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Stars in the Sky: A Sci-Fi RP

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Byzantine

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Stars in the Sky: A Sci-Fi RPG​

Space, the final frontier, a collection of stars, planets and nebula that is said to extend in all directions unceasingly, infinitely. Within this infinite void, it is inevitable that a select few planets would become bearers of one of the most precious gifts that can be offered; life. Life can come in many forms and at many levels of intellect, sentient, non-sentient or even the grey area inbetween-semi-sentient. It can be avian, insectoid, bipedal or even a mass of ooze. Life is, in it’s own way, as infinite as the universe. For, if the universe is infinite, then so is life. It may be scattered, lost and alone, but as long as there is a universe, and it is indeed, infinite, life will always exist. However scattered. However alone.

But, life’s gift is a curse as well. Most life never ascends to the next level. Sentient life, awareness of one’s own being. The ability to progress technologically, to build. To forge weapons and cities. To care about something other then one’s next meal. If life is a gift, then sentient life is the more valuable then even the most precious jewels. But sentient life is a curse as well-for most sentient life forms are doomed to live and die on one planet-or to go on, in the void forever alone. Sentient life is blessed with the ability to create-guns, steel, and sometimes, even other forms of life. Sentient life is the universe’s revolt against itself-and at the same time, it is a way to know itself.

But the life of most sentient races remains lonely, forever searching for more life, for something else to talk to-to trade with, or even war with. But the universe is infinite and even non-sentient life is rare. The encounters between two types of sentient races are rare and fleeting at best. But, the universe is also infinite. And in it’s revolt against it’s own order, it can be clever, in it’s own unthinking way. There is one cluster, in one far-off galaxy that rebels against the very format of sentient life itself. For it plays host to more then one sentient life form, it plays host to many of them. The cluster is verdant, full of life, waiting to be explored, waiting for the sentients that occupy it’s planets to reach the stars.

Now, it’s wait is over. All over the cluster, different races have developed warp engines, hyper-engines, whatever they call them, the result is the same. They have broken the light barrier. The stars lay open for them to conquer, to explore. These races will be crafted by you, the Rpers, you will create one race-and guide it’s way along the stars. You can lead to them to glory and ever-lasting empire or, if you fail, to be just another sad causality to the whims of the universe.

What your race becomes, what they do, is completely up to you.

The Roleplay​

As you may have guessed, in this roleplay, instead guiding merely one character, you will be guiding a race of your own making. You can play as the leader of this race, one of a council or even tell the race’s story from the perspective of different citizens-or, you can take a general view of it. That is up to you. I intend for this RP to be something…different then the mainstream, that put you in control of one character. You will control a race, you will control battle-fleets, ground armies, generals and lords. The cluster is at your finger tips.

But there are a few limitations, for the sake of realism and fairness. They’ll be layed down in the rules-which are, conveniently, below.

1. No god-modding. No auto-hits-and you can’t dodge everything thrown at you. Be reasonable.
2. Technology advancements. All technology you are research must be approved by a GM before they can researched-I’ll set down a fair amount of time for you to complete the research needed to get the technology. All research projects must be started in an IC post-after being Pmed to the GM and approved.
3. Advantages/disadvantages. Each race can have two advantages-and it must have two disadvantages. There is no compromise here.
4. Be realistic. When you meet a new race, it’ll take some creative thinking to even communicate. Likewise, you won’t be able to research lasers right away-you’ve got to research the theories behind them first-and even then, infantry-held laser weapons will be another research topic.
5. No meta-gaming, you can’t use out of game knowledge to advance your race in the game. If you do, the consequences will be severe. If you know what your enemy is planning out-of-the game, but not in game, you can’t use that information in-game.
6. You must give your opponent a chance to react-during battle, you cannot pull off a complex maneuver in one post, you have to give your enemy a chance to respond.
7. The GM’s word is law. Disobey at your own peril.

Profiles​

Every race is unique-describe them in the following profile.

Race Name: Duh.
Home System: Name of the races home system-and the number of planets contained within that system. There is maximum of 12 planets per system-with two life-bearing planets.
Home Planet: Name of your species home-planet.
Appearance: How does your race look? A description or picture will do.
Population: Your races population. Maximum of 12 billion to start with. Be reasonable.
Biology: What makes your race tick? Are they avian? Aquatic?
Advantages/Disadvantages: Duh.
Technology Level: All races are by default, have all the technology that modern earth possesses-as well as a FTL technology of your own naming, however, all FTL tech‘s, at the start at least, are roughly equal. You will add technologies you have researched to this later. A profile for these technologies is listed below. You don’t have to start at the level of modern earth, you can start below it-but it is recommended to start at modern levels.

Name: Name of the tech
Purpose: It’s purpose.
Description: A brief description of it.

Research: What is your race researching? Only three projects are allowed at a time-and the description for a research topic is as follows:

Project Name: Name of the research project.
Technology being Research: The technology you will gain from this.
Description of Technology/Research: What are you researching? What will it do?
Note: THIS IS NOT PART OF THE STARTING PROFILE. Cut it out and add it in when you are researching something.

History: The history of your species. What is their government now? How did it get that way? Are they united? Etc.

Fleet: The number of space-vessels your race possesses. Each race starts out with one scouting vessel. You’ll add to this list once you build and design new ships. Note, each starting vessel is pretty bare-bones. You’ll need to research new tech’s to get them weapons, scanners, shields and such as.

Ship Types: The current ship designs you are using. Ship design profiles below. Ship designs are not a research topic-you can come up with them pretty quickly. But unless you have weapons, battleships, fighters, carriers and whatnot, are not of much use.

Ship Name: The name of this class of vessels.
Ship Type: What type of ship is it? A battleship? A scouting vessel? A colonization vessel?
Appearance: What does it look like?
Weapons: Is it armed? (starting vessels are not armed)
Other: What technology is it equipped with? (all starting vessels are, for the most, part, bare-bones, they have radio communications and digital communications (email, if they can establish a connection) as well as FTL engines. But anything else, you’ll need to research.

Military: What percentage of your race is in the military? Be reasonable please.

