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The In-Game Team Advice Thread

All hail me!
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Re: TAKE NOTE: All in-game teams go here.

Just finished EV training my Latias, it will only be used for the battle battle tower in SoulSilver, here's the nature/EV spread : Timid, 252 SA/SP, 6 HP, holding Soul Dew.
Does anyone have any suggestions on what moves it should have? It's role in my team is mainly a special attacker.

Thanks
Is the item soul dew allowed in the battle tower?

Anyway my favourite set has to be:
Calm mind
Dragon Pulse
Recover
Safeguard/Refresh/Surf/Reflect

Very easy to use. Just set up one or two calm minds And spam Dragon attacks.
Recover maintains health. Safeguard/Refresh help prevent/cure status. Surf can be used to hit steel types and Reflect can be used to patchup your latias's weak defense.
 
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Re: TAKE NOTE: All in-game teams go here.

Is the item soul dew allowed in the battle tower?

Anyway my favourite set has to be:
Calm mind
Dragon Pulse
Recover
Safeguard/Refresh/Surf/Reflect

Very easy to use. Just set up one or two calm minds And spam Dragon attacks.
Recover maintains health. Safeguard/Refresh help prevent/cure status. Surf can be used to hit steel types and Reflect can be used to patchup your latias's weak defense.
Alright, thanks for the input. Also just realized Soul Dew isn't allowed in the Battle Tower...
 
Welcome to the New Age...
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Re: TAKE NOTE: All in-game teams go here.

I know this is a looooooong shot, but i need some desperate help with some movesets of my pokemon in Colosseum :[ That game is just so limiting (not to mention the pre-physical/special move split) in terms of TMs so i need fresh eyes to give me some suggestions!

I'll list my team so you guys can make heads&tails of it all (boys/girls):


Feraligatr @Mystic Water
Torrent (Timid)
143/104/105/85/86/101
-Surf
-Slash
-Bite
-Rain Dance

Needless to say his STAB special typing is not his strong suit :[


Misdreavus @Spell Tag
Levitate (Careful)
119/73/70/79/103/100
-Shadow Ball
-Psybeam
-Mean Look
-Perish Song

She isn't too bad, though it's quite obvious attacking isn't really her style (much like Umbreon). Though when all else fails, she is able to Perish Song major threats out of my way.


Noctowl @Silk Scarf
Keen Eye (Bashful)
156/71/64/83/109/74
-Take Down
-Fly
-Steel Wing
-Hypnosis

Again, not much in terms of powerhouse, but with Hypnosis paired with Umberon's Confuse Ray, it makes for a decent HypnoRay hax strategy to make captures a bit easier :s


Ampharos @----
Static (Serious)
145/73/82/115/93/67
-Thunderbolt
-Thundershock
-Thunderwave
-Light Screen

With Feraligatr's Rain Dance up this is "ok" but there just isn't anything to her move-set! I hate how many electric moves she has :S


Umbreon @Quick Claw
Synchronize (Sassy)
161/73/113/74/149/63
-Secret Power
-Bite
-Toxic
-Confuse Ray

Meh. I don't even know what to say.


Espeon @Twistedspoon
Synchronize (Naive)
128/82/68/146/92/141
-Psychic
-Psybeam
-Return
-Helping Hand

Again, meh.

So there they are, my team. I don't have a fire type (D:) or any fire moves of the sort.. I'm wanting to avoid using Entei, and Magcargo just reeks. What makes this even harder is that i can't just make my team a murderous powerhouse since i would like to be able to actually catch the shadow pokemon 1st time around.

Tips, advice, suggestions! please i need them! D:>
 
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Re: TAKE NOTE: All in-game teams go here.

This is currently my plan for training a Togekiss:
[email protected] Leftovers/Kings Rock, Serene Grace, Timid,
EVs: 6HP, 252 SA & SP
Moves:
Aura Sphere
Air Slash
Flamethrower/Shadow Ball
Nasty Plot/Roost/Thunder wave

It will most probably be part of a Doubles Team
Which moves would be most effective in the Battle tower in B/W? Is the nature and Ev spread ok? Should I invest a little in its defences and forego the speed?

Thanks
 
All hail me!
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Re: TAKE NOTE: All in-game teams go here.

