemon should be able to escape during that phase.(should be actually immune to Sky Drop when thinking about it longer because they can't get trapped and it's a form of trapping for one turn without using any magic or ghost powers that would justify it somehow)
Teleport should work to switch out the user to free it and stop the move or the oponent that uses that move to stop it(when you have levitate you are safe when not then you fall down)
What do you think will they change Sky Drop in future? and is the combo of Sky Drop and Spider Web, Spikes and Toxic Spikes worth using?