Ground Vehicles/Weapons: What ground vehicles and weapons does your race use? This isn’t as detailed as the ship types, you can be pretty general here.
Example Profile (I.E, my profile)

Race Name: Avierian.
Home System: Nes System, currently home to eight planets, two of which are life-bearing, though, of the two, only one can really support a large amount of life.
Home Planet: Avi
Appearance:
200px-Ayrou.jpg

Population: 8 Billion
Biology: Avian in nature, the Avierian evolved from a species of high-speed flying predators, giant hawks really. They lost their ability to fly-but as their evolution went on, they gained so much more. As they lost their wings, they gained longer legs, more supportive feet-and a soaring intellect. They do retain some traits of their past-their feathery hair being the most prominent. But their thin bones and muscle structure are less then beneficial side-effect of their avian roots.
Advantages/Disadvantages: Very intelligent, excellent pilots. However, the Avierian are quite frail and vulnerable to quick changes in the environment.
Technology Level: Earth-level. Has access to FTL engines.

Name: Hyper-Engine
Purpose: Faster then light propellant.
Description: A recent break through by the planets brightest minds, the Hyper-Engine is a reasonably fast way to bridge the gap between planets, though it will still take some time for it to reach other planetary systems. Regardless, it heralds in a technological revolution for the Averian. It functions by propelling the ship foward at extreme speeds-breaking the light barrier as jet technology once broke the sound barrier-this takes alot of power however-and the slow-down can be quite...hectic.

Research:

Completed Research:

Project Name: Project Cain
Technology being Research: A start down the path of Robotic's-the general workings of advanced robots.
Description of Technology/Research: A private project funded by Dr. Corik-lan and now, the Empress, Project Cain seeks to 'uplift' the understanding that the Avierians have of robots in general, current robots function well enough on the assembly line, but they are beset by mechnical errors and breakdowns, if the technology of robotics is to advance, a solid research effort is needed. Project Cain aims to be that effort.
Time to complete: COMPLETE

Project Name: Project OutReach
Technology being Research: Primtive FTL communications-unreliable and prone to error but better then nothing.
Description of Technology/Research: Funded by the government, this projects aim too craft a viable FTL communications device for use on Avierian vessels as they play the cosmos-current communications technology is simply insufficent for a space-farng race to use. This project will, hopefully, start the Avierians down the path to reliabe FTL communications, but as it stands, any type of FTL communications is better then what they have,
Time to complete: COMPLETE

Project Name: Project SunShine
Technology being Research: Space is currently a vunerable front for the Unitary Empire, space-bound weapons are nil. This project aims to adopt ground-based and sea-bound weapons for use in space.
Description of Technology/Research: Funded by the Empress herself, this project aims to look over several different weapon designs in use by the Empire for use in space-this project seems to cater to the Empire's somewhat paranoid nature-but, the Empress is known to be a competent ruler-but this project has confused more then a few people.
Time to complete: COMPLETE

Project Name: Project ChainMail
Technology being Research: Research armor for the vessels of the Avi navy, recent contact has suggested that all the races of the cluster are quite foolish, save, perhaps, one. The Avierians must be able to defend themselves from these fools.
Description of Technology/Research: Strengthening the metal that the ships are made of and adding in additional plates seems to be a good start on the road to true armor.
Time to complete: COMPLETE

History: The early Avierians concentrated themselves in large fortified villages made of mud and hay-it was from here that they developed agriculture and domesticated their first livestock, the Avierians first weapons were somewhat primitive, stone spears and clubs-but even then, their was a sign of their budding intellect, for these weapons were often tipped with a deadly poison. As the centuries passed, these villages become cities-and technology advanced accordingly. Irrigation become widely used, canines and other creatures were trained to guard homes, to provide security and livestock was regularly herded about-outside the cities, great fields of crops stretched. And weapons technology was at the forefront, bronze weapons and armor were the rulers of the field then-with a particularly dastardly weapon, a sword-scythe of sorts at the apex-this weapon, often with it’s blade coated in poison, could cut through limbs and mid-sections quite well.

But time marched on, and these cities expanded and become empires-iron ruled the age of these ancient empires-and primitive plate armor was in use by elite forces. These empires warred with neighbors on and off for many centuries-differing tactics were used, different empires rose and fell, the crossbow was invented during one of these centuries, and a dastardly device, the flame-thrower and fire-bomb saw it’s debut as well. Hundreds of thousands lost their lives to these weapons. Which had allowed one empire to extend it’s domain over an entire continent.

But, time as, always marched on. Seven centuries after the age of empires, came the kingdoms. The massive empires, forged by generals and lords, broke up into separate kingdoms headed by the descendents of these generals and lords-a new age of warfare dawned. Technology advanced quickly-chain mail, plate armor and such as were introduced to the battlefield within three centuries, mounted soldiers, armed with flame-throwers and crossbows, become the terror of the battlefield. Around the middle of this age, gun-powder was developed….and it forever changed the face of warfare. Bombards and hand-cannons had spread like wild-fire during this time-and losses to the kingdoms were higher then ever before. An estimated 3 million perished doing the fighting of this age.

When the age of kingdoms ended, new empires stood, smaller then the continent spanning monsters of ages past, but still powerful-and with greedy eyes turned across the seas. An age of unparalleled naval war-fare broke out. Sea-spanning empires fought each-other for dominance at a fevered pitched-massive flame-throwers and cannons, mounted on even larger vessels were regularly used-battleships toting hundreds of cannons prowled the seas-whilst quick raiders swarmed them with numbers. This brutal age saw the invention of the musket, the cannon and other such technologies-and the fighting was not limited to the sea. Massive armies clashed on open plains and in forests-the estimated body count of the battles of this age is over five million.

When that age ended, new continent-spanning empires stood-some with colonies overseas, some with pure-land based empire. During the first fifty years of this age, a state of cold existed between the empires-technology advanced quickly. Rifles and Gatling guns become the order of the day-to supplement the recently invented long-guns. Flamethrowers were still in use-though the technology had advanced somewhat-this period was marked by intermittent borders wars during the later bits of it-losses due to the battles here numbered at roughly nine-hundred thousand.