This is currently my plan for training a Togekiss:
[email protected] Leftovers/Kings Rock, Serene Grace, Timid,
EVs: 6HP, 252 SA & SP
Moves:
Aura Sphere
Air Slash
Flamethrower/Shadow Ball
Nasty Plot/Roost/Thunder wave

It will most probably be part of a Doubles Team
Which moves would be most effective in the Battle tower in B/W? Is the nature and Ev spread ok? Should I invest a little in its defences and forego the speed?

Thanks
Who will be the team mates of togekiss?
Also, lets summon our doubles expert @Angad.
 
Prayers to Oak Creek
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Re: TAKE NOTE: All in-game teams go here.

Who will be the team mates of togekiss?
Also, lets summon our doubles expert @Angad.
This is different than most doubles.

Solid set, but Kings Rock doesn't effect Air Slash, so it shouldn't be used. Heat Wave will probably be more useful than Flamethrower as it hits multiple targets with a change to burn. With the last move you can run Protect, a screen, encore, follow me, any sort of move really.
 
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Re: TAKE NOTE: All in-game teams go here.

Thanks for the advice, really appreciate it!
 
The Hurt Incarnate
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Re: TAKE NOTE: All in-game teams go here.

So, I've been working on this sand team, and I'd like to see if anybody has suggestions as to how I might improve it, what kind of battle style would fit it best (I've found that Rotation and Single work particularly well), etc. I kinda suck at keeping track of EV's, too, so i don't know if I should post stats instead... I think that's a fairly big no-no, though, so i'll just skip it unless someone asks.
here goes!
(Asphalt) Tyranitar @ Icicle Plate, Sand Stream, Adamant
Moves:
Crunch
Rock Slide
Ice Fang
Earthquake

Asphalt is typically my start, since his ability pretty much sets up to help the entire team. The Sandstorm also gives him a welcome SpDef. boost, which is nice. I'm kind of waffling about whether i should keep Ice Fang, but I can't think of what to replace it with.

(Sandra) [email protected] Leftovers, Overcoat, Adamant
Moves:
Brave Bird
Tailwind
Faint Attack
Bone Rush

Sandra may be a little redundant in her current function, but i've been infinitely grateful for her high defenses and the Tailwind boost. If all else fails, I can use faint attack and brave bird to attack, saving bone rush primarily for steel and electric types.

(Knuckles) [email protected] Scope Lens, Sand Rush, Adamant
Moves:
Rapid Spin
Drill Run
Hone Claws
Rock Slide

Knux is the main sweeper of the team, and loves the 4x speed boost he gets from combined Sand Rush and Tailwind. The idea is to use Hone Claws to amp PhysAtk and Accuracy, then to spam Drill Run and Rock Slide. I'm considering switching Rock Slide for Stone Edge, since Stone Edge has higher critical rates and more power, but i like Rock Slide for it's higher PP and possibility of flinch. For pesky entry hazards, I've also included Rapid Spin on this set.

(Slim Shady) [email protected] Persim Berry, Moxie, Jolly
Moves:
Foul Play
Outrage
Crunch
EQ

Slim here is one i'm considering retraining because of the apparent redundancy of Crunch and Foul Play. At any rate, as he currently stands, the strategy is to gain at least one Moxie boost and start sweeping with Outrage. Because of the Persim Berry, i can use Outrage more than once, potentially sweeping the remainder of a team.

(Polarus) [email protected] Wise Glasses, Magnet Pull, Gentle
Moves:
Thunderbolt
Tri Attack
Flash Cannon
Magnet Rise

Polarus is significant on this team because he is the only SpAtk-er. Magnet Rise gives him temporary immunity to his 4x ground weakness, and I personally like Tri Attack for it's multiple stat inflict possibilities. Unfortunately, if he dies, I lose my one good counter to water-types (from my perspective, i may, and probably, have missed something).

(Marluxia) [email protected] Wide Lens, Hustle, Adamant
Moves:
Iron Head
Crunch
X-Scissor
Dig

Marluxia is one of my favorite pokes on the team and is the secondary counter to fighting types, due to his typing. Hustle's accuracy drop is, for the most part, balanced out by the Wide Lens, which pretty much gives Mar a fairly decent power base. I know that Dig is predictable and easily switchable, but Durant sadly lacks EQ and I'm not sure about Rock Slide and Stone Edge.

