- Aug 3, 2010
- Reaction score
The only move you'd be missing out on is Ice Shard (49) which could be helpful but if you don't really care for it then you could probably just evolve it now since it still has level up moves since it's not a stone evolution. Weavile's dark level up moves makes Slash redundent and is already fast and frail to use agility even for in game.. If there is a move you wanted that weavile doesn't get though then it might be best to wait until it has that move.Sorry for the double post, but a new situation has arisen. In Gen IV, what would be a good level to evolve a Sneasel into a Weavile? I ended up with a hatchling Sneasel in my HG run (mystery eggs, you gotta love 'em) and I wasn't sure if/when would be the most ideal time to evolve her. She's currently at Lv20, Adamant, with Quick Attack/Screech/Feint Attack/Ice Punch (the last one was an egg move), and I already have a Razor Claw in my bag (had other ideas for it, but now...), but I'm not sure when would be best to evolve her. So, at what level would be best for her to evolve at? Thanks in advance.
So after a yearlong hiatus, I'm finally back until I get bored of Let's Go Pikachu/Eevee. This team was really fun to build, though hopefully I'm not too rusty. I did manage to avoid any egg moves, although I did put hidden abilities on some of the 'mons. I also tried to note any BP moves where applicable. Held items are mostly open, although you could do worse than lefties or a bunch of Sitrus berries.Well, here I am again. My HG ended up glitching and I lost everything, so that effectively iced that run, so now, with my newly fixed 3DS's, I've decided to try an Alpha Sapphire run instead. And, besides, I like Hoenn better than Johto anyway, and AS is a bit less dated in terms of mechanics and such (plus I love beating up Team Aqua, as I'm a Team Magma supporter). But, anyway, on with my requests.
As always, I'll be starting with Torchic (I like Treecko well enough, but not enough as my starter Mon, and I don't like Mudkip, so that ends up narrowing the field instantly), and Torchic (eventually Blaziken) will be my Mega Mon. I also plan to, as usual, add Gardevoir to my ranks. That leaves the remaining four slots open. I was debating on my usual Manectric for an Elec Mon (to deal with Water ones, obviously), but I've been wondering if Magnezone would be a good idea. Granted, I've very, very sparsely used Magnezone, so I don't really know it's full potential yet, as those past runs in other games were rather limited due to options and accessibility, so if someone thinks it would be good alternative, let me know. Either way, that leaves me with three slots remaining. Obviously, I'll need a Water Mon, given Hoenn's 50/50 land/water ratio, as well as heavy need for Water HMs. I've used a fair few in the past, though only Sharpedo and Milotic made it to endgame territory, so I'm open to suggestions there. That leaves two slots left, and those two are very much up for grabs, though, obviously, I'll need ones that can use the necessary HMs to complete the game (I tend to consider Fly as optional, as it isn't totally needed, and Soaring pretty much makes it redundant when obtained). Also, try to keep it limited to the Hoenn Dex, meaning no DexNav exclusives like Zorua and such (besides, they come so late anyway it wouldn't be worth the extra grinding).
As always, move/Ability suggestions are welcome, and this time I'm opening up Move Tutor moves as options (though no Egg Moves baring ones obtained by the DexNav). I've got plenty of BP leftover in my main Hoenn game, so I can just trade the Mon in question over for a few minutes to teach it a move, then trade it back without repercussions to friendship or affection. So, if you think a certain Move Tutor move would be good, let me know. Held Item suggestions are also welcome, as I can just trade over any of my stockpiled items if needed.
Tall order, yes, but it's been a very long time since my last Hoenn run, so I need bit of a refresher course. Thanks in advance to anyone who takes this challenge on.
If you're still pre E4 Destiny Bond might not be quite feasible, cause level 59, yikes. Definitely give her Shadow Ball and Ice Beam. Not quite sure what you're gonna use Confuse Ray for if she's a hit hard, hit fast character, but you've got the moveslot space. You might wanna check her Hidden Power, Bug or Fighting could come in handy. Otherwise it depends a little on the rest of your teamSo my last Pokémon for Platinum will be Frosslass. I have a female Snorunt. But I'm not sure what moves to teach it. I definitely want her to learn Confuse Ray, but I'm not sure of the others. I'm currently racking up mostly Special Attack EVs and take advantage of her speed to make her a hit hard, hit fast character.
Also, I taught Payback to Umbreon, but it can't take advantage of the double damage because it outspeeds opponents.
