- Joined
- Sep 27, 2007
- Messages
- 3,944
- Reaction score
- 11,208
So I got Sword for Christmas and have put a lot of hours into it. I just reached Hammerlocke (spent lots of time in the Wild Area). Thoughts so far under a spoiler tag.
*Wild Area is a cool idea that could be great with refinement. I enjoy exploring and being able to get Pokémon earlier that are usually restricted to late-game like Ice and Dragon types. Pop-in is an issue, though.
*Gyms so far are fun. Leaders are so far pretty easy as always, but the challenges are a bit more interesting than previous puzzles and the stadium factor gives a fun vibe to the Gym Leader battles.
*The game breaks really, really easily if you aren't careful. I avoid wild encounters a lot, especially in the wild zone, . I still felt overleveled up until around Milo but the enemies seem to be scaling closer to older games compared to me now. I've also had to save the XP candies--I only use them to pick up Pokémon that got left behind but you could over level with them quite easily. Similarly, Raids are fun but you get some very powerful TR's from them I've similarly been holding back on using.
*Dynamax...eh, I won't miss it when it's probably gone next gen. Seeing your Pokémon grow to kaiju size is a little enjoyable in a silly way but it feels unbalanced compared to Mega or Z-moves.
*I like the Max Raids so far but that might change when I get higher star ones and my NPC ally idiots mess things up.
*Rivals remind me of XY in terms of ease, though they have a bit more personality. Bede's the standard jerk so far who keeps losing because he can't grok type match-ups but still thinks he's some amazing trainer.
*The Galar Mines were pretty but too linear for my tastes.
*Camping is fun; I had my Raichu and my Nickit have a (one sided) race at one point and I love the role playing element.
*I'm not sure why berry growing is gone and I am very worried for when I try to salvage my team's EVs.
*The convenience factor of the Pokémon Center man who combines the name rater, move reminder, move deleter, and memory storage (I like that boxed 'mon can apparently hang out with each other) is great. I really hope he's in the series permanently.
*Gyms so far are fun. Leaders are so far pretty easy as always, but the challenges are a bit more interesting than previous puzzles and the stadium factor gives a fun vibe to the Gym Leader battles.
*The game breaks really, really easily if you aren't careful. I avoid wild encounters a lot, especially in the wild zone, . I still felt overleveled up until around Milo but the enemies seem to be scaling closer to older games compared to me now. I've also had to save the XP candies--I only use them to pick up Pokémon that got left behind but you could over level with them quite easily. Similarly, Raids are fun but you get some very powerful TR's from them I've similarly been holding back on using.
*Dynamax...eh, I won't miss it when it's probably gone next gen. Seeing your Pokémon grow to kaiju size is a little enjoyable in a silly way but it feels unbalanced compared to Mega or Z-moves.
*I like the Max Raids so far but that might change when I get higher star ones and my NPC ally idiots mess things up.
*Rivals remind me of XY in terms of ease, though they have a bit more personality. Bede's the standard jerk so far who keeps losing because he can't grok type match-ups but still thinks he's some amazing trainer.
*The Galar Mines were pretty but too linear for my tastes.
*Camping is fun; I had my Raichu and my Nickit have a (one sided) race at one point and I love the role playing element.
*I'm not sure why berry growing is gone and I am very worried for when I try to salvage my team's EVs.
*The convenience factor of the Pokémon Center man who combines the name rater, move reminder, move deleter, and memory storage (I like that boxed 'mon can apparently hang out with each other) is great. I really hope he's in the series permanently.