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The In-Game Team Advice Thread

Dieter

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Okay, I need a bit of advice. I'm doing a rerun of X (I just finished a rerun of White, but I was still bored, and even though XY aren't high on my list, I decided to try them one more time). I haven't gotten very far, just past Viola's gym, and my only two "main" teammates are a Frogadier and Fletchling (I had others, but I boxed them, as these two were able to solo Viola pretty easily, while the others turned into dead weight). I need some advice on other teammates. And, unlike what I normally do in most playthroughs (using only new Mons), I'm going to allow myself to be open to all the options in X this time. In other words, the whole dex is viable now, not just the new Mons. Yeah, not something I would do normally, isn't it? However, I've used most of the new Mons in XY so much that they've gotten pretty stale to me, so that's why I'm branching out a bit more this time.

But in any case, this is where I need help. I want to fill in the remaining four slots in my team, but I'm not sure what would be good choices anymore, especially in X. So I'm open to suggestions for this run. Suggesting moves (including TMs), abilities, and Natures are welcome, too (though that last one will be up to luck at best). I do have ground rules: no breeding permitted, no trading Mons from other games, and no Move Tutors outside of what XY has. Megas are kinda debatable, as I do possess multiple copies of all the Mega Stones, so if you have a Mega worth suggesting, let me know and I'll think about it (except M-Kanga, as I'm so sick of her, so she's not an option). But I'm generally open to pretty much all ideas and suggestions this time. This is bit of a tall order, I admit, but I will also admit my XY runs are very narrow-minded normally (given the slim number of new choices), so I figured this time I'll be more open to what's available in the game instead of being overly stubborn and picky. So thanks in advanced to whoever decides to tackle this challenge.
I've added pokemon that are less popular/more challenging on purpose, because why not. Moves in italics are suggestions that depend a bit on what you do with your other team members.

  • Bellossom: Energy Ball/Sleep Powder/Toxic/Sunny Day/Solar Beam/Petal Dance (limited movepool even with tutors ^^;;)
  • Swalot: Sludge Bomb (again, not the most versatile movepool, but better than Bellossom. It can be made pretty tanky though)
  • Wigglytuff: Dazzling Gleam/Hyper Voice
  • Golurk (cause every team needs a ghost type): You could get one with Klutz to give yourself an extra obstacle.. Shadow Punch/Earth Quake/Power-Up Punch/Brick-Break/Fly
Most of this team is pretty slow though, so either you get them all pretty bulky in Hyper Training, or you replace one of them for a Trick Room user.
 

CynthiaLover

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...Um... not quite what I was looking for, to be honest. A challenge is nice and all (especially since X isn't very challenging, baring some NPCs), but I tend to utilize practicality as often as possible, so purposely handicapping myself isn't something I'm fond of. Though Golurk might be useful, as I've never raised out outside of dex data, so it might be a contender. Plus it does have some nice options available to it, so I'll think about Golurk as a possible choice.

Anyway, moving on, I ended up catching a pretty nice Meinfoo and decided to raise her. I haven't raised a Meinfoo in ages, which is a shame as it's one of my favorite Fighting lines (something that I should've capitalized on my last White run but didn't think of it at the time), so I'm a little rusty on my Meinfoo 101 course. So I'd like some ideas on what would be a good setup for her. She's Level 17, has a Bashful nature, has Inner Focus as her ability (I admit I was sort of hoping for Regenerator, but I'm not too fussy in this case), and her current setup is Pound, Rock Smash, Swords Dance, and Fake Out. So what would be a good setup for her? Again, I'm willing to cheat when it comes to TMs, as this game annoyingly locked out some TMs to post-game (with the added kick of needing BP to get them), so I'm willing to bend the rules there a bit if it helps give her a good chance. Thanks in advance.

EDIT: Now I have a second question regarding yet another new teammate. I caught a Mawile in Glittering Cave. Seeing how the Mawile I used in OR a while back was a very valuable member, I've decided to add this one to the ranks, giving me a more defensive teammate. This means I may have a Mega Mon waiting in the wings. So now she's added to my previous question for a good setup. She's Level 15, has a Docile nature (yeah, another neutral nature, I've been getting a lot of those lately), Intimidate as her ability, and the moves Bite, Astonish, Fake Tears, and Fairy Wind (I just caught her moments ago, so I haven't futzed with her yet). Thanks in advance again.
 
