This is the other thing that I’m not sure how I feel about yet. Until we jumped to the Switch, generations were always more-or-less consistent in their style across all titles within that Gen.It bothers me slightly that we now have a situation where the visuals aren't consistent across a generation, but maybe that's not a bad thing if it means we can have a mixture of realistic and traditional-looking games going forward. It's good to see the Pokémon series getting a bit more experimental with its releases.
Honestly, I agree. I would have been much less receptive to BDSP if I didn’t see that it was a side project from another company while GameFreak was focused on Legends. It’s a neat juxtaposition and I think it makes me appreciate BDSP for what they are a bit more.Like so many other things with the game, I found it lazy and uninspired...and then they revealed Legends.
So many of the design choices they made with BDSP are only okay in the context of Legends, in my opinion, and the chibi art style is one of them.
There's no indication yet were still not getting fully rendered cut scenes.I don't quite mind how the Chibi characters look, but I'm more disappointed in the 1-to-1 design approach for the world.
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ORAS had chibi character models, but it was also something of a reimagining. The old Cave of Origin for example was this tiny pool of water, surrounded by sapphire encrusted walls. The new version expresses that same idea, in a much more fleshed out and 3Dimensional way. Other areas like the Pokemon League, Cycling Road, or the Space Station are similarly detailed. ORAS Hoenn in many places looked to me like what someone may have had in mind all along, but couldn't accomplish. I was kinda hoping for Sinnoh to get the same treatment at least ¯\_ (ツ)_/¯