Time continued onwards, one century down the line, and whilst the rifle was still the order of the day, the design had been improved and primitive machine guns in use-large artillery pieces were common and armored cars had become a common sight. Sea-borne battleships now sported steel as their armor-and the first aircraft were taking to the skies. During this period, a brief five-year war was fought between two opposing empires-and air power seemed to be the true calling of the Avierians-the pilots of one empire, which was outnumbered, almost managed to end the war by themselves-were it not for the deployment of poison gas-which, for five long years, allowed the other empire to hold on. As their ancestors had used poison on the spear, the Avierians would use it in their artillery shells.

Soon, machine guns and tanks were added to the mix, and aircraft technology was never far behind. A system of alliances between different empires was in place as well-and the first computers were well on their way. Then, a international incident catapulted the world into war. Empires exchanged blows on countless battlefields, the sea’s were filled with battleships and submarines-machine guns, tanks and poison gas caused losses to skyrocket towards 3 million-when the war finally ended, and one alliance stood tall, rubble and debris was a common sight in the country side. Indeed, some cities had been wiped off the face of the map-by a new weapon, napalm, the modern fire bomb. Whole cities were burnt to the grown by this new chemical. But an even deadlier device was on the way-for a time, technology advanced once more, computers reached a point that was never thought possible when they were first invented. But, within twenty years, a war between two empires say the deployment of a new weapon. A nuclear bomb. The two empires lost many of their major cities to this weapon-and by the time it was banned, it was to late for these empires, which were quickly absorbed by their neighbors.

One more war however, was yet to be fought. A final battle for ownership of the planet-twenty-five years later, it was fought-nuclear weapons were used, despite the treaty against them, deadly bio-plagues and these weapons combined knocked the Avierian population down from 9 billion to 7. The war was devastating-but at the end, one empire stood tall. Ruling over the world-and now, thirty years later, that empire has reached the stars.


Fleet: One Eon-Class Scouting Vessel, Five Crusader-Class Gun-Vessels

Ship Types: Eon Class-Scouting Vessels.

Ship Name: Eon-Class Scout
Ship Type: Scout
Appearance: A grey triangle-shaped vessel with three booster engines clustered about one large Hyper-engine, the bridge is located at the top of the triangle-the windows providing a rather nice view of the space in front of the ship. Atop the vessel, various communication arrays dot the center-providing a link, albeit a long one, to Avi. Most of the ship however, is given over to generators to power the Hyper-Engine.
Weapons: None.
Other: Radio/Digital communications, Hyper-Engine.

Ship Name: Crusader-Class Gun-Vessel
Ship Type: Gunship
Appearance: Resembles the Eon-class scout in most respects, however, two missle pods have been mounted on it's sides and, in front of it, underneath the bridge, a machine-cannon of the ilk used on fighter jets has been mounted. In response to threats and slander by certain races, these vessels have been deployed to defend Avi against all comers.
Weapons: 2 Missle-pods, one machine-cannon
Other: Radio/Digital communications, Hyper-Engine.

Military: 10% of the Avierian people are currently serving in the military.

Ground Vehicles/Weapons: The Avierian military is armed with rapid-fire ballistic weapons for the most part-but other weapons, anti-vehicle rifles and platforms are also quite common. The military vehicle doctrine tends to focus on overwhelming force-a few very tough vehicles supported by many weaker vehicles. However, there is an exception to this, the militaries planet-bound fighters, jet-powered all, are of the highest quality and the skill of their pilots is never in doubt.

Map​

A map of the sector as it stands, species home-worlds will be detonated by color. I’ll place species home-worlds at random. As you expand, tell me what worlds you colonize (via OOC bits in a post-or via PM) and I’ll add them to the map.
the_clusterv4.png

Blue: Avierian systems
Avierian planets: 1 colonized within their systems-their homeworld. 1 life-bearing planet uncolonized within their home system.

Light Green: Ardon systems
Ardon planets: 1 colonized within their systems-their homeworld.

Yellow: Cosmicons/Sharpian systems
Two colonized worlds-their homeworlds.

Peach: Seraphostria Systems
One colonized world, their homeworld, one small base in the Aptos astroid cluster

Orange: Akuma systems
One colonized planet-their homeworld.

Light Purple: Florasian Systems
One world colonized, their homeworld, one other life-bearing world within their home system is uncolonized.

Brown: Arcadian Systems
One planet, their homeworld, is colonized.

Red: Lavilione Systems
One planet. Their homeworld, is colonized.
 
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Race Name: Ardon (alternatively, "Ardonites")

Home System: Skarulae - 7 planets, orbiting the star "Skar", with only one life-bearing planet.

Home Planet: Aridae
aridae_shaded-1.png

Alliances:
Akumex
Florasia

Appearance: Strikingly similar to humans, generally having a fair complexion and straight, plain hair, which is almost always either brown or black. Slightly shorter in general than other races, but not markedly. As a general rule, Ardonites have a lean body-shape due to their habits and lifestyles. Variation in appearance among members of this race is difficult to see for outside races, though their are minor differences.

Population: Approx. 7 Billion

Biology: Again, very similar to humans, although their respiratory system is accustomed to an unnaturally high level of oxygen, as a result of their native environment. Their bodies are designed for long-term endurance, rather than short-term brute strength.

Advantages: Strong warriors and quick-witted
Disadvantages: Relatively simple immune-systems and power-hungry by nature

Technology Level: The Ardonites are a relatively simple society, refusing to rely on many of the conveniences they could afford if they chose. While the level of knowledge for this species is high, they use very few technologies, other than basic electrical appliances (i.e. Lightbulbs, refrigeration, etc. - NOT television, computers and such; though the Government makes use of such things)

Research:

Current Research:

N/A

Completed Research:
Name: Project Ardoraith - Phase 3 of 3
Purpose: To genetically engineer a living specimen of the Ardoraith - a serpentine creature of ancient Aridae, one of the few known species from the First Era
Description: To carry out the method determined in Phase 2 (i.e. inject the DNA into an embryo from the most similar species currently living on Aridae)
Researcher: Dr. Keitz Troane
Time to Complete: 3 RL Days (Started On: 10/12/2010)

