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so have i - some of the max raids tend to be pretty spicy sometimes! in fact, try out dynamax adventures for difficulty similar to tera raids. you're not always going to have "quality" partners, and dynamax adventures teaches you to use pokemon outside of your comfort zone in situations in which the balance more often than not tips way in favour in the opponent than your team, mostly due to your AI team (assuming you go that route) being incompetent. even if you go into a dynamax adventure raid with a few friends, that is by no means a guarantee that you'll even do well - as stated, you aren't using your own pokemon, and those pokemon sometimes have suboptimal movesets, so you have to strategise to work with what you have while sometimes recognizing you're at a disadvantage. do you opt for healing your team and go for longevity by choosing the route with the berry, or do you choose the route with the professor so you can switch out your pokemon? what about the backpacker that can perhaps help with an item?
it's the same general concept with tera raids. not much different, here.
The A.I. teams have usually been pretty worthless to me except at the lower ranked Raids (like, 3 or 4 Star at most), I generally partner with other players. And that wasn't really a problem for any raid or Dynamax Adventures... until 7 Stars became a thing.
there's a lot to unpack with this statement, i think. let's start with the "cheating" part, because i think that in itself is a lot to break down.
max raid pokemon are also "cheating", in a sense. they have shields, you don't, as a player. unless you nuke them with a super powerful move turn one and circumvent the shield turn (which is something you can also more or less do with tera raids), shields are going to go up, and max raid 'mons have the freedom to go absolutely ham on your team with raid moves that lower your stats or cause status conditions, etc. of course, you can counter all of that by dynamaxing your own pokemon in turn, damaging their shields and ultimately breaking them, lowering their defenses and turning the tide of battle.
Ehh, I would always host the raid and Dynamax the Pokemon first turn, and as long as I had 2 or 3 parterns with SE moves, I never had much problem.
tera raids aren't all that dissimilar from max raids. the biggest difference between the two is the gimmick used - alongside having a lot more HP than usual (because otherwise it'd be far too easy to steamroll them), you'd have to prepare for their tera type. with 7 star raids in particular, you're basically fighting a lv 100 pokemon with your own lv 100 pokemon. the playing field isn't entirely equal, sure, which you, the player have to prepare for in advance. if the 7 star raid mon has a boosting move, what kind is it? would having a pokemon with intimidate help? for almost every 7 star raid that had a boosting move in particular, having AI pokemon with intimidate faint repeatedly and having that trigger the ability several times over was the key to victory as i boosted myself and timed my terastilization turn right and took down my opponent. in that sense, they aren't all that different from 5 or 6 star raids, just with a higher HP multiplier and more things to prepare for but ultimately the same concept applies.
There's a LOT more issues than that that make the Tera Raids a bit tougher.
1. You could Dynamax your Pokemon first turn if you're the host and overwhelm them early as I mentioned above, and usually I would get through at least the first set of shields as long as you had competent partners. Compare that with Tera Raids where Terastal needs to be charged up for EVERYONE after several turns, and the Raid Pokemon can (and usually does) delay that. By the time the game lets you Terastalize, you'll usually be KO'd or close to it and the timer is close to expired.
2. The Pokemon has a Tera type, but they also have moves from their original type which limits your options (for example, a natural Ground type with Tera Water would decimate your Electric types, so Electric would be unideal and you're limited more than you would be against a natural Water type). This issue gets compounded with the Tera Pokemon knowing more than 4 moves and having perfect or near perfect coverage.
3. The Tera Raids tank FAR more than the Max Raid Pokemon. Outside of their shielding, one SE hit from my Pokemon would take about half of their health. Whereas the same attack against Tera Raid Pokemon would do small slivers, even against 5 Stars (roughly about 1/16 against 5 Stars and less than 1% against 7 Stars).
4. Dynamax gives you a limit of 10 turns before you're kicked out of the battle (which, with the other factors I rarely even came close to unless I had poor partners). IIRC, the timer doesn't give you enough time for the equivalent of 10 turns (maybe about 5-8).
