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The In-Game Team Advice Thread

Re: TAKE NOTE: All in-game teams go here.

When it comes to hms, I make my whole team without them except Surf and Waterfall, and that depends on the water type I'm using. I use an hm slave, but it's usually in the PC except for when I know I will need it. Then I put it back in when I'm not using it.

Also, it's for your best interest to use a Senere Grace Togekiss. Otherwise, it gets an ability that lowers accuracy and raises a useless stat. Hustle isn't just useless like Run Away, but also hindering. I'd scrap that Hustle Togekiss.

Otherwise, Feraligatr's, Arcanine's, and Flygon's movesets are good, and so is Heracross'. Just make sure Heracross has Guts, or your attack will be halved and Facade will go back down to a base 70 power.
Yeah, I don't know how to get a Serene Grace Togekiss since my Hustle one already hatched.
Also, is having two Water types bad if one of them is part ice type? I'm thinking of getting a Lapras, with Ice Beam, Perish Song, Surf, and Sing. This way, I can Sing the opponent to sleep and Perish Song them, then heal up my Pokemon.

Yeah, heracross has guts. i actually got a Swarm one but managed to find another one with Guts.
Arcanine...I'm actually reconsidering. Do I need that many physical sweepers? I was just thinking of playing through with
Feraligatr
Togekiss
Lapras
Bibarel
Heracross
Flygon

Any thoughts? I could drop Heracross if need be...And then there's whatnot like the Red Gyarados and a ton of other Pokes I can use...I can also use an Alakazam I have stored.
 
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Re: TAKE NOTE: All in-game teams go here.

Hey everyone, I would like some help deciding between pokemon for an ingame BW team, but I don't know if that goes here or on the "complete my team" thread. Anyway, I usually have six categories that I pick pokemon from: Water, Psychic/Dark/Ghost, Fire, Electric, Rock/Ground/Steel, and something of my choice. The pokemon I'm considering are:

W: Burungel
P/D/G: Shinbora, Shandera, Burungel, Zuruzukin, and Sazandra
F: Shandera and Urugamoth
E: Zebraika
R/G/S: Warubiaru
My Pick: Zuruzukin, Shinbora, Jaroda, and Sazandra

Note: If I pick one that is multiple sections, I'll remove it from the others.

I generally play aggressively -- high attack or special attack is what I like, and same with movesets. I don't play competitively, so all I need to do is to be able to beat my friends and the in-game characters. However, I am not averse to having a pokemon with high defense on my team.

Any help is appreciated -- if you want to suggest alternatives to what I have here, that is also welcome. Thanks for all the help!
 
Re: TAKE NOTE: All in-game teams go here.

<~ Team Overview ~>
Spr_4p_380.png
Spr_4p_212_m.png
Spr_4d_245.png

First things first, this is my first team with a TrickScarf lead, and I wanted to do it right. Latias seemed a great choice, loads of resistances, great Speed to get the jump on slower leads, and pretty sturdy with some EV investment in HP/Defense.​

Spr_4p_380.png

Then I thought, what does Latias fear most? Physical SE attacks? Of course she does, which is where my next choice came in. Scizor, the red menace of OU makes a triumphant return to my second BT team. His resistances to Bug, Dark, Dragon, Ghost, and Ice make it a great partner to Latias, while Latias resists the Fire moves that Scizor hates most,
not to mention the Water and Electric types that he can't touch with Bullet Pawnch.​

Spr_4p_380.png
Spr_4p_212_m.png

Finally, the last member of the trio. This guy comes in on Physical sweepers Latias has set up on, and sets up its own Calm Mind to make it extremely durable. Suicune's base 115 Defense and Sp. Defense takes Fire and Water type attacks with ease, and Calm Mind boosted Surf destroy them.​

Spr_4p_380.png
Spr_4p_212_m.png
Spr_4d_245.png

<~ In-Depth Analysis ~>

Spr_b_g4_380.png

TrickScarf Lead

Latias @ Choice Scarf
Bold @ Levitate
252 HP/196 Defense/60 Spd
-Trick
-Thunderwave
-Flash
-Charm​