So, overall, the primary strategy of this team is to set up Knuckles, then sweep with Drill Run or Rock Slide. The other pokemon on the team are fairly reliable with a Tailwind boost and can normally get in a decent kill when needed. I have taken note of the fact that, being a sandstorm team, i have major issues functioning in any other weather condition, so i'm pretty reliant on Asphalt to not die (which might be a good reason to Focus Sash it...). Anyways, if you have any suggestions, like I mentioned at the top, I'm ready to listen.
 
Rocking the Lucario
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Re: TAKE NOTE: All in-game teams go here.

You mentioned EVs, so I'm confused...do you mean for this to be an in-game team, or a competitive team?
 
The Hurt Incarnate
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Re: TAKE NOTE: All in-game teams go here.

I'm thinking competitive, rather than in-game...
 
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Re: TAKE NOTE: All in-game teams go here.

Then it's in the wrong section...
 
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Re: TAKE NOTE: All in-game teams go here.

I'm not going to argue with that. I meant to say it's in the wrong thread, as it definitely wasnt in the right thread.
 
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Re: TAKE NOTE: All in-game teams go here.

This is for my SoulSilver game, all are level 30


Hiedra (Bayleef)
Nature:Careful
Ability: Overgrow
Stats: HP:78/Attack:44/Defense:59/Sp.Atk:42/Sp.Def:60/Speed:60
Moves:
-Cut
-Synthesis
-Razor Leaf
-Natural Gift

Lechuzo (Noctowl)
Nature: Jolly
Ability: Insomnia
Stats: HP:102/Attack:45/Defense:43/Sp.Atk:50/Sp.Def:65/Speed:63
Moves:
-Take Down
-Reflect
-Confusion
-Peck

Oveja (Ampharos)
Nature: Naive
Ability: Static
Stats: HP:98/Attack:58/Defense:53/Sp.Atk:75/Sp.Def:57/Speed:51
Moves:
-Tackle
-ThunderPunch
-Thunder Wave
-Charge

Quagzu (Quagsire)
Nature: Sassy
Ability: Damp
Stats: HP:106/Attack:64/Defense:64/Sp.Atk:51/Sp.Def:58/Speed:33
Moves:
-Surf
-Slam
-Mud Bomb
-Amnesia

Solveon (Espeon)
Nature: Bashful
Ability: Synchronize
Stats: HP:88/Attack:48/Defense:49/Sp.Atk:86/Sp.Def:71/Speed:79
Moves:
-Confusion
-Swift
-Helping Hand
-Sand-Attack

Magbo (Magmar)
Nature: Lonely
Ability: Flame Body
Stats: HP:83/Attack:77/Defense:39/Sp.Atk:71/Sp.Def:62/Speed:72
Moves:
-Fire Punch
-Confuse Ray
-Faint Attack
-Sunny Day

I've played Pokemon before, but a little expert advice can't hurt lol
 
Rocking the Lucario
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Re: TAKE NOTE: All in-game teams go here.

This is for my SoulSilver game, all are level 30
Well, first of all, where are you in the game?

Hiedra (Bayleef)
Nature:Careful
Ability: Overgrow
Stats: HP:78/Attack:44/Defense:59/Sp.Atk:42/Sp.Def:60/Speed:60
Moves:
-Cut
-Synthesis
-Razor Leaf
-Natural Gift
Now, Meganium isn't really offensive, but even so, cut...myeh. Not that good, you might want to replace that. Still, Light Screen and Reflect I would definitely recommend. With light clay, it's so useful in elite four battles.


Lechuzo (Noctowl)
Nature: Jolly
Ability: Insomnia
Stats: HP:102/Attack:45/Defense:43/Sp.Atk:50/Sp.Def:65/Speed:63
Moves:
-Take Down
-Reflect
-Confusion
-Peck
I've never used him, but I think that he's a special attacker. I would aim for that angle. Use special moves, maybe psychic and hypnosis? If you want to, Dream Eater, I personally dislike it, but your call.


Oveja (Ampharos)
Nature: Naive
Ability: Static
Stats: HP:98/Attack:58/Defense:53/Sp.Atk:75/Sp.Def:57/Speed:51
Moves:
-Tackle
-ThunderPunch
-Thunder Wave
-Charge
My personal favorite moveset for this guy is Signal Beam, Power Gem, Discharge, and preference move. It works well and gets pretty good coverage.