Name: H2O Molecular Degeneration Technology
Purpose: To develop weapons of mass biological destruction (the Ardon do not possess Nuclear Weapons)
Description: Development of a method by which to remotely detonate condensed Dionexus Gas - a material native to Aridae capable of separating Hydrogen and Oxygen molecules in H20
Researcher: Dr. Keitz Troane
Time to Complete: 3 RL Days (Started On: 10/11/2010)

Name: Project Ardoraith - Phase 2 of 3
Purpose: To genetically engineer a living specimen of the Ardoraith - a serpentine creature of ancient Aridae, one of the few known species from the First Era
Description: To determine the method by which the clone will be created
Researcher: Dr. Keitz Troane
Time to Complete: 2 RL Days (Started On: 10/10/2010)

Name: Project Ardoraith - Phase 1 of 3
Purpose: To genetically engineer a living specimen of the Ardoraith - a serpentine creature of ancient Aridae, one of the few known species from the First Era
Description: To locate, identify, and transcribe the genetic code of the Ardoraith
Researcher: Dr. Keitz Troane
Time to Complete: 1 RL Day (Started On: 10/09/2010)

Name: Fourth-Dimensional Transit Project Version 2.0
Purpose: Transmission of space-exploratory vehicles via "Fourth-Dimensional" routes, in cases when said routes would be more advantageous than traditional travel-routes.
Description: To refine the existing Fourth-Dimensional Transit Technology.
Researcher: Dr. Keitz Troane
Time to Complete: 2 RL Days (Started On: 10/08/2010)

Name: Photonic-Infraction Project Version 1.0
Purpose: Planetary Defense Via Comprehensive Optical Illusion Technology
Description: To eventually develop a working stealth technology that could eventually conceal great volumes of matter by means of manipulable infraction of photons.
Researcher: Dr. Seira Maen
Time to Complete: 2 RL Days (Started On: 10/06/2010)

Name: Fourth-Dimensional Transit Project Version 1.0
Purpose: Transmission of space-exploratory vehicles via "Fourth-Dimensional" routes, in cases when said routes would be more advantageous than traditional travel-routes.
Description: To eventually develop working space exploratory vehicles capable of travel along Fourth-Dimensional lines, to minimize travel distance when applicable.
Researcher: Dr. Keitz Troane
Time to Complete: 2 RL Days (Started On: 10/06/2010)

Name: Broad Photonic-Infraction Theorem
Purpose: Planetary Defense Via Comprehensive Optical Illusion Technology
Description: To develop a workable theory for the potential construction of stealth technology that could eventually conceal great volumes of matter by means of manipulable infraction of photons.
Researcher: Dr. Seira Maen
Time to Complete: 2 RL Days (Started On: 10/03/2010)

Name: Fourth-Dimensional Transit Theorem
Purpose: Transmission of space-exploratory vehicles via "Fourth-Dimensional" routes, in cases when said routes would be more advantageous than traditional travel-routes.
Description: To develop a workable theory for the potential future construction of space exploratory vehicles capable of travel along Fourth-Dimensional lines, to minimize travel distance when applicable.
Researcher: Dr. Keitz Troane
Time to Complete: 2 RL Days (Started On: 10/03/2010)


History:
The exact age of Aridae is unknown, at least by the Ardon people, but the planet appears to be approximately 8,000 years old or less. Life first appeared on Aridae approximately 7,000 years ago, in a mysterious series of events the Ardonites refer to today as "The Olustarma."

In the time since then, life came to flourish across the landscape of Aridae, as mountains rose up and valley descended, vast green expanses of forests grew of all sorts of peculiar and fantastic plants, great rivers winding through them, their majestic waterfalls adorning the cliffs; Continents and Seas separated, the waters teeming with life of all fashions imaginable, from small, simple fish to great serpents and other creatures worthy of legend. The forests filled with furry and scaly animals, the branches of the trees laden with birds and other winged creatures, the open fields with predators and prey, both great and small. And nestled deep in the mountains, near a deep lake, the Ardon people were born. It is not known exactly when the Ardonites first came into being, it may have been as late as late as 493 P.R.T., as they may have existed from the very beginning of life on Aridae, as the Ardonites choose to believe.

The species began to flourish, spreading rapidly, constructing vast mountain-villages, and quickly organizing simple, localized government systems. Colonies grew, and hunting and agricultural techniques were developed. Eventually the Ardonites became a more connected species, uniting under one centralized government and settling together in one particular mountain range, near the Lake of Olustar. Building vast cities and taming the wild, much of Aridae was quickly conquered by the Ardonites.

But alas, in the year 1 P.R.T., The Great Inferno swept across the surface of Aridae, wiping out nearly all life, leaving only a small remnant of the Ardon people, those on the outskirts of civilization, the outcasts, and a few lucky plant and animal species. Slowly, life returned to the landscapes of Aridae, but the vast empire of the Ardonites was gone. The planet replenished itself over time, as is natural, and the Ardonites began their civilization anew. Spreading out over the planet, establishing various colonies, working together peacefully to return to the glory they once knew.

However, as all civilizations do, as the Ardonites grew in numbers, quarrels began to arise. There were small violent skirmishes, and eventually colonies split into semi-independent states. This is the condition of Aridae today. While the states do cooperate with each other and work as one, animosity between the states is not unheard of, and wars, while rare, are not unexpected.

After the Great Inferno, and possibly at one point before, the Ardonites became a very religious and superstitious people, viewing the Universe as far more than a sterile cluster of stars, and their existence as far greater than a mere happy accident. The spiritual practices of the Ardon people are many and diverse in nature, often offering more questions than answers as they seek their purpose in the Universe.

Fleet: Currently 2 Scouting Ships, 15 Gunships and 1 Warship

Ship Name: Olustar
olustar.png

Ship Type: Scouting Vessel
Appearance: A green, streamlined vessel consisting of a single, ovular compartment for the crew and two small subdivisions stretched out on either side in an "X" pattern where the propulsion devices are mounted. A relatively simple design.
Weapons: N/A
Other: Basic telecommunications, digital communication, and surveillance technology, little else.

