TheCapsFan
C'est Comme Ça
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Hey everyone! Welcome to the first edition of The Arcade Cabinet, in which your Arcade staff will introduce a new discussion topic every two weeks! These are meant to be controversial topics for friendly debate and discussion in the world of gaming. As always, please make sure your conduct follows the Arcade and Forums rules, so feel free to debate, just keep it civil.
Our first topic involves a genre that has been both praised and criticized for its content in recent years: open world gaming. Open world games are designed to give the player free reign to explore the setting of the game and interact with its characters; they are most often known for large worlds with limited restrictions as to where they can go and what they can do. The term Open World itself is quite broad; some consider games with linear storylines, yet big open expanses to explore, as open world games, whereas others refuse to acknowledge anything that has any sort of forced linearity to be open world.
Open world games have largely been praised for their ability to allow the player to truly mould their own experiences with their games, as well as the sheer expanse of their worlds, but have also been criticized for those same reasons, claiming that there is not enough story to really draw the player into the game, and for the lack of content/emptiness of those open worlds; that they are big just for the sake of being big.
So, what are your thoughts on open world gaming? Are open world games your cup of tea? Do you find that certain open world games work better than others? Let the discussion begin!
Our first topic involves a genre that has been both praised and criticized for its content in recent years: open world gaming. Open world games are designed to give the player free reign to explore the setting of the game and interact with its characters; they are most often known for large worlds with limited restrictions as to where they can go and what they can do. The term Open World itself is quite broad; some consider games with linear storylines, yet big open expanses to explore, as open world games, whereas others refuse to acknowledge anything that has any sort of forced linearity to be open world.
Open world games have largely been praised for their ability to allow the player to truly mould their own experiences with their games, as well as the sheer expanse of their worlds, but have also been criticized for those same reasons, claiming that there is not enough story to really draw the player into the game, and for the lack of content/emptiness of those open worlds; that they are big just for the sake of being big.
So, what are your thoughts on open world gaming? Are open world games your cup of tea? Do you find that certain open world games work better than others? Let the discussion begin!