This set was provided by the wonderful GrumpySnorlax of SerebiiForums, the EV spread is designed to outrun base 85's after I Trick the Scarf, such as Heracross and Kingdra. I spam Flash and Charm depending on the Pokemon.​

Spr_b_g4_212_m.png

Physical Sweeper / Physical Tank

Scizor @ Muscle Band/Lum Berry
Adamant @ Technician
252 HP/252 Attack/6 Defense
-X-Scissor
-Brick Break
-Bullet Pawnch
-Swords Dance​

Comes in on pokemon Latias has set on, specifically physical sweepers that have been Charmed. Sets up its own Swords Dance, and spams what ever attack is neccesary. X-Scissor for STAB, and hits Dark types that scare Latias. Brick Break takes care of Steel types that resist Bullet Pawnch. Bullet Pawnch for priority, and because no Scizor can be without it. Muscle Band for the boost without taking recoil, or Lum Berry to avoid status, still haven't decided.​

He has problems with faster special sweepers that are Fire, Water, or Electric types who resist Bullet Pawnch and smack him hard with special moves that are either SE or neutral.​

Spr_b_g4_245.png

Special Sweeper / Special Tank

Suicune @ Leftovers
Bold @ Pressure
252 HP/252 Defense/6 Sp. Attack
-Surf
-Ice Beam
-Calm Mind
-Substitute/HP [Electric] 50​

Comes in on special attackers that it resists or takes neutral damage from, and starts Calm Mind. Once its strong enough, gets behind a Sub and starts sweeping. Works best when its a physical sweeper that's been Charmed and can't break the Sub.​

Suicune has problems with Electric types, just like Scizor does, but if its got a few Calm Minds in, it should be fine. It does have HP [Electric], but the power isn't exactly strong, so it may not be worth the time.​

<~ Final Comments ~>

This team as several problems, right off the bat. Jolteon/Electivire can walk through this team, because of their speed and immunity to Thunderwave.​

Fast Water types that resist Bullet Pawnch and Surf/Ice Beam can give me some trouble, but Thunderwave support from Latias can help Suicune set up a few Calm Minds.​

Suicune and Scizor aren't exactly fast either, so I'll probably need Latias to stay alive as long as possible to spread Thunderwave.​

LATIAS IS SET WITH A BOLD NATURE, BUT HAS NOT BEEN EV TRAINED YET, SO THE SPREAD COULD POSSIBLY CHANGE.

SCIZOR AND SUICUNE ARE ALREADY EV TRAINED, THOUGH SCIZOR ISN'T LEVEL 100.

_____________________________________

So go ahead, let me hear what you think, I hope this is in the proper section, apparently BF teams aren't considered "competitive".​
 
Re: TAKE NOTE: All in-game teams go here.

Okay, so I got to 57 wins in the Battle Tower with this team, and would like to break 100 wins:

Garchomp @ Focus Sash
Outrage
Swords Dance
Fire Fang
Earthquake

This guy has maximum EV/IVs in Attack and Speed, as well as a perfect HP IV. I just SD and kill everything. But a DD Gyarados did this guy in, so I'm open to suggestions. I was thinking about nixing Fire Fang in exchange for Stone Edge, as I want something that can still kill Shedinja. Because if I don't have a move that can hit Shedinja, I'm gonna be FUBAR if he shows up.

Porygon-Z @ Life Orb
Tri Attack
Thunderbolt
Ice Beam
Agility

I put on Life Orb for the heck of it, and I admit I didn't even really use Agility. It's got a Sp Atk stat of 190 at level 50, Speed of 122, and does quite well with Adaptability. I was thinking about replacing Agility with an attack, and the Life Orb with a Choice Scarf.

