For a Fighting move you could do Choke Hold, and the effect would be like wrap.
For an Electric move you could to Live Wire, which makes any physical attacks hurt the user for 1/3 of the damage done and it lasts for 5 turns.
For a Flying move, you could do Egg Lay, in which you take one turn to lay eggs and on the following turn it restores your health fully.
For a Grass move, you could do Leaf Shield, which raises the users defense by two stages and its special defense by one.
For a Fire move you could do Flare, which hurts the opponent, burns them, and lets them switch places with a pokemon in the party.
For a Water move, you could do Undercurrent, which forces the opposing pokemon to be "swept away" and switched with a random party member.
Good suggestions. Now I'm left pondering how to best implement moves that last over several turns (seeing how I haven't added that either). Considering that doing various number of turns with sleep went okay, I think I should be able to do that. Not sure about forcing switches though.
I wanna watch the Hunger Games movie.![]()
Not sure. It depends on how good the first film is.
I dunno...HP is super popular.I wanna watch the Hunger Games movie.![]()
Same, do you think they'll be received like the Harry Potter films?
How long have you been working on this for? And are you doing it for school/college, or just for fun?
How long have you been working on this for? And are you doing it for school/college, or just for fun?
It's for fun, but I started it when I was rehearsing for an exam. It's one of my pet projects.
If you ever need help I'd be glad to give a hand. Also...
Ice move=Freezer Burn. 80 percent accuracy and it burns the opponent.
If you ever need help I'd be glad to give a hand. Also...
Ice move=Freezer Burn. 80 percent accuracy and it burns the opponent.
Well, if you know Matlab syntax and can code in that, you're free to join.
Speedbump.....I'd be glad to help with moves and spiriting if you need it!