I was going to recommend the Sigilyph set, but, unfortunately, 3 of the moves are breeding-only in White, so I guess that's a no-go...Okay, since I finished my AS run just yesterday, I restarted my spare White version for another run through Unova. However, I'm not sure which Mon is a better Psychic Mon: Masharna or Sigilyph. I've used Masharna before, thus I know how well it performs, so I was tempted to try Sigilyph, especially since my team so far is a bit on the slow side, but I'm not sure if it would be the better choice or not. So, which one is better? And what would be a good set of moves for the "winner" of this question? Oh, and before I forget, I started with Tepig, which is how I took note that the team was a bit on the slow side. Thanks in advance.
Treecko and its evolutions should do fine against most of the gyms. It's great against Roxanne and Wallace, resists Wattson, and is only bad against Flannery and Winona, which by then you should have a good counter.Hey, currently trying to run through Pokemon Ruby version with all three starters (one playthrough each) and was hoping for recommendations on the teams. For now, I want to focus on the Treeko team, since that's the one I'm doing first. I also don't care too much about natures (as this is a casual run) and I'd prefer pokemon that can be obtained by around the 4th gym or so (nothing later then gym 6).
thanks... I'll keep these in mind for the run :3Treecko and its evolutions should do fine against most of the gyms. It's great against Roxanne and Wallace, resists Wattson, and is only bad against Flannery and Winona, which by then you should have a good counter.
Limiting to the first four gyms does make me lose out on some personal favorites and limits a lot of potentially good Pokémon (Surf is obtainable after 5th gym, missing out on good water types). However, there should still be some pretty fun 'mons you can use
If you want a slightly more exhausting but worth it playthrough:
- Ralts, obtainable at Route 102, evolves fairly early into Kirlia (level 20). Learns Psychic at 26, and evolves into Gardevoir at 30. Gardevoir has solid Special Attack, Special Defense, and passable speed, and has great moves including Calm Mind (21, as Kirlia), both screens (TM), and Shock Wave and Thunderbolt (both TMs, with Shock Wave obtainable after Wattson). The only problem is that it's kinda useless for the Elite 4.
- Zigzagoon, obtainable pretty much anywhere. Learns headbutt at level 15, which is pretty strong, but it's best use is as an HM slave when it evolves into Linoone (knowing Cut, Strength, Surf, and Rock Smash) and Pickup, which has a 10% chance to pick up some good items at the end of every trainer battle (from Ultra Balls and Super Potions to Rare Candies and PP Ups). Not the greatest to fight with, but great nonetheless
- Makuhita, obtainable in Granite Cave near Dewford, evolves relatively early into Hariyama, which has a great HP and Attack stat but sup-par defenses. Vital Throw is a good early-game move that never misses but always hits last. It and its evolution Hariyama learns Fake Out and Belly Drum by leveling up, and Bulk Up, Brick Break, and Earthquake via TM (and HMs too, if you want). Oh, and it can somehow learn Surf, though I don't recommend it. There is a better fighting type later on in the game in the form of Medicham, however.
- Zangoose, obtainable Route 114 before 4th gym, a much better normal type than Zangoose. Has solid normal type moves such as Slash (and Crush Claw, a stronger but less accurate Slash), Swords Dance, and good TMs such as Shadow Ball, Facade, and Brick Break. It's defenses are pretty frail, and there is one (imo) better normal type that would come up later
If you want an exhausting but definitely worth it playthrough:
- Numel, obtainable Route 112. Despite being 4x weak to water, it and its evolution Camerupt is still pretty great, being a great mix attacker and learning moves such as Dig (TM, obtainable before Flannery), Earthquake (level up and TM), Flamethrower (TM), and Eruption (level up), plus the gimmicky OHKO move Fissure at later levels. It's kinda hard to use up until the upper 30s, but it's still solid
- Tentacool, which can be obtained right when you get the Old Rod at Dewford Town. It's initial movepool is pretty shallow, with its best move being at level 25, however it has a pretty decent moveset via TMs which includes Giga Drain (route 123), Ice Beam (Abandoned Ship), and Sludge Bomb (Dewford Town, after the 5th gym). It also is a great special tank with a solid 120 Special Defense, not to mention you can use it as an water HM slave if you really have to (not recommended, there are better HM slaves)
All in all, these are suggestions, but my advice is just to go with what Pokémon you want. Gen 3 is a wonderful generation, and if it's your first playthrough you should experience it yourself.
- Slakoth, a pain to level up and evolve because of it's ability Truant, but Slaking hits really hard, has a BST that's higher than some legendaries, and has great Normal-type moves in the form of TMs (like Strength and Facade), not to mention it's coverage with Earthquake, Shadow Ball, and Brick Break as learnable TM moves. The downside is, once again, Truant is a terrible ability and really hinders its power
- Shroomish, also a pain to level up starting Level 36-ish and most likely nullified by Treecko, but it and its evolution Breloom have a great attack and speed stat, a great priority move in the form of Mach Punch, good moves with Spore (learned by Shroomish only), Headbutt, Leech Seed, Sky Uppercut, and TMs like Brick Break, Sludge Bomb, and Bulk Up. A major problem, however, is that it has a mediocre special stat, and thus despite having access to Giga Drain, it can't really use it to its full potential.
