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Super Training has made EV training a million times easier, not to mention much faster and actually a bit more fun.
The Level 3 balloon games takes just a few seconds to finish once your Pokemon has leveled up a bit, and if you mess up or want to start over there's always the Reset Bag, which isn't too hard to get (got my first one in under 5 minutes when I wanted to reset the EVs for my Honedge). Resetting the EVs of a Pokemon doesn't feel annoying anymore either, because it takes very little time to train them up again (and in combination with a lot of Double-Up bags, training takes even less time). Before XY were released, I remember there being some concerns that we didn't get to see any actual numbers, but after each finished balloon game or Core Training bag you get see to how many EVs in whatever stat you got from it, so tracking is very easy. It's also easy to have control of how many EVs you want in a stat, as the three types of bags (S, M and L) gives you 1+, 4+ and 12+, respectively, and the balloon games (Level 1, 2 and 3) give you 4+, 8+ and 12+, respectively.
Repeatedly clicking for Core Training can get a bit boring (especially the L bags, though from my experiences the Soothing Bag is very slow to finish off), but the amount of time you actually save in comparison with the old way, there's really no reason to complain.
Also, beating your best times in the balloon games is addicting as hell (but that's my competitive/speed running mind kicking in, hehe).
Super Training has made EV training a million times easier, not to mention much faster and actually a bit more fun.
The Level 3 balloon games takes just a few seconds to finish once your Pokemon has leveled up a bit, and if you mess up or want to start over there's always the Reset Bag, which isn't too hard to get (got my first one in under 5 minutes when I wanted to reset the EVs for my Honedge). Resetting the EVs of a Pokemon doesn't feel annoying anymore either, because it takes very little time to train them up again (and in combination with a lot of Double-Up bags, training takes even less time). Before XY were released, I remember there being some concerns that we didn't get to see any actual numbers, but after each finished balloon game or Core Training bag you get see to how many EVs in whatever stat you got from it, so tracking is very easy. It's also easy to have control of how many EVs you want in a stat, as the three types of bags (S, M and L) gives you 1+, 4+ and 12+, respectively, and the balloon games (Level 1, 2 and 3) give you 4+, 8+ and 12+, respectively.
Repeatedly clicking for Core Training can get a bit boring (especially the L bags, though from my experiences the Soothing Bag is very slow to finish off), but the amount of time you actually save in comparison with the old way, there's really no reason to complain.
Also, beating your best times in the balloon games is addicting as hell (but that's my competitive/speed running mind kicking in, hehe).
So i have a flying type with weak sp.atk. does using super training raise it's sp.atk so that it shows in battle? What does super training actually do?
Technically 255 is the max, but due to integer-rounding in the calculations, at Lv.100 252 maxes it out. (I still think the EV formula should be changed from EV/4 to (EV+1)/4 so that 255 does max it out period. It's not like those leftover 6 EV's will be relatively useful....)Also you get 510 total EVs, and 252 maxes out a stat.
On the other hand, the proportional increase from EV training is greater on low base stats. Who would benefit more from the extra +63 HP at Lv.100, a Blissey (base 620HP) or a Shuckle (base 150HP)? Percentagewise, the Blissey only sees a +10% return while the Shuckle gets +42%.Yes, but you're probably gonna want to train your pet in what its high base stats are.
Technically 255 is the max, but due to integer-rounding in the calculations, at Lv.100 252 maxes it out. (I still think the EV formula should be changed from EV/4 to (EV+1)/4 so that 255 does max it out period. It's not like those leftover 6 EV's will be relatively useful....)
Technically 255 is the max, but due to integer-rounding in the calculations, at Lv.100 252 maxes it out. (I still think the EV formula should be changed from EV/4 to (EV+1)/4 so that 255 does max it out period. It's not like those leftover 6 EV's will be relatively useful....)
On the other hand, the proportional increase from EV training is greater on low base stats. Who would benefit more from the extra +63 HP at Lv.100, a Blissey (base 620HP) or a Shuckle (base 150HP)? Percentagewise, the Blissey only sees a +10% return while the Shuckle gets +42%.Yes, but you're probably gonna want to train your pet in what its high base stats are.
