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The In-Game Team Advice Thread

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Dracovish is amazing. Would highly recommend. To give you an idea, on my singles battle tower team, it's Eternatus, Zacien, and Dracovish. I've gotten well over a hundred wins, never lost or even come close to losing. Of course that's with a choice scarf (won't be available till Ballonlea) and max EVs in speed. Without that, Dracovish is still good, and definitely works! But other options (including but not limited to Seismitoad or Wishiwashi, among many competent others) also work. If you get a Dracovish with Strong Jaw, I'd go that route. Otherwise, keep what you have, or try something else, Dracovish at that point in the game would likely not be anything special.
 
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Me again. I'm doing a new playthrough in X, as I'm a bit bored of Sword/Shield and want to change things up a bit. I'm preparing a team mostly with leftover eggs from various breeding projects I've done in past years, though I'll still use the starter I'm given at the start of the game. However, there in lies my question: which starter should I choose. And by that I mean should I go with Fennekin or Froakie. Normally, I'd lean toward Froakie, but considering one of the eggs I dug up will be a Murkrow, overlapping Dark-types might be a bad idea. I want to have a Grass-Fire-Water core, and since I already have the Grass Mon lined up, it's down to Fire and Water. Both starters I pretty much love equally, so I can swing either way. And whichever starter you recommend I should take, what should the opposite type Mon be, as I'm open to suggestions on that, too. Some Ideas are as followed:

Water: Barbaracle, Clawitzer, Vaporeon, Poliwrath
Fire: Simisear, Pyroar, Chandelure, Heatmor

Now, you're probably wondering why I didn't list the obvious Fire Mon, Talonflame. Simple, I've already got two Flying-types on the team as is, so I'd rather not have a third. And, yes, I'm willing to breed if need be (besides, given how many unhatched eggs I have stashed away in other Gen 6 files, I know at least one would have something I'm looking for if needed, as I've done countless breeding experiments in the past).

But, in any case, that's my situation: which starter between Fennekin and Froakie should I use, and which Fire/Water Mon I should use from the choices above? I know this team will be a bit awkward and even a bit gimmicky, but I want to try new things this time around. Thanks in advance.
 
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Me again. I'm doing a new playthrough in X, as I'm a bit bored of Sword/Shield and want to change things up a bit. I'm preparing a team mostly with leftover eggs from various breeding projects I've done in past years, though I'll still use the starter I'm given at the start of the game. However, there in lies my question: which starter should I choose. And by that I mean should I go with Fennekin or Froakie. Normally, I'd lean toward Froakie, but considering one of the eggs I dug up will be a Murkrow, overlapping Dark-types might be a bad idea. I want to have a Grass-Fire-Water core, and since I already have the Grass Mon lined up, it's down to Fire and Water. Both starters I pretty much love equally, so I can swing either way. And whichever starter you recommend I should take, what should the opposite type Mon be, as I'm open to suggestions on that, too. Some Ideas are as followed:

Water: Barbaracle, Clawitzer, Vaporeon, Poliwrath
Fire: Simisear, Pyroar, Chandelure, Heatmor

Now, you're probably wondering why I didn't list the obvious Fire Mon, Talonflame. Simple, I've already got two Flying-types on the team as is, so I'd rather not have a third. And, yes, I'm willing to breed if need be (besides, given how many unhatched eggs I have stashed away in other Gen 6 files, I know at least one would have something I'm looking for if needed, as I've done countless breeding experiments in the past).

But, in any case, that's my situation: which starter between Fennekin and Froakie should I use, and which Fire/Water Mon I should use from the choices above? I know this team will be a bit awkward and even a bit gimmicky, but I want to try new things this time around. Thanks in advance.
Have you used both starters in the past? By default I'd recommend whichever one you haven't already used, but I am somewhat assuming you've already used all of them. Given that assumption, for me they are both fantastic. As such it would come down to which starter has the best supporting option. I look at it like this:

Froakie: Eventually weak to Fighting, Bug, Grass, Electric, and Fairy types. Fire naturally takes care of Grass and Bug, and resists Fairy, leaving Fighting and Electric as bonuses if coverage can be obtained for them. Grass resists Electric so that end is somewhat covered already.
Chandelure: Immune to Fighting, has Clear Smog if you're breeding it anyway to Really cover Fairy, can learn Psychic, giving it (between Poison, Psychic, Ghost, and Fire) a total of 9 different types it's super effective against, with decent speed and amazing special attack. IF you went with Froakie, in my opinion this would be the runaway best complement for it.