Metagross @ Lum Berry
Meteor Mash
Earthquake
Explosion
Thunderpunch

This guy has his EVs invested in Attack and Defense. He's a good tank, but he's also slow; his speed at level 50 is in the 80s. Scarfing him wouldn't speed him up enough, and I love Explosion on this guy. Meteor Mash is fantastic STAB, and has the chance of raising attack, so I don't wanna get rid of that either. Maybe Agility for Thunderpunch?

Like I said, I lost to a Gyarados that had at least EQ/DD/Waterfall, so maybe the aforementioned Stone Edge would help. Also, speeding up Porygon-Z would help too. Dragonite as a replacement for Garchomp was a consideration, since it resists grass, water, and is immune to ground. However, Dragonite is slower, and has a weakness to rock, which Garhcomp resists. I was thinking about staying with Garhcomp, but please tell me what you think.
 
Re: TAKE NOTE: All in-game teams go here.

Okay, so I got to 57 wins in the Battle Tower with this team, and would like to break 100 wins:

Garchomp @ Focus Sash
Outrage
Swords Dance
Substitute
Earthquake

This guy has maximum EV/IVs in Attack and Speed, as well as a perfect HP IV. I just SD and kill everything. But a DD Gyarados did this guy in, so I'm open to suggestions. I was thinking about nixing Fire Fang in exchange for Stone Edge, as I want something that can still kill Shedinja. Because if I don't have a move that can hit Shedinja, I'm gonna be FUBAR if he shows up.

Substitute is a GODSEND in the Battle Tower, protects a poke from status, crits, OHKO's, and stat decreasing moves. Get behind a Sub, set up SD, and sweep. Although Shedinja is a problem for this set, he stops appearing after Battle 30 in the BT.

Porygon-Z @ Choice Scarf
Tri Attack
Thunderbolt
Ice Beam
Trick

I put on Life Orb for the heck of it, and I admit I didn't even really use Agility. It's got a Sp Atk stat of 190 at level 50, Speed of 122, and does quite well with Adaptability. I was thinking about replacing Agility with an attack, and the Life Orb with a Choice Scarf.

Lead with PZ, and Trick the Scarf onto the opponent if its not a serious threat to Chomp. When its stuck in a single attack, Garchomp can have an easier time setting up a Sub and sweeping. Thunderwave could go over one of the other moves to completely shut down a pokemon.

Metagross @ Choice Band
Meteor Mash
Earthquake
Explosion
Thunderpunch

Choice Band could go in as an item for more power, moves look fine to me.

This guy has his EVs invested in Attack and Defense. He's a good tank, but he's also slow; his speed at level 50 is in the 80s. Scarfing him wouldn't speed him up enough, and I love Explosion on this guy. Meteor Mash is fantastic STAB, and has the chance of raising attack, so I don't wanna get rid of that either. Maybe Agility for Thunderpunch?

Like I said, I lost to a Gyarados that had at least EQ/DD/Waterfall, so maybe the aforementioned Stone Edge would help. Also, speeding up Porygon-Z would help too. Dragonite as a replacement for Garchomp was a consideration, since it resists grass, water, and is immune to ground. However, Dragonite is slower, and has a weakness to rock, which Garhcomp resists. I was thinking about staying with Garhcomp, but please tell me what you think.

Comments in bold.
 
Re: TAKE NOTE: All in-game teams go here.

I guess that'd work...but then I still need to slap on HMs.
I already have Waterfall on Feraligatr, cause it's a good move...
what else would you suggest?

Furret and Lickitung are some of the best HM slaves ever, and are both relatively easy to obtain in-game.
 
Re: TAKE NOTE: All in-game teams go here.

so, just as a team for random wi-fi double battles. Just looking for comments, though if you see anything that you feel absolutely HAS to be changed, don't be afraid to comment. I don't EV train, either, btw...