Quagzu (Quagsire)
Nature: Sassy
Ability: Damp
Stats: HP:106/Attack:64/Defense:64/Sp.Atk:51/Sp.Def:58/Speed:33
Moves:
-Surf
-Slam
-Mud Bomb
-Amnesia

Solveon (Espeon)
Nature: Bashful
Ability: Synchronize
Stats: HP:88/Attack:48/Defense:49/Sp.Atk:86/Sp.Def:71/Speed:79
Moves:
-Confusion
-Swift
-Helping Hand
-Sand-Attack

Espeon's built for hard hitting. GO for powerful moves like Psychic, shadow ball...pretty much, hit hard and fast.

Magbo (Magmar)
Nature: Lonely
Ability: Flame Body
Stats: HP:83/Attack:77/Defense:39/Sp.Atk:71/Sp.Def:62/Speed:72
Moves:
-Fire Punch
-Confuse Ray
-Faint Attack
-Sunny Day
Can you evolve him to Magmortar? If so, do so and go Thunderbolt, Flamethrower, and special moves. Works great, and very powerful.
I've played Pokemon before, but a little expert advice can't hurt lol
 
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Re: TAKE NOTE: All in-game teams go here.

@Thundagere Right now I just beat Team Rocket (again) at Lake of Rage and about to challenge 7th gym. Here's some changes that I plan on making.


Hiedra (Bayleef)
Nature:Careful
Ability: Overgrow
Stats: HP:78/Attack:44/Defense:59/Sp.Atk:42/Sp.Def:60/Speed:60
Moves:
-Reflect
-Synthesis
-Razor Leaf
-Natural Gift
The thought of having an HM slave never occured to me until it was too late lol. I had my friend get rid of Cut (he has Platinum) and made her re-learn Reflect. He's also offering to teach her Seed Bomb in place of Razor Leaf, but I'm debating on doing that or having her learn Petal Dance when she evolves. But if I go with Seed Bomb, she can learn Light Screen sooner.


Lechuzo (Noctowl)
Nature: Jolly
Ability: Insomnia
Stats: HP:102/Attack:45/Defense:43/Sp.Atk:50/Sp.Def:65/Speed:63
Moves:
-Take Down
-Reflect
-Confusion
-Peck
I would've had him learn Hypnosis, but I missed it while he was in the Pokewalker :/. My friend can have him re-learn Hypnosis, but I'm not sure what I should replace it with.


Oveja (Ampharos)
Nature: Naive
Ability: Static
Stats: HP:98/Attack:58/Defense:53/Sp.Atk:75/Sp.Def:57/Speed:51
Moves:
-Tackle
-ThunderPunch
-Thunder Wave
-Charge

Quagzu (Quagsire)
Nature: Sassy
Ability: Damp
Stats: HP:106/Attack:64/Defense:64/Sp.Atk:51/Sp.Def:58/Speed:33
Moves:
-Surf
-Slam
-Mud Bomb
-Amnesia

Solveon (Espeon)
Nature: Bashful
Ability: Synchronize
Stats: HP:88/Attack:48/Defense:49/Sp.Atk:86/Sp.Def:71/Speed:79
Moves:
-Confusion
-Shadow Ball
-Helping Hand
-Sand-Attack/Swift

Magbo (Magmar)
Nature: Lonely
Ability: Flame Body
Stats: HP:83/Attack:77/Defense:39/Sp.Atk:71/Sp.Def:62/Speed:72
Moves:
-Fire Punch
-Confuse Ray
-Faint Attack
-Sunny Day
I always thought that he should stick to attacks because of his Lonely nature. Also I was suprised to learn that Magmar evolves again since he just evolved from Magby.

Also I was planning on catching a Swinub when I can if that changes any of the team dynamics.
 
Rocking the Lucario
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Re: TAKE NOTE: All in-game teams go here.

Magmar evolves from magmortar is traded with a magmarizer.
A swinub? When it evolves to Mamoswine, it'll be beast, with ungodly attack. I might replace Noctowl, since it's not that good, but your call. Maybe Quagsire.
 
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Re: TAKE NOTE: All in-game teams go here.

