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The In-Game Team Advice Thread

Soul Suckin' Jerk
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Re: Simple Questions / Simple Answers (Gens 1-4)

I'm playing a saphire version a good friend of mine has lent me.

My team right now is:

Marshtomp
Swellow
Breloom
Electrike
Sableye.

I'm not planning on replacing any of them But what would you recommend for my 6th team slot?
My team in my Emerald playthough at the moment is almost exactly that. I have a Marshtomp, Swellow, Breloom, Manectric and a Kirlia.

I plan on adding either a Torkoal, Aggron, Dusclops or Armaldo. What I could see fitting into your team, though, for more balance is a Psychic-type like Gardevoir and Grumpig. Claydol is another good choice but that would add to your Ice-type weakness. A Pokemon that resists Ice-type moves, like Magcargo or Armaldo could be an asset to your team as well, in the end (they are also weak to Water-type moves, which the rest of your team resists well). That being said, there's only a small number of Ice-type Pokemon used in-game in Hoenn, so while the threat is a real one, it's minimal.
 
The Lord of the Dance
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Re: The In-Game Team Review Thread

I almost have exclusively used Squirtle in the past...can anyone give me a good move-set for Charizard (I know I can look through the moves myself; I just want other opinions)? Based off my lineup.
All right I prefer not to go with the extremely powerful moves cause they usually have low accuracy or another counter effect.

A moveset I suggest is:
  1. Flamethrower - Anything stronger than that and it sacrifices accuracy which makes these moves highly unreliable. Also Charizard learns it by itself. I strongly suggest that you do NOT change it for any stronger fire type moves it learns at higher lvls.
  2. Aerial Ace - You can always use an Air type move so. It is important that you do NOT put Fly instead because you are making this team for PvP. This mean that when you use fly the opponent will simply change to a ground type (while your charizard will be flying to attack on the next turn) or something else that is resistant to air type and will then own your ass.
  3. Sword Dance - Dragon type moves are the one of the main reasons why I like Charizard. Sword Dance will give you an x2 Attack and Special attack boost and can be used more than one time in a row. You can also choose belly drum instead which gives you x6 Attack and Special attack boost (the maximum on any boost) but the user looses half of his maximum HP and therefore I do not prefer it as if you fail to 1 hit KO the opponent or if he is faster you are at his mercy half or less than your HP.
  4. Rock Slide - Provided that you teach Earthquake to Nidoking it means you are short on Ground moves (That;s why I use Golem usually. Both ground and rock and it has great defences.)

Also check this out it is the best move-set guide for competitive battling i have ever found and it covers many generations. of course you should be ready to alter the move-sets suggested there as they are for each Pokemon individually and not as a whole team.

http://www.serebiiforums.com/showthread.php?65814-Pokemon-Movesets-Guide-(For-Competitive-Battling)
 
Oshawott to the end
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Re: The In-Game Team Review Thread

I almost have exclusively used Squirtle in the past...can anyone give me a good move-set for Charizard (I know I can look through the moves myself; I just want other opinions)? Based off my lineup.
All right I prefer not to go with the extremely powerful moves cause they usually have low accuracy or another counter effect.

A moveset I suggest is:
  1. Flamethrower - Anything stronger than that and it sacrifices accuracy which makes these moves highly unreliable. Also Charizard learns it by itself. I strongly suggest that you do NOT change it for any stronger fire type moves it learns at higher lvls.
  2. Aerial Ace - You can always use an Air type move so. It is important that you do NOT put Fly instead because you are making this team for PvP. This mean that when you use fly the opponent will simply change to a ground type (while your charizard will be flying to attack on the next turn) or something else that is resistant to air type and will then own your ass.
  3. Sword Dance - Dragon type moves are the one of the main reasons why I like Charizard. Sword Dance will give you an x2 Attack and Special attack boost and can be used more than one time in a row. You can also choose belly drum instead which gives you x6 Attack and Special attack boost (the maximum on any boost) but the user looses half of his maximum HP and therefore I do not prefer it as if you fail to 1 hit KO the opponent or if he is faster you are at his mercy half or less than your HP.
  4. Rock Slide - Provided that you teach Earthquake to Nidoking it means you are short on Ground moves (That;s why I use Golem usually. Both ground and rock and it has great defences.)