Fennekin: Weak to Ground, Rock, Ghost, Water, and Dark. Ground and Rock are naturally covered by Water, leaving Ghost, Dark, and Water as bonuses if coverage can be obtained. Has the advantage of not overlapping Murkrow, who already has Ghost covered, and your Grass type already covers Water, so really, it's just Dark we need at this point.
Poliwrath: As a fighting type, has Dark covered like Woah. Decently bulky, has good coverage, and the fastest of the options selected. IF you went with Fennekin, this in my opinion would be the runaway best complement for it.

Since with Fennekin your Murkrow, Water and Grass type provide you with full coverage across the board, and with Froakie your Fire type and Grass type give you full coverage, it's all down to preference. I love Chandelure so I'd go Greninja and Chandelure, but Delphox and Poliwrath sounds like a lot of fun too. I am curious what the rest of the team is if you don't mind sharing. I hope that helped if only a little!
 
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@Giant Octopodes Thanks for the advice. I've used all three starters in the past, but I tend to favor either Fennekin or Froakie. Because of your advice I've decided to go with Fennekin, since it would limit the overlapping types and I've got most of the weaknesses covered with the other Mons. The other teammates who are still in eggs are Murkrow, Foogus, and Noibat, who are leftovers from experiments from god knows when, so they're ready. And if you're wondering how I know what's in the eggs even though they're still eggs, I took a bunch out, saved, and ran around with them to see what they were. Once they hatched, I would reset and isolate the eggs I want in a separate box so they don't get mixed up. It's become my default strategy whenever I do something like this. But, in any case, thanks for the advice, I appreciate it.
 
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Need some more advice on a potential 6th member. I want to use a Mega in this run, but I'm also very much aware that most Mega Stones are in the post-game in X/Y. Therefore, I'm going to cheat a bit (which I've pretty much already done at this point) and trade over a Mega Stone that isn't given to you main game if need be. Now, the question: which Mon should I use as my Mega Mon? I do have some conditions: no Kanto Starters, Lucario, or Gengar (God, I hate that thing), and, obviously, no ORAS Megas due to connectivity issues between them. Everything else is fair game. Some ideas I did have are Aerodactyl, Pinsir, Mawile, and Aggron, but I'm open to suggestions. My team is, at the moment: Braxien, Prinplup, Foongus, Honchkrow, and Noibat. Prinplup is sort of in the air as a permanent member, as it was an unintentional addition due to a mix-up I made when trading over the eggs, so we'll see how long he lasts. Also, I'd like to not breed for the Mega if possible. But, in any case, any help would be appreciated. Thanks in advance.
 
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Some ideas I did have are Aerodactyl, Pinsir, Mawile, and Aggron, but I'm open to suggestions. My team is, at the moment: Braxien, Prinplup, Foongus, Honchkrow, and Noibat.
I’m leaning towards Aggron. It resists Rock type attacks, which is nice for Braxien, Noibat, and Honchkrow, it doesn’t double up on a Fire weakness unlike Mawile, and its high defense looks helpful considering your team looks a bit frail in that regard. The only issue is that it’s slow.
 
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Okay, new question. Since I've had to put my X rerun on hold due to the battery stopped keeping a charge, thus I need to replace it before I do anything else with it, I decided to resurrect a largely abandoned (albeit accidentally) Shield playthrough. After getting the current update and such, I'm on-route to Turffield for my first Gym Badge (yeah, that playthrough is very far behind, but I have had to deal with data corruption at one point, so I lost some data previously). Anyway, I need a Water-type, preferably one that I haven't already raised. My team is as followed: Raboot, Corvisquire, Noibat, Pincurchin, Munchlax, and Roggenrola (the latter four were from Max Raids, with Pincurchin and Munchlax from previous events). I'm thinking of ditching Munchlax after he evolves into Snorlax, since I merely caught him for the event (especially since wild Munchlax are pretty hard to come by normally), so I wanted some help in deciding his replacement. The Water-types I've raised previously in Sword/Shield are: Barraskewda, Golisopod, Cloyster, Drednaw, Cramorant, Seismitoad, Dracovish, Crawdaunt, Gyarados, Vaporeon, Gastrodon, and Barbaracle. I would rather not use one of these aforementioned Mons again, as I want to try something different unless the rest of my options are bad or come too late. Any suggestions would be great. Thanks in advance.
 
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How about Ludicolo?
Not really fond of it. Never have been. It's always been rather... odd to me, and its design is very off-putting. And since I'm not a weather user OR abuser, it and its abilities would pretty much goes to waste with me. I've tried using it in the past but it never clicked with me. Also, Grass is one of my least liked types, barring ones like Torterra and Roserade, so I rarely use the type to begin with. So, no, sorry.
 