Ship Name: Areid
scout2.png

Ship Type: Scouting Vessel
Appearance: A blue, streamlined vessel consisting of a single, ovular compartment for the crew and two small subdivisions stretched out on either side in an "X" pattern where the propulsion devices are mounted. A relatively simple design.
Weapons: N/A
Other: Basic telecommunications, digital communication, and surveillance technology, little else.

Military: All Ardonites serve five compulsory years in military service in between the ages of 20 and 30, at their discretion. This, combined with those who choose to perform continued service, adds up to, at any given moment, about 35% of the population.

Ground Vehicles/Weapons: Basic combustion-engine vehicles ("cars", trucks, etc.), and basic projectile weapons, though the latter are rarely used, in favor of more traditional pole, scythe, and sword-like weaponry, which is viewed as more "honorable."

Current Spotlight Characters:

Name: Rile Dufaunt
Age: 22
Occupation: Compulsory Military Service
char2.jpg

Name: Dr. Seira Maen
Age: 31
Occupation: Government Researcher
char3.jpg

Name: Dr. Keitz Troane
Age: 29
Occupation: Government Engineer/Researcher
char1.jpg

Name: Arkalex
Age: 46
Occupation: Prime Minister of Aridae
char4.jpg

Name: Artexa
Age: 23
Occupation: Administrative Assistant
char6.jpg

Name: Tolos
Age: 23
Occupation: Compulsory Military Service (Ambassador to Akumex)

Name: Kalek
Age: 24
Occupation: Compulsory Military Service (Ambassador to Akumex)

Name: Meira
Age: 22
Occupation: Compulsory Military Service (Ambassador to Akumex)

Name: Tarkei
Age: 31
Occupation: Commanding Officer
char5.jpg
 
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Approved! I'll add your race to the map.
 
Race Name: Seraphostrians
Home System: Seraphsos System
Home Planet: Seraph
Appearance: Slick, moist beings with transparent skin. 4-5 feet tall with no hair, Seraphastrians are vaguely salamander-like, including a tail, which helps then maintain a human-like upright stance.
Population: 376 million
Biology: Due to their planets extremely hot and dry/wet and cool climate changes, Seraphastrians are capable of suspending themselves in short periods of hibernation, and are capable of living underground with no air for weeks at a time in this state. They are capable of metabolising both oxygen and carbon dioxide.
Advantages/Disadvantages: Can survive most environmental challenges, but are weak in physical combat and can be easily physically wounded.
Technology Level: Large, complex land cities with earth+ technology exist on Seraph, but no almost no space technology exists.

Name: Lockrobie Driver
Purpose: FTL drive
Description: A transdimensional device that rips a hole into another dimension for easy travel. Unsafe and unreliable.

Research: n/a

History: Seraphastrians are descendants of giant salamanders, one of the few fauna on Seraph. Seraph itself is a cordon of atmospheric changes and can be dangerously inhosptable. Massive, 100000-year old trees make up a forest that covers roughly half of the planet, all on one massive continent. On the other side, there is a massive freshwater sea. Seraph rotates at a speed that make a day last 3.4 standard weeks, meaning that whatever side is currently facing the star Seraphsos is boiling at temperatures of 120+ while the other freezes under -10 degrees. Along the dawn/dusk lines, where day turns to night and vice versa, the massive temperature differences collide, creating massive storms fueled by the huge moisture clouds from the evaporating sea. There is always a continuous line of storms along the dawn dusk line, droping meters of water every day. The massive forest churns out oxygen at an alarming rate, and balance is only achieved through a massive rift deep into the mantle of Seraph, where exploding volcanoes and magma burn the oxygen back into carbon dioxide.

It was into this world that the Seraphastrians achieved sentience. Their progress at civilization was agonizingly slow, since they had to spend much of their time in self-imposed statis just to stay alive. Soon, however, they had constructed massive catacombs and tunnel networks under the surface. They developed much of their technology in peace, since war was a rare event. However, it was only recently that space tech was begun, and government leaders of the Seraphastrians fear that a space age boom would encourage all the people of Seraph to flood the ships just to get away from the inhospitable homeworld. As such, the government of Seraph, a theocratic meritocracy, has only constructed a few ships on the asteroids nearby Seraph.

Fleet: 1 Worp-class scout ship

Ship Types: Worp-class scout ship.

Ship Name: Worp-class scout ship.
Ship Type: Scouting vessel
Appearance: A sleek, flattened isoceles triangle that is rounded at the corners.
Weapons: No
Other: FTL transmitter, prototype Lockrobie Driver

Military: less than .01% (about 30,000)

Ground Vehicles/Weapons: Zip-bikes, treaded and quick, flattened to reduce drag and to allow for a Seraphatrian on all fours to ride comfortably.
Handheld weapons called pulse throwers, that fire a damging ionized pulse from a small emitter nozzle and a tool that looks like a pear.
 
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Race Name: (A) Cosmicon, (The) Cosmicons
Home System: Cosmician - 7 planets; 2 habitable (one for normal Cosmicons and the other for war-made Cosmicons (W.A.R. is smaller)
Home Planet: Cosmo; W.A.R. (War Attributed Residents)
Appearance: Avian:
Acuatic: (Ill post soon)
Lands: (Ill post soon)
Population: 5 billion; 2 billion
Biology: Cosmicons have been populated to adjust with the location and/or weather. Some fly, some swim, and some walk. Their bodies change the limbs on their backs to adjust.
Advantages/Disadvantages: (A) bodies adjust to location
(A) Have very fast reflexes
(D) Have a very palid skin, so they can get cut, burned, etc. easily
(D) Has many important organs, maing their bodies fragil.
Technology Level: The same as earth at their year 2010
Name: FTL pods
Purpose: To travel to anywhere in a 1,000 light year radius
Description: Just like a race car, but grows green whe ready to use

History: They don't like war, unless provoked. They have a friendship with the Sharpians . They found the 2nd hospitable planet right after they met the Sharpians. They share stuff like brothers, and never fight. Once they found life outside their galaxy, they made a deal with the Sharpians to make peace with every species they meet. The rest is just a lot of peace, war and death...

Fleet: one scouting vessel.