Also check this out it is the best move-set guide for competitive battling i have ever found and it covers many generations. of course you should be ready to alter the move-sets suggested there as they are for each Pokemon individually and not as a whole team.

Pokemon Movesets Guide (For Competitive Battling)
Swords Dance only powers up Physical Attack, not special attack. So it wouldn't help Flamethrower at all.

I would recommend giving it Dragon Claw for a good special attack that could really help against Lance if Lapras faints.
 
A Broken Pokeball
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Re: The In-Game Team Review Thread

Originally Posted by m0ckingbird20:
All right I prefer not to go with the extremely powerful moves cause they usually have low accuracy or another counter effect.

A moveset I suggest is:
Flamethrower - Anything stronger than that and it sacrifices accuracy which makes these moves highly unreliable. Also Charizard learns it by itself. I strongly suggest that you do NOT change it for any stronger fire type moves it learns at higher lvls.
Aerial Ace - You can always use an Air type move so. It is important that you do NOT put Fly instead because you are making this team for PvP. This mean that when you use fly the opponent will simply change to a ground type (while your charizard will be flying to attack on the next turn) or something else that is resistant to air type and will then own your ass.
Sword Dance - Dragon type moves are the one of the main reasons why I like Charizard. Sword Dance will give you an x2 Attack and Special attack boost and can be used more than one time in a row. You can also choose belly drum instead which gives you x6 Attack and Special attack boost (the maximum on any boost) but the user looses half of his maximum HP and therefore I do not prefer it as if you fail to 1 hit KO the opponent or if he is faster you are at his mercy half or less than your HP.
Rock Slide - Provided that you teach Earthquake to Nidoking it means you are short on Ground moves (That;s why I use Golem usually. Both ground and rock and it has great defences.)


Also check this out it is the best move-set guide for competitive battling i have ever found and it covers many generations. of course you should be ready to alter the move-sets suggested there as they are for each Pokemon individually and not as a whole team.
Uhhh... I am not trying to be critical, but keep these things in mind:

1. Ground does not resist Flying.
2. Swords Dance is not a Dragon-type move. Additionally, Swords Dance and Belly Drum only boost Attack.

I suggest:
-Hidden Power [Flying]
-Earthquake
-Belly Drum
-Substitute / Flamethrower

This set gives you all kinds of options, and can be tweaked to suit anyone's style.
 
More fab than Sylveon.
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Re: The In-Game Team Review Thread

My Platinum Team

Infernape Lv 38 (Blaze) Flamethrower/Close Combat/Drain Punch/Sunny Day

Staraptor Lv 39 (Intimidate) Fly/Close Combat/Return/Endeavor

Gastrodon Lv 38 (Sticky Hold) Surf/Mud Bomb/Body Slam/Hidden Power

Bronzong Lv 38 (Heatproof) Confuse Ray/Zen Headbutt/Iron Defense/Safeguard

Tangrowth Lv 39 (Leaf Guard) AncientPower/Toxic/Mega Drain/Stun Spore

Just got to Canalave Gym. What should my sixth party member be? I honestly can't decide, but I don't want another Mamoswine, since I've used it in every single playthrough of every game after Platinum (bar B/W). Also, should I change any of my moves? I'm going to replace Endeavor with Brave Bird and Mega Drain with Giga Drain for sure.
 
New Member
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Re: The In-Game Team Review Thread

Any move-set suggestions for Alakazam?

I was thinking Recover/Psychic. I don't believe I can get Ice Punch or Thunder Punch. Any ideas for the last 2?
 
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Re: The In-Game Team Review Thread

Any move-set suggestions for Alakazam?

I was thinking Recover/Psychic. I don't believe I can get Ice Punch or Thunder Punch. Any ideas for the last 2?
focus blast for dark types and depending on what game you have you can get the punches tutored to you
 
The Lord of the Dance
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Re: The In-Game Team Review Thread

Uhhh... I am not trying to be critical, but keep these things in mind:

1. Ground does not resist Flying.
2. Swords Dance is not a Dragon-type move. Additionally, Swords Dance and Belly Drum only boost Attack.

