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I personally don't mind them.
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This is pretty much how it was for the first 5 generations, though. And, yes, we’ve come a long way since then, but I think the point is to remain consistent with an aspect of D/P/Pt’s graphic style rather than an oversight in consistency.On top of that, the battle screen shows fully-sized human characters so it feels like consistency is thrown out the window.
LGPE look vastly better in my eyes. There's no contest, and the lack of following/overworld Pokemon certainly doesn't help.
LGPE look vastly better in my eyes. There's no contest, and the lack of following/overworld Pokemon certainly doesn't help.
Considering they would have to scale the entire overworld to work with those kinds of models rather than the apparent return to tiles, I don’t think this would have saved dev time.why not save the dev time, only make the full-sized models and use those everywhere, like games like SM/SwSh did?
I just wanted to add that if the characters are going to stay with the same facial expression with little to no body language (like the main characters in SM and USUM), then it won't be as appealing even if they were designed as realistically proportioned models.I don't mind the return to chibi-models itself. However, I would have preferred something similar to ORAS. I have a hard time imagining characters in BDSP models with various facial expressions or body language.
Considering they would have to scale the entire overworld to work with those kinds of models rather than the apparent return to tiles, I don’t think this would have saved dev time.
I don't think anyone here can accurately calculate what would and wouldn't save more development time, at least not to any meaningful degree.
Do you truly not understand the difference here? Every past remake (including GSC relative to RBY) used the game prior's engine as a base, essentially reusing the graphics from the previous game. Models, map tiles, sprites, etc. can all be ported over 1:1 which means they don't have to make new ones from scratch every game, until the Switch shook up the formula, this was true for every single generation, all Gen 1 and 2 games looked alike, Gen 3 games looked alike, and so on. LGPE was the first deviation from this, the character models did however closely resemble the XY/ORAS models, so maybe there's a case to be made that they're just scaled up from the Gen 6 games, and SwSh (quite literally) had models and animations upscaled off of SM, you'd like if Game Freak were this lazy they would've just built BDSP for the Switch with either of the past Switch titles as a base, either reusing assets from LGPE, or SwSh. This was the safe, logical, practical, cost-effective thing to do, they instead outsourced the project to another studio but didn't even give them a baseline to start with, these models and maps resemble nothing we've seen in the 3D Pokemon era, the studio took the idea of a remake "too literally", because this isn't what fans want, that much is clear from the outcry. Since the beginning of Pokemon we've more-or-less been shown time and time again and conditioned to the idea that remakes will be improvements and utilize the current generation's graphical style, BDSP is a clear step back in that regard, they're making it look like a game from 15 years ago... Either way, use some common sense, if they aren't reusing assets from any prior games, it's an incredibly safe bet that more dev time was taken vs. if they had used LGPE or SwSh's assets as a base for the remakes.
I too am mixed. I don't hate it, but I do wish it was re-envisioned to look like sword and shield's art style.Do you like the Chibi-style of the characters, or do you not like them? What is your opinion on them? I personally don't mind them. They look like 3D versions of the 2D sprites from the original games.