Even if Bellsprout does have Chlorophyll, I feel like it is still outclassed by Bulbasaur; Venusaur has better bulk and speed than Victreebel, and the lower attack (82 vs 105) doesn't mean much after a Growth boost in Sun takes you to +2. If you want to run a Sunny Day user or Ninetales with Drought, then I'd recommend giving Venusaur a shot with Growth, Sludge Bomb, Giga Drain (or Solar Beam, but Giga Drain is better for longevity IMO and still works outside of sun) and Earthquake is a fun 4th move if you don't get lucky enough to get HP Fire.Hi, got a quick question regarding three different Grass Mons.
I'm doing a "challenge" of sorts in my restarted Y version, where I use mostly Mons that I've hatched from Eggs, regardless if said Mon is in the Kalos dex or not. However, these Eggs are mystery eggs, leftover from various breeding projects of the past, with the contents long since forgotten. My question is regarding three of these eggs that I just hatched. In short, I want to know which Grass Mon from these three eggs I should use for the run. They are: Bulbasaur (with Chlorophyll), Roselia, and Bellsprout. So, which one would be the best choice? All three of them are obviously Grass/Poison, they all know Egg Moves, and are, currently, at Lv1. If memory serves (as I don't have my 3DS on-hand atm) Bulbasaur has a Hardy Nature, Roselia has a Calm Nature, and Bellsprout has a Naive Nature. Which of these three should I use? And no, Mega Evolution should not be part of the equation, as I'm raising a hatched Riolu for that purpose. Thanks in advance.
If you really wanna use Pikachu well, then I would highly recommend the Electro Ball/Agility combo (and you could even go for Thunder Wave to further lay on the hurt with speed differences). His damage output is rather lacking otherwise, but I'll give you points for actually using a Pikachu.Hello,
So I decided to play Pokemon X since I got it a few days back from a sale, and I am still formulating my team. Seeing I am fresh off of playing Let's Go Pikachu, and went out an bread a good Pikachu for this team, and I also bread a Froakie with Protean (I still choose one in X, but replaced it with the Protean one). I need advice for the rest of the team. I never really played Pokemon X/Y since launch, so I want to use a team with just Pokemon from Kalos aside from Pikachu (B/c I'm weird like that). Any advice on who I can use for my team? So far my current team is this:
1) Pikachu (Female) Nature: Lonely
*Moves: Electro Ball, Volt Tackle, Thunder Shock, Quick Attack
*Hold Item: Light Ball (Thank you ORAS for giving one)
2) Froakie (Male) Nature: Hasty
*Moves: Bubble, Quick Attack, Toxic Spikes
*Hold Item: Expert Belt
Also for the record, I wanted to ask, I have a fully complete Alpha Sapphire copy, with a lot of Battle Points to use, so is it possible to teach a Gen 6 Pokemon a tutor move (that exists in XY) from ORAS and then trade it over to X/Y to use? Because I want Pikachu to have Iron Tail, and after a bit, I plan on using Gunk Shot on my Greninja if possible. Thanks and cheers!
OOH, OOH, USE TOXAPEX!!!Well, sadly, Y was a bust. I got as far as Korrina before finally giving up. I just can't really get into XY, as it feels just like RBY with a French accent, and I loath RBY at this point. Plus it has a really bad case of idiot plot, and I like having an actual story to enjoy throughout a game, so that kinda sunk it. So, thank you to everyone who tried to help me with the Grass Mon conundrum, I appreciate it.
Which brings us to my newest game attempt: UltraSun. Granted, I did try a run earlier, but I wasn't too satisfied with what I was doing, so I put everything of worth in the Bank and restarted it. I've already started my rebooted attempt and so far so good. I just got past Ilama's trial with my current team of Torracat, Trumbeak, Hawlucha, Noibat, Zorua, and (Own Tempo bred) Rockruff. Trumbeak is just temporary while Noibat and Zorua are potential long-term members, but I'm on the fence about them. Especially since I want to balance my team out more, as well as create a potential Grass/Fire/Water core. So, that brings me to my current question: What Grass/Water Mons should I use? I've got a few ideas, and I'm willing to breed for them (especially if they come late) in order to keep the team roughly at the same level. Some ideas I've had are as followed:
These are just some ideas I've thought of. If someone has any other suggestions, please feel free to post them. And if anyone has any other ideas for other teammates outside of the Grass/Fire/Water core, or even in replacement for one of them, fire away. Thanks in advance.