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Not really fond of it. Never have been. It's always been rather... odd to me, and its design is very off-putting. And since I'm not a weather user OR abuser, it and its abilities would pretty much goes to waste with me. I've tried using it in the past but it never clicked with me. Also, Grass is one of my least liked types, barring ones like Torterra and Roserade, so I rarely use the type to begin with. So, no, sorry.
It's okay. Hmm, maybe Lanturn instead? I choose Ludicolo because it looked to me like your team could benefit from another special attacker. Lanturn could also fill this role, and it can also be immune to Electric type attacks, which might be helpful for Corvisquire (granted, you kinda got electric types covered with Pincurchin).
 
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It's okay. Hmm, maybe Lanturn instead? I choose Ludicolo because it looked to me like your team could benefit from another special attacker. Lanturn could also fill this role, and it can also be immune to Electric type attacks, which might be helpful for Corvisquire (granted, you kinda got electric types covered with Pincurchin).
Yeah, that would be more up my alley. And I haven't used Lanturn in ages, as it's such an underrated Mon. So, yeah, that could work out. Also, Pincurchin has its Hidden Ability, Electric Surge, so it doesn't have Lightning Rod to draw away Electric moves, so a Lanturn with Volt Absorb would be a good idea. And Lanturn is much faster than Pincurchin, so that would give me a bigger edge against Nessa and Kabu. Thank you, that's a good idea.
 
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Sorry for the double post, but, because of insane boredom, I've been jumping back and forth between various games (the quarantine is getting to me). So, I restarted a rather unused Platinum and started it up again. Now, I just need a bit of help with some move ideas for my Starter: Chimchar. I've been generally using the same song-and-dance moves I've used in the past (Flamethrower, Mach Punch, Shadow Claw, and either Thunder Punch or Rock Slide) virtually every playthrough, and I feel I need a change. Especially since, this time around, I plan to try different things and different teammates.

So, I need some help on deciding on some moves for Hotshot the Chimchar. And, don't worry, I've got TMs to spare, stockpiled to the high heavens in other games, so any TM move is fair game. Tutor Moves are also fine, since Platinum has access to Tutors before the end of the game. Some ideas I had were moves like Grass Knot, U-Turn, Dig, and even Slack Off, but given how wide Infernape's movepool is, it tends to have a bad case of 4-move syndrome. So, any help would be appreciated. Oh, also, Chimchar has a Serious nature, so he can go either way, which means he isn't limited to just physical or special moves due to nature. Now, I'm not exactly looking for something super-competitive, since those days are well over for Gen 4, and no Egg Moves, either. Thanks in advance.
 
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Close Combat if you don't mind the drop in defense.

Fire Punch can be tutored in place of Flamethrower.
Normally I'm leery of Close Combat because of the drop in both defenses, but considering I tend to run it on Staraptor anyway, and the fact that I've been dabbling in it more recently, I will acknowledge that the drop in defenses means squat if the opponent gets mowed down anyway. So, yeah, Close Combat is one I'll think about, as despite its drawback, it does the job really well. Thanks for the suggestion.
 
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Forgive the double post again, but I'm still looking for some more ideas for my Infernape's moveset. I'm also looking into a potential Water Mon, as, even though Sinnoh has fewer water routes, you still need Surf and Waterfall at various points. Some ideas were Floatzel, Gastrodon, and Gyarados. If anyone has a suggestion regarding moves for Infernape and which Water Mon to use, please let me know. Thanks in advance.
 
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I've used Tentacruel and Vaporeon.

There's also Milotic if you have the patience to catch a Feebas.
 
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Okay, new question. In my recent Platinum run I've just beaten Maylene and are now heading toward Pastoria. At the moment, I'm looking into a new party member. The choices I've narrowed down are: Scizor, Dusknoir, and Spiritomb (for the record, yes, I can access all of them, as I have multiple DS Lites/3DS and game cartridges to abuse for it). My current team is Infernape, Staraptor, Gastrodon, and Gliscor (the latter of which just evolved tonight), and I plan to possibly add a Toxicroak to my ranks, depending on my luck in the Great Marsh (as a result, that one is up in the air atm). This means, if Toxicroak comes to be, I'll have a few Mons weak to Psychic, along with some having rather poor Special Defense, so I wanted one of the aforementioned Mons to be the Psychic counter, since Lucian will otherwise be a roadblock for me. Which of those three should I use? Or should I use something else? Thanks in advance.
 