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prog rocker

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I'm starting a Butterfree-only run on Pokémon X. Does somebody know which move can I teach Butterfree so that it can hit Steel Pokémon? I have done playthroughs of the previous games with only Butterfree and it's kind of frustrating to fight Skarmory. Just something that does neutral damage would be alright.
 

CynthiaLover

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I'm starting a Butterfree-only run on Pokémon X. Does somebody know which move can I teach Butterfree so that it can hit Steel Pokémon? I have done playthroughs of the previous games with only Butterfree and it's kind of frustrating to fight Skarmory. Just something that does neutral damage would be alright.
You only have two options there, and one of them depends on almost pure luck. Shadow Ball will hit Skarmory for neutral damage (and Steel-types as a whole, baring certain mixes), and, if you get lucky, Hidden Power can potentially hit it with neutral or even super-effective damage. Those are your only options. Hope this helps.
 

prog rocker

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I forgot that Steel-Types don't resist Ghost anymore. Thanks, it helps.
 

CynthiaLover

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Okay, once again, I need help. This time I'm playing HeartGold, as I've completed my X run a day or two ago. Sadly, my Johto know-how is rusty, so I want some advice on potential teammates. And I do have one particular rule: Only Gen II Mons allowed, though that also extends to evolutions created in Gen IV (like Tangrowth, Yanmega, Mamoswine, etc). I've started out with a Quirky Cyndaquill and have gained a Sentret and Caterpie/Metapod as fillers (though Sentret will become a HM Slave (a term I REALLY don't like) for the early parts of the journey, as I don't plan to use it long-term). I am tempted to use Crobat as my Flying Mon, for a change of pace, but I'm still thinking that one out. I will also have Heracross on my team, as it is a very useful Mon who has gotten my rear out of a lot of tough situations in past runs. But I'm not sure who will take the remaining slots. So I'd like some advice on potential options, as, like I said before, my knowledge of Johto Mons is rusty, so I need a little help. Again, only Gen II and IV Mons are allowed, which means no Kanto Mons (unless they evolve into a Gen IV Mon, then that changes things). So, my rough team plan is below:

Permanent Teammates: Starter, Heracross
Possible Teammates: Crobat
Temporary Teammates: Sentret, Metapod

Thanks in advance.
 

loumast

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Red, Blue, Yellow, Gold, Silver, Crystal, Ruby, Sapphire, Emerald, Fire Red, Leaf Green, Coliseum, XD Gale of Darkness, Diamond, Pearl, Platinum, Heart Gold, Sould Silver, Black, White, Black 2, White 2, X, Y, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun and finally Ultra Moon.

I wanted to try and make a party for each game out of some twisted twisted sense of fun and with that was wondering what others would suggest, so here I am. There were some restrictions I put, both to make it a little more interesting as well as to make the undertaking less massive, so if you'd like to throw your hat into things please do!

1. No family repeats, so no pokemon from the same evolutionary line, like poliwrath and politoad, or that can be bred into another family, like volbeat and illumise. (Just want to mention I was convinced miltank and tauros would be included here when I started and had no idea volbear and illumise were)

2. No type repeats in one party, so in Yellow or something I can't have two water types.

3. The pokemon have to be available in that game. So version exclusive stuff. And also no traded pokemon, in game or otherwise. Gift pokemon are fine though, basically I want them to have the same ID number and OT.

4. No legendaries, though pseudo legendares, like dragonite, are fine. Basically no pokemon there are only one of that can't be bred. (Excluding Eevee in gen 1 of course)

5. In gen 6 and 7 I would like a pokemon to mega evolve in my party.

If there is a better place to ask let me know that instead
 

CynthiaLover

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Okay, I'm planning to do another US run, as I've lost total interest in HGSS (mainly that atrocious level curve is was repelled me, as even with Lucky Eggs it takes entirely too long), and I wanted some ideas and/or input on potential members. I won't be starting it for at least another day or two, as I won't have a lot of free time for the next few days (mainly routine doctor visits, but also to help my mom, who is undergoing a chemotherapy-esque treatment, and I'll need to play escort a couple of times), so that gives some time to plan ahead.

This run will be different from past ones for a number of reasons. For starters, the entire dex is open, instead of just limiting it to new Mons like I normally do. Secondly, breeding is an option this time around, so if anyone has recommendations for things like Egg moves and such, then that's allowed. Competitive breeding/moves/natures/hidden abilities may not be possible, as my resources in that regard are low at best (and I'm not THAT good of a breeder), but if I do have a potential option for it, I will attempt it if you feel it would be worth the time. Also, all version exclusives are welcome (as long as they're in the dex itself, which means no outside Mons needing the bank to gain access to are allowed), as I can use the aforementioned breeding to bypass that restriction. And the last bit is no Island Scan Mons allowed, as that's a bit too much effort for not enough reward.

