Cheesus Is Lord
Wailord Punk
- Joined
- Dec 19, 2007
- Messages
- 640
- Reaction score
- 1
Re: TAKE NOTE: All in-game teams go here.
Explosion and Selfdestruct can't miss unless the opponent's evasion / user's accuracy have been reduced. Hyper Beam gives a free turn for setup or switching to a counter, after which your team could be destroyed. Explosion / Selfdestruct, unlike Hyper Beam variants, are almost guaranteed to KO, meaning you're at least even. If you do it from low health (where you would die anyway), you can take out one extra Pokemon. The next turn, you are free to bring in whatever, so they don't have that extra turn.
Explosion / STAB Selfdestruct are competitively viable. Hyper Beam variants are not. However, this is the in-game thread, and therefore Hyper Beam is better for brute force since your Pokemon aren't healed at the end of every fight. Though keep in mind that the Battle Tower and pals should be approached from a competitive mindset.
Explosion and Selfdestruct can't miss unless the opponent's evasion / user's accuracy have been reduced. Hyper Beam gives a free turn for setup or switching to a counter, after which your team could be destroyed. Explosion / Selfdestruct, unlike Hyper Beam variants, are almost guaranteed to KO, meaning you're at least even. If you do it from low health (where you would die anyway), you can take out one extra Pokemon. The next turn, you are free to bring in whatever, so they don't have that extra turn.
Explosion / STAB Selfdestruct are competitively viable. Hyper Beam variants are not. However, this is the in-game thread, and therefore Hyper Beam is better for brute force since your Pokemon aren't healed at the end of every fight. Though keep in mind that the Battle Tower and pals should be approached from a competitive mindset.