Ship Name: Scoutcraft
Ship Type: Scouting vessel
Appearance: A small pod with 2 sets of wings in an X formation. Rockets at back for speed, and has the same technology used for the FTL pod in its wings for fast transportation
Weapons: Special Space-bullets made so that they go at the same rate as normal bullets but in space, one in each wing; RPG launcher at the tip of the ship
Other: FTL/evacuation pod at the bottom for a fast escape

Military: 100% of planet W.A.R., which is about half the size of earth
Ground Vehicles/Weapons: Scouter Vehicles (Motorcycles with AK47's on the sides and about it is 8 foot long), hand guns and pocket knifes.

PS. Ill put a race for the Sharpians when I have time.
 
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ALright, there are some problems with those profiles.

You can start at modern earth's technology level-or below it, I should have explained this better. I apologize. But not above it. You need to research your way up. So lasers, paddle-beams and all that fun stuff will need to be research once the game starts. Your stuck with machine guns, sniper rifles and the like for now gentlemen. No hover technology-tracks and wheels. You'll need to research that.

And each race starts out with one scouting vessel-not seven. And if you want to have two races Weavile, you'll need profiles for both of them-you can't just include one under a "friendship" clause. And this is taking place in a single cluster-a single part of the galaxy. So being at the center of the universe isn't really an option.

And "can't stand seeing their friends get hurt" isn't really a disadvantage, more of a trait all species share. For the most part. That, and telekinetic powers seem a mite bit overpowered-seeing into the future couldn't really work in an RP anyway. You will never really know what the other player will do next.

Now, other then that, they seem to be in accordance with the rules. Apologies for any inconvenience. I should have explained some things better. If you need some help, I'll be happy to assist in any way possible.
 
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Name: Hyper-Engine
Purpose: Faster then light propellant.
Description: A recent break through by the planets brightest minds, the Hyper-Engine is a reasonably fast way to bridge the gap between planets, though it will still take some time for it to reach other planetary systems. Regardless, it heralds in a technological revolution for the Averian.

You can start at modern earth's technology level-or below it, I should have explained this better.

Right, because we have faster than light travel available to us. Meanwhile, my sign-up:

Home Planet: They live on a moon, called Arcadia, which orbits Disos. Though a smaller than most planets, the moon is more dense, and thus has gravity that is almost exactly the same as Earth's.

Home System: Corvis. It has 4 other planets, and a young sun. It's fairly hot, and bright, but fortunately Arcadia is far enough away that the temperature isn't too much of a problem, though the sun is a lot brighter than on most worlds.

Name: Arcadians

Population: About 500,000. About 5% of this is concentrated in the capital city, The City of Our Illustrious King, with small communities of ranches and factories nearby, the largest other city on the opposite side, The City of Our Spirited Former Ruler, formed by the former ruler of the other half, who still has some power.

Biology: The gestation period is two years, and there are 4 genders, called female (A), female (B), male (A) and male (B). Though the two pairs within each group have the same reproductive organs, they can only breed with an opposite gender and letter. Thu, female (A) and male (B) can breed, but female (A) and male (A) can't. Combined with the species having less of a desire for children, this causes their population to be relatively low. Relationships within the same gender and/or letter grouping, while less common, are considered perfectly fine by most of the population, though it was once stigmatized. This is because they evolved from carnivorous life-forms who, while they had long natural life spans, food was fairly scarce. They are still carnivorous, and reflecting the scarcity of food, can still digest every part of more or less any animal.

Appearance: They look fairly human-like, aside from having darker skin, which ranges from a light tan to reddish-orange to a very dark violet, almost black, with a chocolate color being most prevalent. Their hair is usually monochrome, from white to black, though hair dye is a recent trend. The Arcadian eyes always have reddish flares, due to their iris muscles needing to account for the fluctuations in light caused by their bright sun shifting from day to night. Being carnivorous, their front teeth are very sharp, for getting flesh off of food, while their back teeth are flat, for grinding and chewing.

Technology Level: About earth level. However, having few wars, weapons research suffered.

History: The earliest evidence of modern Arcadian life exists in stone dwellings built around the roots of trees. Primitive Arcadians lived in these structures, in small villages. Due to scarcity of food from lack of agriculture, these tribes constantly warred. However, instead of killing each other, they would use poisoned darts to disable each other, capture their foe, and torture them until they would serve the tribe. This went on for generations, the tribes getting bigger and samller as they unified and split, as the tech got better.
Eventually, in BU 12 (BU(Before Unity) and AU (After Unity) work the same way as our AC and BC) the planet was in exactly two halves. The resulting war lasted twelve years, and was probably the worst in their entire history. Discussion of it, called the Decade War, in anything but the most serious of contexts is taboo. Eventually, the nation was united under Master (An elected title) Sai. It has been 122 years, and is now 122 AU, and the Arcadians have just discovered Faster than Light Travel.

Technology: Crystaltech.
Purpose: Alters the properties of rocks on the planet the moon they inhabit orbits. It can increase it's electrical conductivity from none to the level of copper, density to from copper to lead, and hardness from that of gold to iron.
Description: The devices are about the size of a minifridge with a remote attached to it. They emit very precise, high frequency radio waves for set amounts of time in set patterns that account for the properties of the base components. These can react to almost all of the ore that is on the planet they orbit, changing it's properties and giving it the texture of crystals. The patterns are very complex and precise, and thus it requires special training to operate the devices.

Advantages:
-Very open minded, they are, as a whole, unlikely to react with hostility to aliens unless they do something really terrible.
-They have very few wars, as culturally, killing another is seen as worse than on earth due to their low population.
-Due to their Crystaltech, it's very cheap to build things.

Disadvantages:
-Due to there being four genders and long gestation periods, the population is fairly low.
-Their civilisation emphasizes freedom above all else. This means that, while it's easier to start a business, that business' worker rights won't be as great, and up until about 50 years ago, there were no laws against child labor.
-The can only eat meat. They also move a lot more, and thus eat more overall.
-Due to their dislike of murder, Arcadians will almost never kill another sentient life form, though they have no qualms about animals. Even trained military men will often have a hard time pulling the trigger, and soldiers are often given a week or so off after doing so.
-Most of them are obsessed with symmetry. That doesn't mean they will destroy non-symmetrical objects on sight. Rather, they just find those things disturbing.