Lumos (Ampharos)
Wise Glasses
Static
Thunder Wave
Discharge
Power Gem
Signal Beam

I consider Lumos a Staple for most of my teams, because of his enormous SpAtk and his variety of Special Moves, he partners well with the following:

Rocky/Steely (Both Steelix) or Banshee (Crobat)
Quick Claw - Razor Claw
Sturdy/Rock Head - Inner Focus
Ice Fang - Fly
Dig - Cross Poison
Stone Edge - Giga Drain
Crunch - Confuse Ray

Any of these three will partner well with Lumos, and make a great starting duo. Banshee can Fly away to avoid Discharge, as well as prove a nuisance on his own with Cross Poison and Confuse Ray. Giga Drain was added as an afterthought, despite his less-than-admirable SpAtk. Banshee has remarkable speed, PhysAtk and PhysDef, however.
Rocky and Steely differ on only a few points difference in PhysAtk, PhysDef, and Speed. Rocky has better attack and speed due to being evolved later, and Steely has absolutely BEAST Defense from being evolved the second i caught it.

Flipside (Weavile)
Razor Claw
Pressure
Ice Shard
Iron Tail
Slash
Night Slash

Weavile... The classic glass cannon. Flipside is quick and powerful, not to mention fairly versatile, and gets STAB from Night Slash and Ice Shard. Item suggestions for him and Banshee are appreciated. Maybe an Enigma Berry?

Kedavra (Gengar)
Expert Belt
Levitate
Thunderbolt
Shadow Ball
Dark Pulse
Focus Blast

Kedavra is a well-proven partner for Flipside, considering both have respectable speed, and a combined moveset which conquers nearly anything i'll face. It has been walled, though, by a Skarmory and Metagross.

The next Duo is a split decision between Asphyxio and Motley, and Avada and Gandolf

Asphyxio (Typhlosion) - Avada (Togekiss)
Wide Lens - Spell Tag
Blaze - Serene Grace
Blast Burn - Psychic
Flamethrower - Shadow Ball
Focus Blast - Wish
Eruption - Yawn

Asphyxio, before anyone says it, DOES have a lot of fire moves. Blast Burn is normally used when i'm going to die anyways, so it gets a Blaze boost for a normally deadly hit. Eruption is good for a starting hit. Focus Blast is added to for coverage.
Avada (Get it-Avada Kedavra!)is my beloved special tank. Psychic and Shadow Ball reduce resistance to already powerful special hits, while Wish and Yawn allow me to strike with impunity.

Motley (Venusaur) - Gandolf (Blastoise)
Big Root - Muscle Band
Overgrow - Torrent
Petal Dance - Aqua Tail
Leech Seed - Earthquake
Sunny Day - Avalanche
Solarbeam - Facade

Motley, before anyone dares tell me, has only grass moves to attack with. My only counter-argument is that their dang powerful grass moves. Leech Seed + Big Root makes for a, more or less, constant health reserve during Petal Dance and Solarbeam during normal weather. Sunny Day serves to boost Asphyxio's mostly Fire-type Arsenal as well as making Solarbeam a one-turn move.
Gandolf (i think i spelled it wrong... Oh well, name rater...) has great Physical stats. I chose Aqua Tail over Waterfall because i like AT's animation better. Facade makes opponents regret poisoning or paralyzing Gandolf for the base 140 attack that'll come their way. Avalanche takes advantage of high defensive stats to deal a devastating counter-blow. Finally, Earthquake, it's a good move, why not? :)

I just want comments, really, but item suggestions are always welcome :)
 
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Re: TAKE NOTE: All in-game teams go here.

Hi there

I'm currently trying for 100 wins at the battle tower. Well, actually, right now, just as many wins as possible, and hopefully improve over time :)

I got to about 30 wins with Salamence (attack/spec attack), Tyranitar (attack/defence), and Metagross (attack/spec attack). I also have an attack/HP Garchomp.

I am now, of course, realising the benefit of specialising in either attack or special attack (these were my first EV trained pokemon...!). So, after some thought, I put together the following team:

1st) Weavile - I guess she's mainly there because my last team was lacking in the speed department. I wanted to lead with a pokemon that was almost guaranteed to attack first. So I bred one with perfect IVs in speed and an adamant nature, and EV trained her in attack and speed.