I suggest:
-Hidden Power [Flying]
-Earthquake
-Belly Drum
-Substitute / Flamethrower

This set gives you all kinds of options, and can be tweaked to suit anyone's style.
No offence.

Yea about the ground resisting flying, I was drunk. No seriously I was, I said it a few posts before... :p But I was pretty sure sword dance was dragon type... o.0

Anyway if he takes substitute he will have a Charizard with no flame type move... not sure if it is ideal provided he doesn't have any other flame types in the team...
 
A Broken Pokeball
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Re: The In-Game Team Review Thread

Originally Posted by m0ckingbird20:
No offence.

Yea about the ground resisting flying, I was drunk. No seriously I was, I said it a few posts before... :p But I was pretty sure sword dance was dragon type... o.0

Anyway if he takes substitute he will have a Charizard with no flame type move... not sure if it is ideal provided he doesn't have any other flame types in the team...
Not judging you because you were drunk and posting, just telling you what is true. Charizard may not know any Fire-type moves if it learns Substitute, but that is the set that most people used in 3rd Gen for PvP, and, as I said, it can be tweaked.

Originally Posted by SaikouToxin:
My Platinum Team

Infernape Lv 38 (Blaze) Flamethrower/Close Combat/Drain Punch/Sunny Day

Staraptor Lv 39 (Intimidate) Fly/Close Combat/Return/Endeavor

Gastrodon Lv 38 (Sticky Hold) Surf/Mud Bomb/Body Slam/Hidden Power

Bronzong Lv 38 (Heatproof) Confuse Ray/Zen Headbutt/Iron Defense/Safeguard

Tangrowth Lv 39 (Leaf Guard) AncientPower/Toxic/Mega Drain/Stun Spore

Just got to Canalave Gym. What should my sixth party member be? I honestly can't decide, but I don't want another Mamoswine, since I've used it in every single playthrough of every game after Platinum (bar B/W). Also, should I change any of my moves? I'm going to replace Endeavor with Brave Bird and Mega Drain with Giga Drain for sure.
You have to tell me how your Infernape learned Close Combat before Lv. 41. For it I would Recommend Rock Slide or ThunderPunch to cover its weaknesses.
Infernape with Expert Belt
-Flare Blitz
-Close Combat
-ThunderPunch
-Swords Dance

Staraptor
-Fly/Brave Bird
-Close Combat
-Double Edge
-U-turn

Gastrodon
-Surf
-Earth Power
-Ice Beam/Sludge Bomb
-Recover

Bronzong
-Gyro Ball
-Eathquake
-Hypnosis
-Zen Headbutt

Tangrowth
-Swords Dance
-Power Whip
-Earthquake
-Sleep Powder

Just my thoughts. If you see moves you don't like, tell me.
 
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Re: The In-Game Team Review Thread

I'm doing a playthrough of Ruby right now, and I just got the second badge. Could anyone look at the projected final team and give a few tips?

Blaziken

- Lax nature
- Blaze
- Bulk Up, Brick Break, Flamethrower/Blaze Kick, Aerial Ace

Breloom

- Brave nature
- Effect Spore
- Mach Punch, Spore, Sky Uppercut, Headbutt/Sludge Bomb

Manectric

- Gentle nature
- Static
- Rain Dance, Thunder, Thunderbolt, Bite

Walrein

- ? (haven't caught a Spheal yet)
- Thick Fat
- Ice Beam, Surf, Body Slam, Water Pulse

Altaria

- Modest nature
- Natural Cure
- Perish Song, Dragon Dance, Dragon Claw, Fly

I'm currently stuck on who the final team member should be. Suggestions are welcome.
 
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Re: The In-Game Team Review Thread

I'm doing a playthrough of Ruby right now, and I just got the second badge. Could anyone look at the projected final team and give a few tips?