Military: The planet was unified into one country, so it's mostly preoccupied with controlling crime. However since there are few laws to enforce, only about 2% of the citizenry is in the military.

Weapons: Due to lack of need for them, weapons research recieves little funding. The main weapons are crossbow-like devices that shoot large tranquilizer darts. The tips are sharp enough to penetrate armor, but just short and thin enough to cause negligible harm to internal organs, and though allergic reactions are not unheard of, there is an antidote for it. However, they do have explosives, but these are mostly used for fireworks.

Fleet: One scout ship

Name: The Sai
Type: Scouting Vessel
Appearance: A small, lightweigth, 3-pronged ship, made of violet crystal, with windows made of translucent crystal.
Weaons: They can ram foes with the ship's prongs, but otherwise none.
Other: FTL Enabled.

I'll finish it ion a few minutes.
 
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Right, because we have faster than light travel available to us.
.....

All races are by default, have all the technology that modern earth possesses-as well as a FTL technology of your own naming, however, all FTL tech‘s, at the start at least, are roughly equal. You will add technologies you have researched to this later. A profile for these technologies is listed below. You don’t have to start at the level of modern earth, you can start below it-but it is recommended to start at modern levels.
 
You edited that a minute before you posted, but you seem pretty humble, I'll give you benefit of the doubt. I stand corrected.
 
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You edited that a minute before you posted, but I'll give you the benefit of the doubt. I stand corrected, then.

Uh, I'm fairly certain it was there before. Ask Master Mew-he reviewed this before I posted it. And your profile is looking good so far-though the crystal tech-is it comparable to earth tech? The main reason for that restriction is simple-I want everyone to start out on the same footing and develop from there. I added in the option to go below that tech level because...I didn't really see a reason not too and I know some people enjoy the challenge.
 
It's true, the FTL Engine was part of the original transcript Byz pm'd me.
 
I said I believed him. I was just commenting on how lots of people would be suspicious. I'm not, especially 'cause Mew confirmed it. As far as the crystal tech goes, no, it doesn't exist on earth, but that's simply because we're not living on a moon orbiting a planet with rocks that react to radio waves. If we did, we probably would have it. I'm also planning on not giving them guns to balance it out. They don't have very many wars, so they wouldn't have as advanced weaponry.
 
Well, uh, alright then. I wouldn't go that far. But alright, in light of the hit your weapons tech is taking, I'll allow it.
 
Race Name: Akuma
Home System: Hanta System, home to 5 planets, one supporting of life. The star is unusual and caused the Akuma to evolve as energy beings.
Home Planet: Akumex.
Appearance: At their basic form, the Akuma are incorporeal, glowing ether red, blue, green, or brown. They form bodies for themselves that vary widely, but are often similar to animals in some manner and wear chest and groin armor of some kind, but their skin in mineral like. Fire Tribe tend to form reptile bodies, Water form aquatic animal bodies, Earth insects, and Wind avian.
Population: 7 billion.
Biology: Akuma are, when born, energy-based beings, capable of manipulating elements to a certain level, mainly into blasts of said energy. Eventually they solidify into forms of their own choosing. They’re very durable, enough to withstand attacks that would kill many races. but when killed, the energy inside their form will detonate in an explosion. When wounded, their energy ‘bleeds’ out. If not killed, Akuma can live on indefinitely due to their energy based nature.
Advantages/Disadvantages: Akuma are divided into four tribes, each with the ability to use blasts of their respective element, Earth, Fire, Wind, and Water. Water Tribe are assassin like and have tricks up their sleeves, Wind are capable of flight and high speed offense, Fire are brutes who excel in sheer brute force, Earth are durable and endure attacks that would kill most Akuma while still able to fight back. Akuma, in general, are one man armies by most races standards. The main disadvantage is each of the respective Akuma are at a severe disadvantage if in an environment their element is directly poor against. Thus, an Earth Elemental will be poorly suited for a high mountain, Fire can’t swim, Water can’t remain on dry land for long, and Wind’s feather’s are easily burned. They also have an extremely long natural life span, and the longer an Akuma lives, the stronger they become. The original Akuma, Tenno, rules the Akuma as their God and can alter the energies of other Akuma, even across distances, but only if they please him.

Also, each Akuma tribe has a particular style of fighting they cannot easily overcome, Water tribe Akuma aren't good against fighters that can react quickly to their tricks. Fire are easily tricked in battle. Wind cannot battle well in enclosed spaces or if they're somehow grounded, and Earth do not do well against fast races.

The Akuma's last weakness is they, purposely, maintain a low level of technology, the bare minium, such as space travel and communication, but do not have most modern transpertation and do not use fire arms.
Technology Level: They possess most Earth level technology, but choose to retain a seemingly primitive world, composed of vast cities made of Aztec-like structures. Their natural affinity for manipulating elements makes this preference logical. They’re capable of hyper speed space travel. Akuma primarily use melee weapons for close range and their natural elemental powers for long range.

Name: Akuma Armor
Purpose: Personal Defense
Description: Personal armor that can resist many conventional weapons, but they don't cover their entire body with it.

Research: What is your race researching? Only three projects are allowed at a time-and the description for a research topic is as follows:

Project Name: Silent Landing Mark II
Technology being Research: Replicate the appearance and sensor impressions of a meteorite onto the landing pods of their ships.
Description of Technology/Research: Furthering their goal of landing without notice, this project is meant to give the Akuma Landing pods the disguise of simple meteorites so they will hopefully go unnoticed.
Time to Completion: 2RLD Started October 12.

Completed:

Project Name: Tenno Mark II Armor
Technology being Research: Second Scout Ship Armor with ramming capabilities.
Description of Technology/Research: A warrior race refuses to go unarmed for long, so the Akuma's next goal is redesigning the Tenno I craft design to have thicker armor and spear-like front section, allowing it to ram through targets. Also has the practical benefit of shielding against space debris. To do this, they'll need to complete research on the new armor.
Time to Complete: 2 Real Days Started October 6th.