At this time, there are only two teammates that are surefire: Rockruff (which I'll attempt to breed an Own Tempo type, plus it's a staple to me) and the starter, which is Poppilo, who is the only Alola starter I haven't used in USUM yet (and it'll prevent me from having my usual Water Mon conundrum that I have almost every time I play a Pokemon game). The rest of the slots are open. And if you think a rotation tactic will work, you are free to suggest potential options and tactics for it. A tall order, I admit, but I'm trying to break old habits and be more open (though if you think this means I'll stop hating Kant:bulbaWave:Gen 1, think again). Oh, and any held item suggestions are open, too, as I've stockpiled so much in other versions that I can tap into them if needed. Thanks in advance.
 

cascata25

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i'm going to be playing another copy of pokemon moon whenever


this is going to be my team :3
*i LOVE these pokemon...i've had these pokemon in mind for so long, i've grown attatched to them... :unsure: *



fuki the scatterbug (F) gentle nature
moves: tackle, bug bite, stun spore, poison powder
ability: compound eyes


ito the spinarak (F) bold nature
moves: bounce, bug bite, fury swipes, poison sting
ability: insomnia


lava the slugma (F) naive nature
moves: ember, body slam, rock slide, rollout
ability: flame body



galva the joltik *who's going to evolve into galvantula* (F) brave nature
moves: slash, discharge, sucker punch, signal beam
ability: compound eyes


kemu the wurmple (F) calm nature
moves: tackle, poison sting, bug bite, string shot
ability: shield dust


raupy the caterpie (F) timid nature
moves: tackle, string shot, bug bite
 

Dieter

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Currently braving Victory Road in Pokemon White and while I'm quite happy with my team, despite not being perfectly balanced, their movesets are still lacking...

  • Samurott: Aqua Jet, Razor Shell, Surf, Revenge (lotso water type moves, yikes, but replacing Aqua Jet or Razor shell with Swords Dance)
  • Lilligant: Quiver Dance, Magical Leaf, Stun Spore, Giga Drain (grass types don't get nice things -_-)
  • Simisear: Cut, Rock Slide, Brick Break, Flame Burst (I actually just mirrored Cheren and Biance's monkeys' movesets and that's working quite well. Have to replace Cut though)
  • Duosion: Psychic, Hidden Power Dark, Roll Out, Recover (just need to replace Roll Out I think. Also, it's holding an Eviolite, which is working pretty well so far)
  • Lampent: Hex, Will-O-Wisp, Flame Burst, Flash (not sure if I want to evolve it yet)
  • Fraxure: Dragon Dance, Strength, Dragon Pulse, Dragon Claw (one level away from evolving, considering giving it Poison Jab and Bulldoze)
The issue though is that quite a few helpful TMs are locked behind the post-game. Trick Room, Calm Mind, Earthquake, Ice Beam. All TMs I'd like to use, but currently not available to me. Hence why I'm a little at a loss. Any help would be appreciated.
 

aniko1

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Hello! Completely new to Sun/Moon here! I left Pokemon around Gen III and while I kinda caught up with Gens IV and V through a friend's DS and missed Gen VI I finally decided to get a 3DS and a brand new Moon. So what does my planned team look like to you?
Pokémon Sun & Pokémon Moon Team Planner
 

Arcanine10

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Thinking about replaying OR due to the fact that my savefile got corrupted.

Planning my team (with mons only available post game being traded from other games.) to be this:

- Swampert
- Salamence
- Metagross
- Gardevoir
- Manectric
- Sableye

Sableye is intended to be more specially offensive, but it doesn't get special stuff until 30+.
 

Goodbye Blue Monday

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So this seems like too much for "Simple Questions/Simple Answers" so I'm making my own thread. Let me know if you'd rather I'd have posted it there.

I'm playing my way through Ultra Sun, and wondering about advice for the Dragon trial, particularly Kommo-o as the Totem Pokemon. Now I beat Moon about a year and a half ago, but it seems like the trials are much more difficult this time around, and I remember this one being hard even in the previous game. However, half my team are Fairy-types, with some strong Fairy-type moves like Play Rough, Moonblast and Dazzing Gleam, and one (Primarina) also knows an Ice-type move. [Edit: Never mind, he doesn't, I forgot I got rid of it to teach him Dazzling Gleam.] I also have a Lvl. 56 Lapras I'm training up in Poke Pelago just in case I should swap it out for this trial. It knows Brine, Frost Breath, Smart Strike and Sheer Cold.

