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SwSh Sword & Shield: Expansion Pass

I'm trying to farm Armorite ore but it seems 85% of my Max Raids are event ones that give nothing but Dynamax candy (except 5 star Zeraora), and the Armorite digger seems to break her shovel first dig 90% of the time.

Digging Pa has always done a good job so far though.

After looking at Serebii's Cram-o-matic list it seems a lot of the "vendor trash" items have crafting uses now.
I rather regret selling all those Mushrooms in the past.

Also, look, the moonwalking wolves was one thing, and in general I think they actually do a decent job with animations, but... try taking a Falinks up the stairs on Challenge Road. That's just sloppy.
I saw a GIF of that last night. It was pretty amazing.
 
be a clothing collector

read that beating all types of Restricted Sparring gives you a Mustard outfit


Well, this is gonna be a long one.

I'm trying to farm Armorite ore but it seems 85% of my Max Raids are event ones that give nothing but Dynamax candy (except 5 star Zeraora), and the Armorite digger seems to break her shovel first dig 90% of the time.

I too am feeling this. I wish there was a way you could opt out of the Wild Area News events.

After looking at Serebii's Cram-o-matic list it seems a lot of the "vendor trash" items have crafting uses now.

I noticed according to that list you can now create the two event-only Sweets for Milcery using the Cram-O-Matic, so that's neat.

The Gold Bottle Cap and Ability Capsule deals are soooooo good.

I saw a GIF of that last night. It was pretty amazing.

I just managed to dig one up, for anyone who hasn't:

 
One of the things that really stood out to me in this expansion were the brand new Move Tutor Moves available! I didn't anticipate Game Freak making a new move for every single type of Pokemon! I wanted to share my thoughts on them below:

(The move power and usage is abbreviated as so: Power/Accuracy/PP)

Terrain Pulse 50/100%/10 (Special)

The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.

  • This is basically a terrain version of Weather Ball, not that Weather Ball was super competitive to begin with. There seems to be a larger appreciation of the terrain with several of these new moves, and this one is no exception. When a terrain is activated, the damage doubles to 100-and that's not even factoring the boost from the terrain. Surprisingly, not too many Pokemon can learn it... However, Indeedee can, which means if it has its HA, it has a STAB option stronger than Psychic. As this is a Pulse move, it's also boosted by Mega Launcher which adds a layer of versatility to Clawitzer and Mega Blastoise.

Burning Jealousy 70/100%/5 (Special)

The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.

  • Not feeling the name; it's even the same in Japanese. That aside, it seems pretty niche in usage as you'd have to successfully predict when someone (preferably a physical attacker) boosts their stats before attacking. I would imagine, though, there'd be usage it for competitive single formats-maybe. Alolan Persian, the Impidimp line, and Cursola get this move too (outside the expected Fire types) which I found interesting.

Flip Turn 60/100%/20 (Physical)

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

  • A Water version of U-Turn, but weaker for some reason... That really bothers me-why did they decrease the power? Anyway, physical Water attackers like Barraskewda, Sharpedo, Wishiwashi, etc. may appreciate this. Sadly, the Water-style Urshifu doesn't learn this... :( That aside, the name makes me chuckle as it's based off flip turning in real life swimming.

Grassy Glide 70/100%/20 (Physical)

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

  • This move's localized name reminds me too much of those silly names from Let's Go. Something like Blade Glide, as in a blade of grass, would have been better imo. Anyway, here's another move designed to take advantage of a terrain; seems like it's tailor made to give Rillaboom a priority move. It's a Grass-typed Sucker Punch with a different caveat; while Sucker Punch can only be used if someone is attacking, this move can still be used regardless of a Grassy Terrain. Again, seems like a niche option that may not see much move-slot usage. Dubwool and Sirfetch'd also get this move, which is cool.

Rising Voltage 70/100%/20 (Special)

The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.

  • 70's the magic number, huh? Although this one makes sense-a 140 BP under Electric Terrain? And that's still not factoring the 50% damage boost? Tapu Koko is shaking in his Alolan ruins. This is one of my favorite moves yet-the potential damage output is crazy. Imagine Surge Surfer Raichu with this too, hoo boy.

Coaching -/-/10 (Status)

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

  • This one's Fighting if you didn't know. It's basically a Bulk Up for a teammate. It has uses in Double battles (like boosting the physical parameters of a slower teammate), but I don't know if it'll see a lot of usage. When Decorate exists, you wonder why this move doesn't boost two stages as well.

