While I haven't read the whole 2000 posts in the thread, I wish the new fairy type would be weak to normal, so normal can have something super effective.
Or maybe normal is weak to fairy and fairy weak to normal...
..... Unlikely, I know.
Now that you mention names in other languages, it is literally フェアリー (fearii/fairy) in Japanese, instead the term Yōsei. In other languages, it's also literally fairy (hada, fée). However, in Italian, it's called Folletto, which I think is a type of creature similar to a imp/elf thing. They don't use "fata", which would mean something closer to fairy/hada/fée. (If you are Italian or have a nice level of Italian, feel free to correct me). I think this might be related to the direction they want to go with the fairy type. Maybe they won't limit the fairies to the Tinkerbell-like concept after all?Is Fairy the official English name or just the Japanese name, like "Evil" for the Dark-type?
Alakazam doesn't wield spoons twice its own size.The same way the Steel spoons that Alakazam holds are not part of him (hence he's not Steel type.... )
Alakazam doesn't wield spoons twice its own size.The same way the Steel spoons that Alakazam holds are not part of him (hence he's not Steel type.... )
On that matter, I find the species name (at least as shown on Bulbapedia) potentially telling of the direction it'll take and implication of evolution:Its name definitely implies evolution; many gimmick Pokémon don't evolve, but some do, such as Deerling. If it does evolve I suspect it will keep the flower one way or another, so that the gimmick carries over.
However, in Italian, it's called Folletto, which I think is a type of creature similar to a imp/elf thing. They don't use "fata", which would mean something closer to fairy/hada/fée. (If you are Italian or have a nice level of Italian, feel free to correct me). I think this might be related to the direction they want to go with the fairy type. Maybe they won't limit the fairies to the Tinkerbell-like concept after all?
On a personal note, if it would give Meganium a niche that could finally garner some respect from players, I'd be all for it, though I am apprehensive about the potential 4x Poison weakness.
If Fairy weakness is confirmed, I wish they would just take off Grass weakness to Poison then. Plants are not particularly more susceptible to toxins than we are, or bugs, or other animals. Instead, they are capable of filtering a variety of poisons and polluting components. For me, the argument of herbicides just doesn't stick. And in terms of game, if Poison SE a type that counters Dragon, it would be more widespread and we should have all 5 threats to Grass all around. I think it's too much, as there are very strong types with 1 ou 2 weakness only.
Herbicides and pollution = Grass weakness to Poison, which makes perfect sense to me. Bug needs to be weak to Poison again, thanks to the HUGE prevalence of pesticides in the world that kill not only their target pest, but many beneficial insects as well. Not only that, but Grass is currently the only strength Poison has. If Fairy DOES turn out to be weak to Poison, I'd be happy with them removing Grass's weakness and instead making Water weak to Poison instead, even though it seems silly to remove Grass's weakness to start with.
Lol, but that’s just the point, mate – plants are not susceptible to poison and pollution. On the contrary, they are widely employed as biological filters for absorbing and neutralising a number of venomous industrial residues. The idea only makes “perfect sense” because people tend to encore one appealing opinion and taking it as true before looking up further evidence.
No ad autoritatem intended but, since that is exactly what I work with, I’d say the idea of removing Grass weakness to Poison is not silly at all.
Rather, vegetation makes the best and sustainable manner of mending a broken environment - they clear up soil, water and air by absorbing and recycling several components otherwise toxic to other beings. A quick survey on the Web can show you data from Nasa’s research on filtering plants, many of which are garden plants and some are even edible. Too, planting green belts close to industrial zones is a well know strategy used in urbanism to contain air and sonorous pollution and improve the quality of the air.
And have you ever heard of what they used to absorb radioactivity released after Chernobyl disaster? Yes, Sunflowers! They had a rate of 95% of radioactive impact reduced by planting sunflowers.
As for herbicides, you should know how problematic it is for agrobusiness, for they have to keep changing chemicals because plants – with their huge genomes – adapt too quickly to the poison, to the point of them having to find another ways of controlling weeds such as mutualistic insects or allelopathy, when plants produce themselves chemicals that prevent competitive herbs from growing.
When one talks about pollution, what first comes to mind is a densely industrial area with no vegetation, but that’s just a cause and effect mistake, when plants are actually a sustainable manner of combating pollution and toxins.
In-game speaking, I told exactly what you said – Grass weakness should be removed if Fairy weakness to it is confirmed.
But this could be either Poison or Flying. 5 weaknesses are too much at any rate. And I don’t think Poison needs to have so many SE because of its playstyle, they could be Fairy and something else, but not Bug, which far from needs another weakness.
What do you people think of the other, say, fairies becoming Fairy-type?
Every game release a legendary with 600 BS that is very fairy-like - Mew, Celebi, Jirachi, Manaphy, Victini, not to mention the lake trio.
Do you think any of them will change typing?
I don't think Celebi, Jirachi Victini Psychich type makes much sense and could well change to Fairy.
Are you talking about Green Zubat? He makes his text WHITE. Just highlight the text, or hold your computer/tablet/whatever up the light.*scratches head* Can you fix your post formatting?