Laid to Wake
- Oct 18, 2012
- Reaction score
Necrozma needs light in order to regain its full form, and Solgaleo/Lunala just happen to be like a giant walking lightbulb. I don’t think it’s so much that Necrozma needs them specifically to transform (ignore the game mechanics here, we need forms to throw on the box covers), since it also sucked all of the light from Megalopolis after the URS’s ancestors drove it mad and damaged its body. It’s just trying to consume light from wherever it can get it, and Solgaleo/Lunala are a potent source.None of this explains why Necrozma needs another legendary to regain its true form. The use of stones to defeat Necrozma is unclear, but it sounds more interesting than what happens in the actual games.
The more crucial element seems to be the presence of a Z-Power Ring, which is hinted to be the part of Necrozma’s body that it lost. After Necrozma fuses with Nebby and goes back to Megalopolis, the URS say that even at that point it won’t be able to control its power, because of the missing part of its body.
I think it’s because, well, why risk their own Solgaleo/Lunala? They want Necrozma to be subdued, so it arguably makes more sense to send somebody (Lusamine) in from a distance to confront Necrozma than it does to have someone charge on the steed that risks making Necrozma more powerful.Also, why did the URS want Lusamine to use Nebby for teleportation when they have their own Solgaleo and Lunala? That seems like a plot hole designed to retain the SM drama.
But because Lusamine took matters into her own hands and Necrozma ended up taking Nebby anyway, their hands were forced.