- Joined
- Oct 18, 2012
- Messages
- 8,022
- Reaction score
- 22,095
Scattered things
I think ultimately I like that they retained the decision from Let's Go to merge the Affection and Friendship mechanics. Those concepts really were a bit too similar. Along with all the other odds and ends they tidied up, like adding the Rotom Catalog, giving the Dream Ball a new purpose, adjusting certain Pokémon's egg groups, and giving certain Abilities new (and in terms of flavor, very sensible) buffs. (Of course Rattled should be activated by Intimidate, and Inner Focus/Oblivious/etc. should ignore it!)
I like how maneuverable the bike is - there's been lots of times where I've been biking through the Wild Area and had pretty realistic near-misses with overworld Pokémon.
I like that the Fisher's ball throw animation at the beginning of battle has them cast their line with the Poké Ball on the string. (Their defeat animation, with them just sort of glumly reeling in the line is also great.) I also really like how the water looks in these games.
I like that they play fair with the Team Yell "twist" by not trying to hide the Dark Gym logo on the banners on Motostoke or in the Y-Comm's profile picture options. Neither of those instances are so overt that it's impossible to miss them, but it's a nice little treat for people paying close attention. Certainly it would have been easy enough to just not use the same logo, or to not have type-themed banners on the stadium and to keep the Gym logo options for your Y-Comm picture restricted until you actually beat the respective Gyms. So this feels to me like a deliberate choice, especially since one of the Spikemuth Gym Trainers says "I mean, everybody already knew the true identity of Team Yell, right?" after being defeated.
I think the change to how "chaining" works is good for casual playing. It gives you a motivation to keep catching or knocking out species that you've already obtained and recorded, but you don't have to do it in an actual ongoing chain. Instead, the games just keep a record of how many times you've caught/defeated that species, and the effect is applied passively.
I noticed that an NPC in Wyndon's salon mentions having seen sword- and shield-themed hairstyles, calling forward to Sordward and Shielbert. And, while obviously their hairstyles are catastrophically ridiculous, I... kinda wish you could get them, just for the hell of it?
I find it rather odd that so many of the "20% boost to this type of move" items (Dragon Fang, Poison Barb, etc.) are stuck being handed out through Stow-on-Side's RNG market.
Um, why does this exist, and more importantly, why was it dummied out? Sure, it's functionless, but so have been lots of other key items throughout the series's history, and it would have made fine enough sense to have it appear in your inventory after beating the game, kind of like the Honor of Kalos in XY.
I think ultimately I like that they retained the decision from Let's Go to merge the Affection and Friendship mechanics. Those concepts really were a bit too similar. Along with all the other odds and ends they tidied up, like adding the Rotom Catalog, giving the Dream Ball a new purpose, adjusting certain Pokémon's egg groups, and giving certain Abilities new (and in terms of flavor, very sensible) buffs. (Of course Rattled should be activated by Intimidate, and Inner Focus/Oblivious/etc. should ignore it!)
I like how maneuverable the bike is - there's been lots of times where I've been biking through the Wild Area and had pretty realistic near-misses with overworld Pokémon.
I like that the Fisher's ball throw animation at the beginning of battle has them cast their line with the Poké Ball on the string. (Their defeat animation, with them just sort of glumly reeling in the line is also great.) I also really like how the water looks in these games.
I like that they play fair with the Team Yell "twist" by not trying to hide the Dark Gym logo on the banners on Motostoke or in the Y-Comm's profile picture options. Neither of those instances are so overt that it's impossible to miss them, but it's a nice little treat for people paying close attention. Certainly it would have been easy enough to just not use the same logo, or to not have type-themed banners on the stadium and to keep the Gym logo options for your Y-Comm picture restricted until you actually beat the respective Gyms. So this feels to me like a deliberate choice, especially since one of the Spikemuth Gym Trainers says "I mean, everybody already knew the true identity of Team Yell, right?" after being defeated.
I think the change to how "chaining" works is good for casual playing. It gives you a motivation to keep catching or knocking out species that you've already obtained and recorded, but you don't have to do it in an actual ongoing chain. Instead, the games just keep a record of how many times you've caught/defeated that species, and the effect is applied passively.
I noticed that an NPC in Wyndon's salon mentions having seen sword- and shield-themed hairstyles, calling forward to Sordward and Shielbert. And, while obviously their hairstyles are catastrophically ridiculous, I... kinda wish you could get them, just for the hell of it?
I find it rather odd that so many of the "20% boost to this type of move" items (Dragon Fang, Poison Barb, etc.) are stuck being handed out through Stow-on-Side's RNG market.
Um, why does this exist, and more importantly, why was it dummied out? Sure, it's functionless, but so have been lots of other key items throughout the series's history, and it would have made fine enough sense to have it appear in your inventory after beating the game, kind of like the Honor of Kalos in XY.