@Thundagere Thanks for the advice, seems like a better plan then what I previously had
 
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Don't Rain On My Parade [A Battle Subway Rain Doubles Team]

Overview

Seeing as this is my first foray into Rain and Double battles,
I wanted to make sure I did it right, the only reason being I need a 49 win
streak for my Trainer Card Star. I'm not there yet in Singles,
not even close, but that's another story.​

With the exception of Raikou, being an Event Raikou,
everyone else can change.
Raikou has already been EV trained,
so the only thing that can be changed easily is the moveset.

Lead #1

Politoed @ Bold
Drizzle @ Wacan Berry
252 HP/252 Def/6 Sp. Def
-Scald
-Encore/Ice Beam
-Toxic
-Protect​

My first lead, used to start Rain, and get the party started.
Scald > Surf to protect teammates (really Scizor) from boosted Surfs.
Scald is also nice for the possible burn, slow down Physical sweepers,
help others set up. Encore to slow them down, Toxic to weaken tough
walls that resist Water, and Protect to scout and Toxic Stall.
Ice Beam would be used to KO Grass types, who obviously scare Politoed,
though if Raikou carries HP [Ice], its not as needed.​

Lead #2


Ferrothorn @ Careful
Iron Barbs @ Leftovers
252 HP/252 Sp. Def/6 Def
-Gyro Ball
-Power Whip/Seed Bomb
-Curse
-Leech Seed​

My second lead, takes advantage of the rain to set up.
Uses Leftovers and Leech Seed to stay healthy and set up Curse,
boost the power of Gyro Ball and Power Whip/Seed Bomb.
Can't decide between the two moves, Power Whip for more power,
but the accuracy is a bit low, and Gyro Ball will be used most of the time.​

Physical Sweeper

Kingdra @ Adamant
Swift Swim @ Chesto Berry
252 HP/252 Attack/6 Defense
-Waterfall
-Outrage
-Rest
-Dragon Dance

According to a list posted on Smogon, the magic number for the fastest
pokemon in the Battle Subway is Manectric, at 258 with a Choice Scarf.
According to Serebii's IV Calculator, even with a Speed IV of 0
and no Speed EVs, after a Dragon Dance in the Rain,
Kingdra will hit a minimum Speed of 270. Here's the math:​

Adamant nature, no Speed EVs, Speed IV of 0
Minimun Speed stat of 90
Dragon Dance +1 Speed = 1.5x
Swift Swim boost = 2.0x
90 x 1.5 = 135
135 x 2.0 = 270​

Dragon Dance until the HP gets low, Rest off the damage,
waking up with the Chesto Berry. Use Waterfall as main STAB,
with Outrage as a backup to cover any Water/Grass/Poliwrath/
Toxicroak/Parasect.​

Special Sweeper

Raikou @ Rash
Pressure @ Shell Bell/Life Orb
252 Sp. Attack/252 Speed/6 HP
-Thunder
-Aura Sphere
-Weather Ball/HP [Ice]
-Calm Mind/HP [Ice]

Reminder! This is the Event Raikou for the 13th Movie,
and therefore is unable to be changed easily, with
the exception of the moveset, everything else
cannot be changed.


Decided to switch Scizor with Raikou, give me a somewhat
durable Electric type capable of shrugging off Special Electric
moves Ferrothorn can't deal with well, while Ferrothorn will deal
with the Physical Electric attacks, due to Iron Barbs and Curse.
Thunder is the main STAB attack, accuracy boosted by Rain.
Aura Sphere hits Blissey better than anything else, and
is nice to use against DT/Evasion Hax. Can't decide the last
two slots, or the item. Calm Mind for stronger attacks and beefed
Sp. Defense, but Weather Ball murders Ground types that scare it,
while HP [Ice] is great for the Dragon types that scare Kingdra,
and Ground types immune/neutral to Water.​

Closing Comments

~Fighting types are a worry, as no one on the team resists Fighting.
Ferrothorn can try and deal with Physical Fighting types,
with help from Politoed's Scald burn, and a couple of Curses.
If Raikou keeps Calm Mind, he could try and take Special Fighting
attacks, though there are a lot less of those.​

So all in all, this is in the early planning stages, and can be changed quite easily.

Things in BOLD mean it was recently changed
 
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