Scorching Sands 70/100%/10 (Special)

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

  • This is basically a Ground-typed Scald, but slightly weaker. Even has the same 30% burn chance! I love this move and a lot of special attacking Fire types can learn it; a great coverage move for them, especially against Rock types. I wonder why they didn't give it 80 BP like Scald, though...

Dual Wingbeat 40/90%/10 (Physical)

The user slams the target with its wings. The target is hit twice in a row.

  • Lol, firstly just wanted to point out that I somewhat predicted this in the new move and abilities thread. That aside, there's finally a physical Flying type move that is high-powered and not Fly (two-turn), Brave Bird (recoil), or Aerial Ace (low attack power)! It's about time, sheesh! This an awesome STAB option for a lot of Pokemon, namely Technician Scyther. Naturally, the amount of Pokemon that can learn this is vast-even if they aren't Flying types, as long as they have wings then they're good. Also, again, it's a Flying version of Dual Chop...so why were some other move clones nerfed?

Meteor Beam 120/90%/10 (Special)

In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.​

  • I like this move, although it isn't practical. Still, it's another special rock option outside of Power Gem. You also get a Special Attack boost while charging (!) which somewhat mitigates the two turn usage. Power Herb can be combined with this too, for a speedy +1 attack.

Skitter Smack 70/90%/10 (Physical)

The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.

  • Another dumb Let's Go name. This one's Bug-typed, too. A good number of non-Bugs can learn it (Goodra's line, Decidueye, Milotic, the Persians, Chandelure's line, etc.); probably because of its Japanese name and meaning. I'm so-so with this move, but the guaranteed Special Attack drop is nice. A physical version of Struggle Bug, albeit a single-target.

Triple Axel 20>40>60/90%/10 (Physical)

A consecutive three-kick attack that becomes more powerful with each successful hit.

  • Another favorite, and I love the name. It's like Triple Kick, but better (why was Triple Kick not buffed, then...)-ideally, it can rack up to 120 BP instead of 60 BP! It's a much better option than Ice Punch for some users (or at least can be). While a lot of Ice types naturally get this, several Pokemon associated with beauty (Gardevoir, Milotic, Lopunny, etc.) get this too. Other notable practitioners include Hitmontop, Gallade, Tsareena, and Cinccino (who can abuse this with Skill Link).

Corrosive Gas -/100%/40 (Status)

The user surrounds everything around it with highly acidic gas and melts away items they hold. Corrosive Gas cannot melt an item from Pokémon with the Sticky Hold Ability, or if it hits a Pokémon's substitute. It also cannot melt a Blue Orb, Red Orb, Griseous Orb, Plate, Drive, Memory, Rusted Sword, or Rusted Shield held by Kyogre, Groudon, Giratina, Arceus, Genesect, Silvally, Zacian, or Zamazenta respectively.

  • Be careful, because this hits your partners in Double Battles too. Can you imagine a Galarian Weezing neutralizing both Abilities and items? Lol. It may see use in VGC doubles.

Expanding Force 80/100%/20 (Special)

The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.

  • Another terrain-based move. The damage is doubled with Psychic Terrain, meaning you've got a STAB 160 BP with an additional 50% damage boost. It can outclass Psychic with a Psychic Terrain up, so there's that (it becoming a spread move has pros and cons; if you use it without the spread-effect, your opponent is in for some damage).

Poltergeist 110/90%/5 (Physical)

The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.

  • What a deviously delicious move. Finally Ghost types have a good physical attack option; Shadow Claw is too weak and Phantom Force is telegraphed while wasting two turns. In a competitive scene, this move will 99% be able to function. I'm just...wow. I love it. It's amazing. My Decidueye will learn this, chaw-haw-haw.

Scale Shot 25/90%/20 (Physical)

The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.

  • That Speed increase and Defense drop applies for each hit, mind you; if someone survives, then you've essentially allowed them to hit you with a strong physical move. It's basically a weaponized Weak Armor. And incredibly gimmicky and niche. I don't see anyone using this...at all, aside for personal reasons. Also, it works akin to Bullet Seed, for further clarification.

Lash Out 75/100%/5 (Physical)

The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.

  • This move has the potential to do a lot of damage... However, it's gimmicky and niche. I would imagine maybe someone could predict an Intimidate drop...but still, it's a risk. HOWEVER! If you lower your partners stats, then that's a different situation...yikes. I imagine people will take advantage of a 150 BP move that way. Aside from Dark types and Pokemon associated with anger (like Gyarados and Drampa), Mudsdale, Midnight Lycanroc, and Bouffalant also notably get this.