So ultimately I didn't need to consider any of those things for Max Raid battles because I could whittle them down FAR faster with the way it works.
i 'unno. they kind of.... do. the difficulty is gradual as you progress through the game - very early game you can do a max of 3-star raids until you start collecting badges in which the difficulty increases - until the time you have.. the 8th badge (or around there?) in which 5 star raids are unlocked. 5 star raids should, in theory, be the moment in which the game teaches you that yeah, just brute forcing through this like you have been through earlier raids isn't going to work all the time, and 5 star raid 'mons are the threshold in which ideally the player should start recognizing that they should probably start thinking of more effective strategies. mastering 5 star raids makes 6 star raids a lot easier as it's essentially putting to practice what you've learned in 5 star raids except in 6 star raids the pokemon have a higher hp multiplier and they're higher level making them less squishy, so on top of them hitting harder than usual you have to start thinking of ways to do more damage.
once you master 6 star raids, 7 star raids are the next step as the games up the ante by not only having you face against a pokemon of equal level, but a pokemon of equal level with monstrous HP and the advantage of starting off with one or two moves at the beginning of battle. the objective is to see what those moves are and how to best counter them. it's the same principle learned and applied during 5/6 star raids except a higher level.
The problem is that the game indicates that you need to be doing something different, but not what or how. It doesn't really communicate why you're not doing enough damage and what you can do to improve your damage output. You can't really switch things up if they can't communicate what needs to be switched. And in practice, I've been perfectly able to skate by on 5 and 6 Star Raids with the right partners just like the Max Raid battles. But at 7 Star, I hit a wall.
bottle caps, sure, i don't really have an issue with making them more accessible, but you yourself said 7 star raids are the main problem, not 5/6 star raids, and iirc bottle caps drop pretty commonly (from my experience?) in 5/6 star raids and aren't that tedious to grind out, depending on how many pokemon you're planning on maxing out and what stats and all that.
I haven't been getting a whole lot of them from 5/6 Star Raids. They seem a bit rare in 5 Star and 6 Star only seems to be about one per day.
the big flaw in this argument that i think a lot of "casual" players overlook as well is that tera raids are optional. the game by no means shoves them in your face or obligates you to do them. you are no more obligated to do harder content in this game than you are to do max raids, dynamax adventures, battle tree, battle maison or really any other battle facility in past generations that progressively get more difficult the further you go. tera raids are in the same boat. you can go the entire playthrough and even do the academy ace tournament with your favourite pokemon and the game will not penalise you for it.
Technically, but when you're attaching Pokemon distributions to them, they're trying to encourage a lot of players to engage with them. Locking them behind a skill wall like that... kind of conflicts with that.
there are things that i agree with that needs to be fixed in tera raids. most notably the all too frustrating issue of getting stuck in menu screens and not to mention lag issues. but i'm sorry, i do not agree with trivialising optional post-game content. i don't see anything wrong with the player actually being challenged and being put to a disadvantage so that they form a strategy and overcome that disadvantage. that's what makes the challenge fun, that's what makes tera raids themselves fun. removing the difficulty aspect of tera raids to the point of throwing whatever pokemon you'd like at it, to me, is boring. it doesn't feel like a challenge nor is it engaging.
Challenge can be good, but they can make them more challenging without making them so challenging that you can only use a handful of top tier Pokemon. The 7 Stars don't really get this right.
the "spirit" of the franchise isn't just using the pokemon you love. it's that - when presented with a difficult challenge that you can't overcome by conventional means, you have to strategise accordingly - how to go about doing that in a way that ensures victory is up to the player to figure out. i think it's a bit of a negative viewpoint to see the utilization of strategy in and of itself as a bad thing, because it's absolutely not. what if my favourite pokemon can't win? then i have to use pokemon that i'm not accustomed to using, that i haven't considered using before, and maybe i'll like that pokemon! that, too, is within the spirit of the franchise. getting to know other pokemon and realizing their potential and what they're capable of and harboring that strength is absolutely within the spirit of the franchise.
Nah, the games and the media tend to frown on trainers dumping their favorites for more competitively viable ones. Nothing wrong with encouraging strategy, but if they really want to encourage you to use your favorites the way they do in the story, they really need different ways to accomplish this than "just make them so strong that only the Pokemon with the best BST spreads can win".