However, you'll most likely want to EV train in whatever stat your Pokemon has a positive Nature for (red stat), because EV's are included in the +10% Nature boost.
Technically 255 is the max, but due to integer-rounding in the calculations, at Lv.100 252 maxes it out. (I still think the EV formula should be changed from EV/4 to (EV+1)/4 so that 255 does max it out period. It's not like those leftover 6 EV's will be relatively useful....)
On the other hand, the proportional increase from EV training is greater on low base stats. Who would benefit more from the extra +63 HP at Lv.100, a Blissey (base 620HP) or a Shuckle (base 150HP)? Percentagewise, the Blissey only sees a +10% return while the Shuckle gets +42%.Yes, but you're probably gonna want to train your pet in what its high base stats are.
However, you'll most likely want to EV train in whatever stat your Pokemon has a positive Nature for (red stat), because EV's are included in the +10% Nature boost.
....and I still don't know what I'm doing.:boom: I'm sorry to ask like this but could someone break it down to simple terms for me? Does super training raise a pokemon's stat in battle? will you see results if you only super train or do you also need the medicines to help make it work? (ie: protein, iron, ect.) I mean I was training a pidgeotto trying to raise it's Sp. Atk power (its shaded blue so i know it's gonna be weak) but i saw no results even after substantial training.:bawl: Why is that?
Technically 255 is the max, but due to integer-rounding in the calculations, at Lv.100 252 maxes it out. (I still think the EV formula should be changed from EV/4 to (EV+1)/4 so that 255 does max it out period. It's not like those leftover 6 EV's will be relatively useful....)
On the other hand, the proportional increase from EV training is greater on low base stats. Who would benefit more from the extra +63 HP at Lv.100, a Blissey (base 620HP) or a Shuckle (base 150HP)? Percentagewise, the Blissey only sees a +10% return while the Shuckle gets +42%.Yes, but you're probably gonna want to train your pet in what its high base stats are.
However, you'll most likely want to EV train in whatever stat your Pokemon has a positive Nature for (red stat), because EV's are included in the +10% Nature boost.
....and I still don't know what I'm doing.:boom: I'm sorry to ask like this but could someone break it down to simple terms for me? Does super training raise a pokemon's stat in battle? will you see results if you only super train or do you also need the medicines to help make it work? (ie: protein, iron, ect.) I mean I was training a pidgeotto trying to raise it's Sp. Atk power (its shaded blue so i know it's gonna be weak) but i saw no results even after substantial training.:bawl: Why is that?
i believe that this doesn't immediatley increases the stat, but it makes the pokemon increase it more than it normally would in each level up.if im not mistaken when you level up your pidgeotto you'll probably see his sp atk increasing more than his others stats. its not that if you put 252 EV you'll have 60 points higher that stat right away, they add up as you level up
will you see results if you only super train or do you also need the medicines to help make it work? (ie: protein, iron, ect.)
will you see results if you only super train or do you also need the medicines to help make it work? (ie: protein, iron, ect.)
No, you do not need Vitamins to make it work. Actually, you can't even get Vitamins in XY, because Super Training (the balloon games) and Core Training (the bags) replaces their purpose entirely.
Had to edit the entire post because I messed up the quotes, haha.
Actually, you can't even get Vitamins in XY, because Super Training (the balloon games) and Core Training (the bags) replaces their purpose entirely.
Actually in Gen V EV increases were applied immediately (no box trick required), however the end result of EV's are still scaled with a Pokemon's level. E.g. if you invest 200 EV's into a single stat, a Pokemon will get an extra +1 point for every two levels (so a Lv.10 Pokemon will see a net +5 increase, a Lv.100 Pokemon will have a net +50 increase). So you may not notice it when the Pokemon actually levels up and you're shown the stat increases, but over time, if you compare it to an untrained Pokemon (of the same species/level) the differences will be obvious.i believe that this doesn't immediatley increases the stat, but it makes the pokemon increase it more than it normally would in each level up.if im not mistaken when you level up your pidgeotto you'll probably see his sp atk increasing more than his others stats. its not that if you put 252 EV you'll have 60 points higher that stat right away, they add up as you level up