Blaziken

- Lax nature
- Blaze
- Bulk Up, Brick Break, Flamethrower/Blaze Kick, Aerial Ace

Breloom

- Brave nature
- Effect Spore
- Mach Punch, Spore, Sky Uppercut, Headbutt/Sludge Bomb

Manectric

- Gentle nature
- Static
- Rain Dance, Thunder, Thunderbolt, Bite

Walrein

- ? (haven't caught a Spheal yet)
- Thick Fat
- Ice Beam, Surf, Body Slam, Water Pulse

Altaria

- Modest nature
- Natural Cure
- Perish Song, Dragon Dance, Dragon Claw, Fly

I'm currently stuck on who the final team member should be. Suggestions are welcome.
1. Blazekin looks okay
2. Teach Breloom a Grass type attack, replacing Headbutt/Sludge Bomb
3. Not sure on Manetric, you don't really need both Electric moves. Maybe replace Thunderbolt with Thunderwave.
4. I would highly suggest replacing Water Pulse (or Body Slam) with Earthquake. You lack a Ground type move and it would cover two of Walrein's weaknesses
5. Altaria looks pretty good, but I think that Iron Tail or Steel Wing would be more useful than Perish Song because it could help cover the ice weakness and get more use out of Dragon Dance (since Dragon Claw is special, not physical in gen 3)
6. As for your last Pokemon, I would suggest a Ghost or Psychic type. Gardevoir and Dusclops would both do well and either one would be good with both Psychic and Shadow Ball.


My Platinum Team

Infernape Lv 38 (Blaze) Flamethrower/Close Combat/Drain Punch/Sunny Day

Staraptor Lv 39 (Intimidate) Fly/Close Combat/Return/Endeavor

Gastrodon Lv 38 (Sticky Hold) Surf/Mud Bomb/Body Slam/Hidden Power

Bronzong Lv 38 (Heatproof) Confuse Ray/Zen Headbutt/Iron Defense/Safeguard

Tangrowth Lv 39 (Leaf Guard) AncientPower/Toxic/Mega Drain/Stun Spore

Just got to Canalave Gym. What should my sixth party member be? I honestly can't decide, but I don't want another Mamoswine, since I've used it in every single playthrough of every game after Platinum (bar B/W). Also, should I change any of my moves? I'm going to replace Endeavor with Brave Bird and Mega Drain with Giga Drain for sure.
I would suggest maybe Luxray, having Thunder Fang, Iron Tail, Crunch and a 4th move, possibly Charge. Also, I would suggest adding an ice type move to the team, maybe teach Gastrodon Ice Beam.
 
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Re: The In-Game Team Review Thread

Thanks, @The_Doctor;!

Here's a Grass type team I'm using to take on the Elite Four in Black 2. All of them are at level 78 and were infected with PokeRus. Suggestions?

1.) Petulia the Lilligant [In-game trade]

- Timid (Mischievous)
- Holding DeepSeaTooth
- Quiver Dance, Petal Dance, Toxic, Giga Drain

2.) Leafeon

- Adamant (Alert to sounds)
- Holding BrightPowder
- Swords Dance, X-Scissor, Leaf Blade, Bite

3.) Virizion

- Jolly (Alert to sounds)
- Holding Scope Lens
- Swords Dance, Close Combat, X-Scissor, Leaf Blade

4.) Cradily

- Adamant (Capable of taking hits)
- Holding an Expert Belt
- Rock Polish, Seed Bomb, Stone Edge, Earthquake

5.) Ferrothorn

- Bold (Often lost in thought)
- Holding King's Rock
- Shadow Claw, Power, Whip, Iron Defense, Iron Head/Gyro Ball
- I have Iron Head on Ferrothorn right now, but should I replace it with Gyro Ball and give it a Rocky Helmet instead? Iron Head would get an extra flinching boost from the King's Rock, but Rocky Helmet would give extra damage taken along with Iron Barbs.

6.) Serperior (My starter)

- Gentle (Alert to sounds)
- Holding Razor Fang
- Coil, Aqua Tail, Leaf Blade, Dragon Tail
 
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Re: The In-Game Team Review Thread

@FallenIdol_453;

Rocky Helmet instead of King's Rock. Ferrothorn is really slow so you're not going to make anything flinch anyway. Replace Iron Defense with Toxic. I'd also consider replacing Shadow Claw with Curse, then going with Gyro Ball (which will be more powerful as you use Curse) instead of Iron Head.
 
