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The Bulbagarden Conversational Chat, Vol. 3

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Oswin

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For a Fighting move you could do Choke Hold, and the effect would be like wrap.

For an Electric move you could to Live Wire, which makes any physical attacks hurt the user for 1/3 of the damage done and it lasts for 5 turns.

For a Flying move, you could do Egg Lay, in which you take one turn to lay eggs and on the following turn it restores your health fully.

For a Grass move, you could do Leaf Shield, which raises the users defense by two stages and its special defense by one.

For a Fire move you could do Flare, which hurts the opponent, burns them, and lets them switch places with a pokemon in the party.

For a Water move, you could do Undercurrent, which forces the opposing pokemon to be "swept away" and switched with a random party member.

Good suggestions. Now I'm left pondering how to best implement moves that last over several turns (seeing how I haven't added that either). Considering that doing various number of turns with sleep went okay, I think I should be able to do that. Not sure about forcing switches though.

How long have you been working on this for? And are you doing it for school/college, or just for fun?
 

Oswin

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I don't think the films will be as bad as the Twilight ones :l

The only move I could think of was changing calm mind to cure confusion as well as the stat boosts.
 

Derier44

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How long have you been working on this for? And are you doing it for school/college, or just for fun?

It's for fun, but I started it when I was rehearsing for an exam. It's one of my pet projects.

If you ever need help I'd be glad to give a hand. Also...

Ice move=Freezer Burn. 80 percent accuracy and it burns the opponent.
 

H-con

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If you ever need help I'd be glad to give a hand. Also...

Ice move=Freezer Burn. 80 percent accuracy and it burns the opponent.

Well, if you know Matlab syntax and can code in that, you're free to join.
 

H-con

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Speedbump.....I'd be glad to help with moves and spiriting if you need it!

Nice one. Graphics are a bit ... improvised (that said, I have sprites, though with the pokémon I'm using, sprites aren't very necessary) at the moment, the game map is ASCII, though I haven't really done much to get something more fancy beyond this either.
Moves and generally just ideas for concepts are much appreciated.

Also, seeing how this is basically limited to Matlab and Octave, this isn't exactly something many people will be playing. Quite frankly, unless somehow you're very interested and have a program to run it, it would be just useless code.
 
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