Here's my current team:

Tyranitar lv. 57 - M - Rash nature
Rockium Z
Bulldoze - Brick Break - Earthquake - Rock Slide
Sand Stream ability

Mimikyu (Totem Size) lv. 58 - M - Quiet nature
Mimikium Z
Feint Attack - Shadow Ball - Play Rough - Shadow Claw
Disguise ability

Whimsicott lv. 59 - M - Relaxed nature
Grassium Z
Solar Beam - Giga Drain - Moonblast - Dazzling Gleam
Infiltrator ability

Noivern lv. 59 - F - Relaxed nature
Flyinium Z
Air Cutter - Air Slash - Steel Wing - Flamethrower
Infiltrator ability

Malamar lv. 59 - M - Rash nature
Psychium Z
Psycho Cut - Night Slash - Foul Play - Psychic
Contrary ability

Primarina lv. 59 - M - Hardy nature
Primarium Z
Dazzling Gleam - Bubblebeam - Moonblast - Sparkling Aria
Torrent ability

What strategies would you recommend for defeating Kommo-o? Should I swap out somebody for the Lapras, and if so, whom? (I thought about swapping out Tyranitar but he seems like he'd be too useful for the Necrozma battle right after.)
 
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Pyrax

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You shouldn't have too much trouble with your team as is. You could give Primarina a Fairium-Z for this trial to try and one-shot Kommo-o. It's definitely possible. And since your Noivern has Flamethrower, it's the best counter for Scizor. It's a good choice against the totem too.
 

Goodbye Blue Monday

Aroma Lady Rose
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You shouldn't have too much trouble with your team as is. You could give Primarina a Fairium-Z for this trial to try and one-shot Kommo-o. It's definitely possible. And since your Noivern has Flamethrower, it's the best counter for Scizor. It's a good choice against the totem too.
Isn't Fairium Z only available after you beat Mina's trial? And you can only do that after the Dragon trial?

Could Mimikyu potentially one-shot him instead with Let's Snuggle Forever? I've had difficulty in USUM with using super-effective Z-moves against totems, at least on first move, it seems like they always have some way to reduce or neuter it
 

Pyrax

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Isn't Fairium Z only available after you beat Mina's trial? And you can only do that after the Dragon trial?
Right, I forgot the order was different in USUM. Sorry about that. Noivern's Flyinium-Z can be used instead, then.
 

CrashBash

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OK, so....I just recently started Pokemon Silver (via good ol' VC) and I'm legit unsure how to construct my team. I know for a fact that I'm going to have Typhlosion, and I'm fairly sure I'll be using Ampharos too. Beyond that, I'm not 100% sure who else to involve. I can see a lot of potential in a lot of options, so I was wondering if I could get some advice.

As a little heads-up, though - I don't like using Legendaries on my main teams if I can avoid it, and also I have a habit of trying not to use the same Pokemon more than once across two or more generations. So in this case, Venusaur, Fearow, Raichu, Nidoking, Vileplume, Gyarados, Lapras, Snorlax and Espeon are all out of the question, I'm afraid. Oh, and ideally my team should be complete before I get to the Pokemon League.
 

Captain Hawlucha

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In my Platinum run, I need a place where I can grind Special Attack EVs for my Tentacruel and Special Defense for Magnezone, any places or trainers that will work? I know the Old Chateau has Gastly and Haunter, but their too weak to level up Tentacruel quickly.
 

Dieter

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In my Platinum run, I need a place where I can grind Special Attack EVs for my Tentacruel and Special Defense for Magnezone, any places or trainers that will work? I know the Old Chateau has Gastly and Haunter, but their too weak to level up Tentacruel quickly.
Try the Fuego Ironworks for Magnemite (1) and Magmar (2), or if you have access to it already Route 224 for Roselia (2), Gloom (2), and Beautifly (3) for you Tentacruel. Route 223 and Tentacruel (2)/Mantyke (1) might be best for your Magnezone. But honestly, I would focus on EV first, levelling up second.
 

Captain Hawlucha

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How is Tentacruel supposed to fight Magnemite?

I'll try battling the other Pokémon if they show up.

Thanks.
 
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