Steel Roller 130/100%/5 (Physical)

The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.

  • Lol, they should have introduced this in Alola where terrains were all the rage. Aside from Steel types, a lot of spherical-like Pokemon get this move.

Misty Explosion (100/100%/5) (Special)

The user attacks everything around it and faints upon using this move. This move's power is increased (doubled to 200) on Misty Terrain.

  • A weaker Self-destruct, which makes sense as a lot of Pokemon who learn Self-destruct naturally lack the STAB and physical power to use it effectively. Same for Explosion. Anyway, you have a lot of specially attacking fairies like Gardevoir, Sylveon, and Primarina that can learn this move. I'd imagine it's a great "I'm taking you with me, sucker" move...but I honestly was hoping for something a little less...suicidal, when it came to a new damaging Fairy move. Like, a better physical move, for example. Or they could have had the effect where your HP is left to one when using it on Misty Terrain.




Thanks for coming to my TED Talk.


If I recall, don't the Terrains boost power to 30% for Sword and Shield? I remember 50% was for Sun and Moon, the game where terrains began.

I hope Crown of Tundra grants better moves and have more Pokemon to expand on their movesets. Kyurem still stuck with Icicle Spear and the 2 turn Ice physicals is still head scratching to me. And no Ice Shard for Alolan Sandshrew/Sandslash yet Alolan Vulpix/Ninetales does? What is this!?
 
For a while I thought that the Apricorn were the only random Cram-o-matic recipe but apparently not; 3 Wishing Pieces and a Dynamax Candy has given me both a Life Orb and Quick Power.
Wasting Wishing Pieces isn't a huge issue now thanks to Digging Pa though.

I finished off the whole Isle of Armor story.
Mustard was a pretty good boss. I sure hope the thing he keeps hyping up isn't just that multi battle mode being added.
 
Oof that sucks. I would like a Sport ball but I might just get it in HGSS if I ever get those games lol.
 
I wish we could pay Watts to get Jack to come stay at the Dojo. I want to be able to relearn moves without having to fly back to the mainland.

Anyway, not sure if it's been mentioned yet, but alongside the new G-Max and Galarian forms, there's also a second form for Zarude (wearing the pink scarf/cloak it wears in the movie - after the Original Color Magearna fiasco, I wonder how long it's going to take us to get this one?) as well as a sprite for a Pikachu wearing Ash's cap from the newest anime series, so I guess that's going to be an ongoing thing.





Also, for anyone keeping track, The Isle of Armor reintroduced 102 old species, not counting the Bulbasaur and Squirtle lines that already existed in the base games' code and the partial implementation of Slowpoke in version 1.1.0. So when they say "over 100 species" being added per DLC wave, they're being very lawyer-ey. So between the Legendaries that we know are coming back in The Crown Tundra (except for Regigigas, all that weren't already implemented in the base games have been confirmed) and the other species that we know are returning (Cryogonal, Relicanth, Zubat family, Spheal family, Amaura family, Aron family, Elekid/Magby families, Beldum/Gible families, Nidoran families), we can already account for 65 of the next wave. If it's true that the Ultra Beasts are also coming back, that's another 11, so 77 accounted for. 78 if Regigigas does tag along which seems very likely.
 
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i've gotten a fast ball on my first try w/ the cram-o-matic, but unfortunately i don't really remember the recipe and it very well could've been flat out luck. i haven't been able to get another apriball since, and i'm rather disappointed that they're that rare. i expected them to perhaps be uncommon at best but not near unobtainable. :s
 
Also, for anyone keeping track, The Isle of Armor reintroduced 102 old species, not counting the Bulbasaur and Squirtle lines that already existed in the base games' code and the partial implementation of Slowpoke in version 1.1.0. So when they say "over 100 species" being added per DLC wave, they're being very lawyer-ey. So between the Legendaries that we know are coming back in The Crown Tundra (except for Regigigas, all that weren't already implemented in the base games have been confirmed) and the other species that we know are returning (Cryogonal, Zubat family, Spheal family, Amaura family, Elekid/Magby families, Beldum/Gible families, Nidoran families), we can already account for 61 of the next wave. If it's true that the Ultra Beasts are also coming back, that's another 11, so 72 accounted for. 73 if Regigigas does tag along which seems very likely.
Gamefreak left the Pokedex entries in the data. These are the returning Pokemon in the Crown Tundra. A shame they didn't think to grab Alola's sole Ice type.

There are 102 Pokemon in this image.
 

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