History: The Akuma evolved as a result of radiation from their sun effecting prehistoric life forms. This caused their bodies to become living energy, which over the eons evolved into the Akuma’s present state due energy being more malleable, different areas of the planet gave rise to the different tribes. Baring accidents, Akuma are essentially immortal, as energy doesn’t age like organic flesh does. However, this resulted in Akuma becoming bored and turning to fighting to solve most conflicts, many times to the death, which keeps their population stable. However, the original Akuma is still alive, Tenno, the ‘High Warrior’ is now revered as the Akuma God, and is not confined to one tribe or power, and can alter other Akuma to change their power. The Akuma have one King, the present being King Mao. When an Akuma becomes King, by killing the previous one, Tenno grants them control over all four elemental energies as well as the greatest gift the Akuma hold, the Void power, which permits mental powers, such as telepathy. Under Mao are the Yoso Akuma Rozu, Anga of Fire, Ventai of Wind, Suijin of Water, and Gaia of Earth, each being the most powerful member and leader of their respective tribe.

Akuma have a strict honor code, and believe dieing in battle is the most important thing. They also believe in proving one’s own strength, through various methods. They’re open to trade with other species, but said species will need to prove they’re worthy of the Akuma’s respect to gain the ability to do so. Despite being warlike, Akuma don’t like mass attacks, or all out war at all. They will send one Akuma at a time to a planet to ‘prove itself’ through attacking members of that species. If members of that species can fight the Akuma scouts to Tenno’s preference, when Tenno allows it, King Mao will send an offering to that species, telling them the attack was merely a test to see if the species is powerful enough to be allies. In exchange for this, the Akuma promise to abide by their laws while on planet and not force their own ‘might makes right’ culture on visitors. If a race hasn‘t yet proven themselves worthy, the Akuma prefer to keep secretive towards them, making them seem-like ‘boogiemen’ during that time. This was a law created by Tenno, who was aware of the possibility of life outside of Akumex and prepared for when they encountered it.

The Akuma’s belief system is that dieing in battle grants you entrance to their afterlife, thus they hold no grudges for killing one of their number honorably, and will in fact reward a life form that does so, likely with a weapon or trophy.

Fleet: The number of space-vessels your race possesses. Each race starts out with one scouting vessel. You’ll add to this list once you build and design new ships. Note, each starting vessel is pretty bare-bones. You’ll need to research new tech’s to get them weapons, scanners, shields and such as.

Ship Types: The current ship designs you are using. Ship design profiles below. Ship designs are not a research topic-you can come up with them pretty quickly. But unless you have weapons, battleships, fighters, carriers and whatnot, are not of much use.

Ship Name: Tenno I
Ship Type: Scout
Appearance: A long ship, based off of a serpent, with intricate designs all over its structure and eye-like front panels.
Weapons: None
Other: Basic stuff, as expected, but can move through ‘No Space‘ as the Akuma call it. However, it does move with a snake-like motion, like a Chinese dragon. It does have many smaller landing pods used for the Akuma’s ‘testing’ of other races. These pods can leave planetary atmospheres and a good distance into space to rejoin with the Tenno I, which normally dwells a good distance from the planet. Each pod holds four Akuma, one to partake in the hunt, and three to monitor it.

Name: Tenno Mark II
Ship Type: Scout
Appearance: Almost identical to the Mark one but its front is bronze armored and spear-like, as is the rest of their ship.
Weapons: The front is capable of being used as a battering ram to fly straight threw ships.
Other: It has all capabilities of the Mark I, only difference is its armor is much tougher, able to allow it to tear through another ship or asteriod with little more than a scatch. This also protects it from certain weapons.

Military: 75%, 25% are 'breeders' due to the Akuma's long lived nature requiring a low birthrate, but the Akuma don’t have a ‘standing’ military. But invade their home world and the entire planet will strike back. That and Tenno is based on planet and is extremely dangerous.

Ground Vehicles/Weapons: Akuma use large mounts on their homeworld, creatures called Dai-Akuma, non-sentient beasts that, while energy beings like Akuma, typically take on the form of a more massive creature which Akuma ride. Most Akuma own one favored weapon, which are mostly melee due to Akuma having their elemental powers.

Just to explain something, the Akuma are a powerful race, but that's balenced by their honor system and low use of technology, unless you invade Akumex, you'll probably only ever be attacked by one at a time, and once you prove yourselves to them, you're alright. And yes, they have a deity that's there, but he's their ruler and doesn't fight unless absolutely needed, and won't give an Akuma a 'gift' unless they earn it, which is actually hard to do.

So is that ok?
 
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Well, it’s clear you put a lot of effort into this-and it is a very creative idea. But the fact that their ‘powers’ and their ability to basically…defeat most conventional forces is only tempered by their self-control and honor system, I’m not really inclined to approve them. I mean, to get crystal tech, sunglasses had to take a major hit to weapons tech. It really wouldn’t be fair for me to allow this in without some modification.

First off, you’ve got armor that can withstand most conventional arms-on infantry-ish type units, we don’t have that on modern earth, you’ve got control of the elements, a vital advantage-and blood lust, isn’t really a disadvantage. It’s a trait. Being blind is a disadvantage, being extremely stupid is a disadvantage-being lusty for battle is not.

Your race is overpowered in many ways-and cloaking tech isn't off modern earth. If you want it, I made a tech exception for Sunglasses, you’ll have to convince me to make an exception for you as well.

I’m sorry but overall, you’ve got to many advantages, to much power, for to little loss. It would drastically unbalance the game. Tone it down, or tone up the losses you’ll take for this power. I can see you put effort into this, and it would be an interesting race, but as it stands, I can’t let them in.
 
I took out their cloaking device and made their personal armor their tech, since it's something that isn't too far beyond human technology. I also made it clear how much lower their technology is in most fields than other races. The Akuma excel at making armor and blacksmithing, but they have never had a desire to make cars, planes, or even firearms. While most races have these, the Akuma do not. They have the 'bare bones' technology, just what is needed, so that might counterballence their natural strength somewhat.

I also added that each tribe has a specific type of fighting they do poorly against.

Does that help or do I need to weaken them more?

And I can't take all the credit, Infernal King came up with the name of their home planet, I'm using an altered version of them for an RP and fanfic.
 
Editted mine. If I need to change anything else, just tell me.
 
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