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Okay, new question. In my recent Platinum run I've just beaten Maylene and are now heading toward Pastoria. At the moment, I'm looking into a new party member. The choices I've narrowed down are: Scizor, Dusknoir, and Spiritomb (for the record, yes, I can access all of them, as I have multiple DS Lites/3DS and game cartridges to abuse for it). My current team is Infernape, Staraptor, Gastrodon, and Gliscor (the latter of which just evolved tonight), and I plan to possibly add a Toxicroak to my ranks, depending on my luck in the Great Marsh (as a result, that one is up in the air atm). This means, if Toxicroak comes to be, I'll have a few Mons weak to Psychic, along with some having rather poor Special Defense, so I wanted one of the aforementioned Mons to be the Psychic counter, since Lucian will otherwise be a roadblock for me. Which of those three should I use? Or should I use something else? Thanks in advance.
To me, that's a very tough one. I really think you could make arguments for all 3. So I will. I know that's not helpful necessarily, but maybe you'll find one of them more convincing than the others XD

Spiritomb: Being outright immune to Psychic is a big deal. Being immune to Normal and Fighting as well means literally half of Lucian's moves don't affect it. It has Nasty Plot, which combined with STAB super effective moves means you'll OHKO all of them once you get going. Besides, Cynthia has a Spiritomb on her team. It's just right, don't you think?

Dusknoir: It isn't immune to psychic, and in fact it's not even resistant to it. This is combined with nearly the same level of crippling slowness that Spiritomb faces. However, unlike Spiritomb, Dusknoir can learn Trick Room, which is available by then. It has way better overall coverage, and its moveset is that of a physical attacker, while all of Lucian's pokemon either have the same Sp. Def and Def, or significantly higher Sp. Def than their Def.

Scizor: By far the most versatile of the bunch. Carrying 8 resistances and an immunity while having only one weakness, it can do some heavy lifting against more than just Lucian's team. It has a monstrously high attacking stat, powerful super effective moves, and the fastest speed of the bunch. As with Dusknoir it's a physical attacker, it's decently bulky, and it can learn Roost as a non-flying type, saving some money on potions with virtually no downside.

Personally I like Spiritomb as a Hard Counter for Psychic types and Lucian in particular, plus I really like Spiritomb in general. However Scizor is likely more generically useful, and Dusknoir can learn Trick Room, so I certainly don't think it's a clear cut decision at all. Sorry if that didn't help!
 
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@Giant Octopodes Thanks for the breakdown of those Mons, it really helps. I'm going with Scizor due to its higher utility options and more well-rounded moves. I actually did some extra research on all three Mons via the Youtube user False Swipe Gaming to see what he said about them, since he has videos on all three. Needless to say Scizor got the most praise of the three, being pretty much a dominate force since it got the Bullet Punch + Technician combo (and that's not counting the Mega it got later on, plus its video was the longest at 41+ minutes). While Spiritomb would be a much harder counter to Psychic Mons, Scizor does have greater versatility and more reliable strategies to use, making it more flexible (plus it isn't slower than a Metapod in molasses, like the other two). So, with both your rundown and False Swipe Gaming's reviews, Scizor is the winner. Thanks again.
 
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I'm wanting to try out the Justified Lucario Beat Up strategy in some double battles. For those who don't know, Justified increases your attack by 1 stage when hit by a Dark type move. Beat Up specifically triggers Justified for each hit, and hits a number of times equal to your party members (so 4 at the start of a double battle in the battle tower). This makes Lucario go to +4 attack (or x3 damage) immediately. Combine that with moves like Earthquake or Rock Slide, and you can sweep very quickly.

The question lies in, who to bring in as his partner for that? Anyone with Beat Up is a potential option, and certainly I'm not taking any of those options off the table at this time. Right now, I'm heavily eying the following 3 options:

Whimsicott: From what I can tell, this is the "standard" choice for this setup, and for good reason. With a blistering fast speed, Whimsicott has a great chance of going first and getting the move off. It has Prankster, letting moves like Tailwind (which doubles the speed of your whole team even if it gets taken out) get priority. Helping Hand can come in handy, if you'll forgive the pun, and has plenty of other interesting choices besides, including Light Screen, Safeguard, and Memento. Priority Tailwind is kinda the biggest deal though, as that takes effect immediately and allows Lucario to leapfrog others who normally would go first, even if they're baseline faster than Whimsicott as well.

Charizard: It is a flying type, so when Lucario blasts off 3x or 4x damage Earthquakes, it won't be affected. It is still faster than Lucario so a super boosted move can still come out turn 1. It has its own powerful multi target move in the form of Heat Wave, it can use Max Airstream to boost the team's speed, and it has other interesting options as well, including but not limited to Helping Hand and Will o Wisp. It's more useful if Lucario goes down as it's a powerful attacker in its own right, and it has enough bulk to stick around for a while.

Vespiquen: Also a flying type, it has a massive disadvantage in the form of its incredibly slow speed, which fundamentally makes it unlikely to have a supercharged move go off turn 1. It does, however, have arguably the best support moveset, having access to Max Airstream, Aromatherapy, the incredibly useful Sweet Scent, and plenty more besides. I'm not sure it's enough to tip the scales, but it at least merits consideration imho.

Your thoughts and assistance are greatly appreciated!
 
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