Right now, I’m thinking the following moveset:

- Low kick
- Ice punch
- Aerial ace
- Night slash

However – this is the main thing I wanted to query – I am very, very tempted to replace one of those moves with ‘fling,’ and have her hold an iron ball. Of course, this will prove to be a problem with her speed stat. Despite holding the iron ball, I think it will still be decent, and if she gets an attack in first, it’s almost guaranteed to knock out the first foe in one go, what with the superb power and STAB it gets – leaving her speed high for the rest of the match. If I guessed she might be out sped (up against a renowned fast pokemon), I would probably switch in someone else. However, if I got it wrong, I could quite likely lose her in one attack (what with her below average defences and many weaknesses). As much as I’m prepared for Weavile to faint at some stage in the match, it wouldn’t be looking good if I had 1 pokemon down and the opponent having 3 with full health.

If I should use fling, which of the above attacks should it replace? If not, what should she hold instead? I was thinking focus sash, perhaps? Any other recommendations for her moveset?

2nd) Latios – my speedy special attacker with a modest nature. I’m fairly content with his moveset:

Thunder
Surf
Psychic
Dragon pulse

But if you have any advice I’d like to hear it… I’m not sure what he should hold (possibly expert belt?) – so some advice there would be grand, too.

3rd) Regigigas – The opposite of a speedy attacker (though it has a jolly nature)… EV trained in attack/defence, hopefully will take hits until its ‘ability’ wears off, and at least do some damage in the meantime.

Moveset:

Substitute
Focus punch
Giga impact
Earthquake

Substitute hadn’t occurred to me until recently, but it seems it would be invaluable to stall opponents until its slow start wears off (also allow for focus punch to work and perhaps aid the recovery turn after giga impact). Earthquake is there mainly because it’s an awesome move and would ensure my team, overall, has an effective move against all pure types.

I have no idea what Regigigas should hold (I would probably just give it a lum berry because they’re so damn useful, but for no other Regigigas-focused reason) – any recommendations with its moves?

This is completely provisional, of course – if you think one of these should be dropped in favour of something better, let me know (if it’s one of the pokemon I’ve already trained, even better!).

Thanks for reading…!
 
Re: TAKE NOTE: All in-game teams go here.

I'd have Weavile have the moves Fake Out, Night Slash, Ice Punch, and Swords Dance. Max out EVs for Speed and Attack. The sash is fine. For Latios, give it Soul Dew, with the moves Draco Meteor, Ice Beam, Thunderbolt, and Calm Mind. Scrap Regigigas. He blows, to be blunt, and so does Giga Impact. He'd also make 2/3 of your team weak to fighting. And even if you keep one of the other two, your team is still weak to bugs. But both Latios and Weavile are great, so I'll leave it up to you.
 
Re: TAKE NOTE: All in-game teams go here.

Ok, I have started considering what my Battle Frontier Team is going to be. I have the following as a starting point, a base to work with. I don't know EVs, and IVs, and I am probably not going to breed for natures, but items, moves, abilities, and pokemon are all fair game for criticism.

Smeargle (Own Tempo)
Item: Focus Sash/Leftovers
Moves: Ingrain, Baton Pass, Dragon Dance, Spore

Metagross (Clear Body)
Item: Life Orb/Expert Belt
Moves: Iron Head, Zen Headbut, Earthquake, Fire/Thunder/Ice Punch

Phione (Hydration)
Item: Damp Rock
Moves: Rain Dance, Rest, Surf, Toxic/Grass Knot

Smeargle is my starter, using Spore on its first turn to buy a few turns to get set up. Uses Ingrain, followed by boosting with Dragon Dance, with Spore as necessary. After a few boosts, it should be plenty fast. If using a Focus Sash, Smeargle should be fast enough to Baton Pass out after if activates, should that be necessary. Otherwise, pick an appropriate boost level, and Baton Pass out to Metagross, the sweeper. Metagross should at this point be able to outspeed the opposition, and have the power necessary to take it down. It's attacks have reasonably good type coverage, so it shouldn't have much trouble doing damage. Ingrain gives it survivability, and keeps it from being switched out. Phione is my back-up, using Rain Dance, Hydration, and Rest to fully heal-up, and then wake up. Surf gives me a good STAB move, that is further boosted by Rain Dance. The other move is flexible, and can be used to provide better type coverage (Grass Knot), or being able to wear down enemies (Toxic).