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Re: The In-Game Team Review Thread

About to start White 2 and this is my projected team for the end of the main game:

Serperior - Coil, Leaf Blade, Outrage, Aqua Tail/Toxic
Excadrill - Sandstorm, Drill Run, Iron Head, Brick Break
Magnezone - Thunderbolt, Flash Cannon, Signal Beam, Magnet Rise
Braviary - Fly, Giga Impact, Rock Slide, ??? (Maybe Shadow Claw, Toxic, or Bulk Up?)
Chandelure - Energy Ball, Shadow Ball, Flamethrower, Psychic
Starmie - Surf, Ice Beam, Psychic, Confuse Ray/Minimize

This is basically my idea of the team, any suggestions?
 
Grass-type fanatic
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Re: The In-Game Team Review Thread

Hey guys, I'm going to restart Black now that I've settled on my Black 2 team and have been using them for a while, but I'm really struggling with a sixth member. The trouble I'm having is that I only want to use Unova Pokémon. Here's the five Pokémon I've decided on so far...

Serperior
Ability: Overgrow, Nature: Modest / Timid
Moves: Giga Drain, Dragon Pulse, Toxic, Leech Seed

Volcarona
Ability: Flame Body, Nature: Bold / Modest / Timid
Moves: Flamethrower, Bug Buzz, Giga Drain, Quiver Dance

Seismitoad
Ability: Swift Swim, Nature: Modest / Timid
Moves: Surf, Earth Power, Hyper Voice, Sludge Bomb

Carracosta
Ability: Solid Rock, Nature: Adamant / Careful
Moves: Waterfall, Stone Edge, Earthquake, Shell Smash

Archeops
Ability: Defeatist, Nature: Adamant / Jolly
Moves: Stone Edge, Fly, Earthquake, Outrage (maybe U-Turn)

I was thinking about using Eelektross for the sixth member, or maybe Druddigon. Thoughts?
 
Member
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Re: The In-Game Team Review Thread

Is there any way to check your Dream world Score and/or when you'll get another Diglet occurance?
 
Grass-type fanatic
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Re: The In-Game Team Review Thread

Is there any way to check your Dream world Score and/or when you'll get another Diglet occurance?
If you go to your profile on the Pokemon Global Link site and click on Dream World, you will see a little picture of a house, and underneath that will be your point total.

Diglett makes an appearance to dig new rows after a certain DW points total. After the default two rows, Diglett will dig a third row at 900 points; a fourth row at 2100 points and a fifth row at 3500 points.

Hope this helps. For the future, though, this kind of question is probably best asked in the Simple Questions / Simple Answers thread.
 
The Rising Trainer
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Re: The In-Game Team Review Thread

i am working on an eeveelution team for a e4 thing here is my team so far
Espeon Lv.74
Adamant
future sight
morning sun
psychic
last resort

umbreon Lv. 25
Mild
last resort
assurance
confuse ray
faint attack
 
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Re: The In-Game Team Review Thread

With the Grass challenge medal under my belt, I thought I'd shoot for an all Ice team. Care to give suggestions?

1.) Abomasnow

- ? nature, ? characteristic (Codface is giving me a Snover next Wednesday)
- Snow Warning
- Blizzard, Seed Bomb/Grass Knot, Earthquake, Ice Shard
- Seed Bomb (or Grass Knot) over Wood Hammer, because although Wood Hammer has increased base power, I'm a little afraid of recoil damage.

2.) Mamoswine

- Sassy (Mischievous)
- Snow Cloak
- Ice Fang, Stone Edge, Earthquake, Thrash/Stealth Rock

3.) Vanilluxe

- Gentle (Hates to lose)
- Ice Body
- Weather Ball, Blizzard, Flash Cannon, Acid Armor

4.) Beartic

- Bashful (Strong willed)
- Snow Cloak
- Icicle Crash, Superpower/Brick Break, Shadow Claw, Stone Edge

5.) Lapras [Used during in-game events]

- Docile (Likes to thrash about)
- Shell Armor
- Blizzard, Surf, Perish Song, Body Slam

6.) Glaceon

- Modest (Quick Tempered)
- Snow Cloak
- Blizzard, Shadow Ball, Signal Beam, Toxic
 
Last edited:
Lord of Ginger Cats
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Re: The In-Game Team Review Thread

I dunno.
But I'll probably start up my Black 2 again soon, when I get my 3DS XL.

I'm only planning on carrying 4 main team members, and these are it:

-Emboar

-Vaporeon

-Haxorus

-Magnezone
 
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