- Joined
- Apr 14, 2018
- Messages
- 197
- Reaction score
- 208
Seriously? That would be nice. Because I used a tera type damage calculator and remember (correct me if I am wrong though) that after tera is in effect, all other types do neutral damage (listed as x1 there as opposed to 1.5 stab???)The little thing we still didn't know that I liked the most about these news we had was knowing at least all of the original Pokémon stabs are kept when terastalizing. I don't really remember any off the top of my head, but I'm pretty sure that with more than 1000 monsters there are many of them with very similar movepool, base stat and abilities to each other or that at the very least end up functioning quite similarly to each other in practice. So, just switching to another type, totally ignoring the originals (in case you didn't select a double stab, but instead change to a totally different type) seemed cheap to me, since many of these changes would end up resulting in Pokémon functioning similar to others we have already, at least in practice.
I still don't like the hats, but this bit of info improved the gimmick in my book. Now if I catch a Water Tera Type Gardevoir it will no longer be just a boring pure water type when I terastalize it. I mean, if I wanted a special water type attacker I would just catch a Clawitzer or something. But now it will really be something unique, a monster that not only has Gardevoir's ability, base stat, and movepool, but that also retains its Psychic and Fairy type stabs. It already seems a little unbalanced in one way or another to be honest, but I also don't believe it will get that much more unbalanced just for keeping the original stabs. I actually like it a lot more now and I was a little sad when the official website had implied the other way around at first.