Thoughts, suggestions? This is my first attempt at an optimized team, so please bear that in mind.
 
Re: TAKE NOTE: All in-game teams go here.

Feraligatr--Adamant
Strength (gets rid of another TM, and is actually a pretty decent move).
Waterfall
Ice Punch
Swords Dance
Great water type that can inflict major damage...pretty self explanatory


Togekiss
Aura Sphere
Air Slash
Nasty Plot
Shadow Ball
I got Hustle :(. Still, Air Slash and Aura Sphere can inflict major damage, and Shadow Ball to laugh at Ghost types. My plan here is to breed my Hustle one with a ditto, then hatch a female, then breed again by trading in a Nasty Plot user.

OR, since I have Hustle, I'm considering Noctowl with Hypnosis/Light Screen/Reflect, Psychic, Air Slash, and Psycho Shift.

Flygon
Fire Blast
Earthquake
Dragon Claw
Fly (for competitive battling I might use Roost, but it's unnecessary in-game)


Courtesy of RE-Hiro, I now have a shiny awesome Flygon that I will be using in-game. This thing will rip past pretty much anything.


Arcanine
Thunder Fang
ExtremeSpeed
Flare Blitz
Toxic/Iron Head

I can trade with my Platinum, so stuff like TMs or relearning moves aren't problems.


Heracross@Flame Orb
Close Combat
Megahorn
Night Slash
Facade

OR maybe Lucario if I manage to get one that I can EV on my Platinum then trade over.

Lucario
Agility
Ice Punch
Crunch
Close Combat



What do you guys think?

Lastly, I have the most epic pokemon of all...Bibarel.
Or maybe a Lapras, with Surf, Thunderbolt, Sing or Perish Song, and Ice Beam. I just love this pokemon, but there is one nice thing. With this, I have Strength, Waterfall, Surf, and Fly. Whirlpool and Cut are rarely needed, Rock Smash and Rock Climb I can swap someone in.

I also have a Snorlax I'm gonna EV then trade over to raise.

Anyhow, I've made a slight update. Can anyone give me a last piece of advice so I don't go around getting my pokemon handed back to me on a grill?
EDITED
 
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Re: TAKE NOTE: All in-game teams go here.

What, nobody wants to give me suggestions? Really? Is it that bad or something, or is there an important element that I'm missing? What?
 
Re: TAKE NOTE: All in-game teams go here.

i dunno, really, but nobody replied about mine, either, and mine was up at least a day 'fore yours
 
Re: TAKE NOTE: All in-game teams go here.

Ok, I'll help you.

Maelstrom, I don't know much about doubles but what I can tell you is that you need a theme. Like rain dance, or Trick Room or something like that. It just doesn't seem that your team has an actual strategy or goal to it besides hoping for the best whole sweeping.

Ekluag, your team looks nice except I question the worth of Phione. Try to use a Water that would benefit from Smeargle's Baton Passing, like perhaps Swampert.
 
Re: TAKE NOTE: All in-game teams go here.

Lol, posts piling up in front of mine. Anyhow, since this is for in-game, I think I should ask the question here. If this is the wrong spot I'll ask it in Simple Questions, but...anyhow, if I got a Hustle Togekiss (curse those dice rolls), should I use it or breed it with ditto for Serene Grace or use Noctowl?

EDIT: I might keep Hustle after all, but should I use Machamp (love Dynicamic Punch spamming, or Heracross).
 
