Leaf_Ranger
For Nature & Creatures
- Joined
- Jun 6, 2019
- Messages
- 520
- Reaction score
- 470
Starter Pkmn are one of the most important thing when revealing a new generation and starting our own adventure. The truth is that despite the weaknesses and strengths connection being a nice beginning to the concept of types, I believe that the current system has some flaws and could deserve some changes, even if for one time only. What are your thoughts and suggestions?
First of all, I think that the starters have one very basic problem that is they don't seem to have an area to which they are native. This makes them seem like they are not part of the local fauna and/or that they are always neary extinction and hence why they're not found in the wild nor with any indication to their home. I believe that one way of improving the formula would be to have the starters appear in new spots in previous traveled areas that you would have to discover post-game or even mid-game and according to each Pkmn characteristics that would hint at where you could find them.
I'm a Grass-type trainer and so never had a problem because I always get a Grass-type partner Pkmn but what about the other trainers that like other types and would like to have their own type starter Pkmn? I know that starters are hard to create and design but if they make starters that only evolve one time, perhaps it could make things easier for the creators while also pleasing lots of trainers. Also, the fact that the Pkmn would be two-stages only would perhaps make the game a little bit harder. As for the Rival's Pkmn, that could be determined through the ID which could also serve to make the game harder or easier.
First of all, I think that the starters have one very basic problem that is they don't seem to have an area to which they are native. This makes them seem like they are not part of the local fauna and/or that they are always neary extinction and hence why they're not found in the wild nor with any indication to their home. I believe that one way of improving the formula would be to have the starters appear in new spots in previous traveled areas that you would have to discover post-game or even mid-game and according to each Pkmn characteristics that would hint at where you could find them.
I'm a Grass-type trainer and so never had a problem because I always get a Grass-type partner Pkmn but what about the other trainers that like other types and would like to have their own type starter Pkmn? I know that starters are hard to create and design but if they make starters that only evolve one time, perhaps it could make things easier for the creators while also pleasing lots of trainers. Also, the fact that the Pkmn would be two-stages only would perhaps make the game a little bit harder. As for the Rival's Pkmn, that could be determined through the ID which could also serve to make the game harder or easier.