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Re: TAKE NOTE: All in-game teams go here.

I'm briefing through and saw someone say use Soul Dew in the Battle Frontier. Don't, it doesn't do anything in the Frontier, for whatever reason. If you want to beef out Latios on the defensive side, first off use Latias as it's bulkier, and secondly, use Leftovers. I'm using a Dragon Dance Latios (which is only a Latios because it needs Dragon Dance); Jolly, 252 HP/116 Atk/140 Speed that uses Substitute, Dragon Dance, Dragon Claw, and Earthquake. It's real easy t set up and can sweep teams like crazy.
 
Re: TAKE NOTE: All in-game teams go here.

I'd have Weavile have the moves Fake Out, Night Slash, Ice Punch, and Swords Dance. Max out EVs for Speed and Attack. The sash is fine. For Latios, give it Soul Dew, with the moves Draco Meteor, Ice Beam, Thunderbolt, and Calm Mind. Scrap Regigigas. He blows, to be blunt, and so does Giga Impact. He'd also make 2/3 of your team weak to fighting. And even if you keep one of the other two, your team is still weak to bugs. But both Latios and Weavile are great, so I'll leave it up to you.

Thanks for this advice :) Decided to ditch Weavile and keep Latios, and drop Regigigas altogether. I'm trying Latios, Heatran and a TrickScarf Bronzong (with levitate), so they all cover one another's weaknesses.

Unfortunately, as VanillaThunderbolt pointed out, Soul Dew doesn't work in the battle tower... a shame, it would make things so much easier!
 
Re: TAKE NOTE: All in-game teams go here.

Lol, posts piling up in front of mine. Anyhow, since this is for in-game, I think I should ask the question here. If this is the wrong spot I'll ask it in Simple Questions, but...anyhow, if I got a Hustle Togekiss (curse those dice rolls), should I use it or breed it with ditto for Serene Grace or use Noctowl?

EDIT: I might keep Hustle after all, but should I use Machamp (love Dynicamic Punch spamming, or Heracross).

Ah, since this is in-game, Hustle is "okay" but very annoying. Personally, I would ditch the Togekiss (Noctowl seems better than a Hustle Togekiss, especially with Hypnosis) or rebreed for Serene Grace. Hustle's 80% accuracy really hurts and can make Togekiss's attacks miss at the worst times.

edit: oh, I'd go with Heracross due to having access pretty early in the game. With Machop, you have to trade with people. Also, it lacks a second STAB and lacks Speed, all of which makes Heracross really good in-game.
 
Re: TAKE NOTE: All in-game teams go here.

Ah, since this is in-game, Hustle is "okay" but very annoying. Personally, I would ditch the Togekiss (Noctowl seems better than a Hustle Togekiss, especially with Hypnosis) or rebreed for Serene Grace. Hustle's 80% accuracy really hurts and can make Togekiss's attacks miss at the worst times.

edit: oh, I'd go with Heracross due to having access pretty early in the game. With Machop, you have to trade with people. Also, it lacks a second STAB and lacks Speed, all of which makes Heracross really good in-game.

Thanks for the advice!
I know, Hustle's really annoying. One thing I'm not sure of is whether it only decreases physical accuracy or also special. That might make a difference. Now, though, I don't think I'll rebreed, mostly because of the simple fact that I hate happiness.
The thing about Machop, I'm already at Eucreatic (I know I spelled it wrong), so I can just head into Mt. Mortar and get a Tyrogue or a Machop there. It shouldn't be a problem, so if you only compared them in terms of how good they are in-game, which would you choose?

EDIT

Oh, and Houndoom or Arcanine? Ampharos or Jolteon?
 
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Re: TAKE NOTE: All in-game teams go here.

Thanks for the advice!
I know, Hustle's really annoying. One thing I'm not sure of is whether it only decreases physical accuracy or also special. That might make a difference. Now, though, I don't think I'll rebreed, mostly because of the simple fact that I hate happiness.
The thing about Machop, I'm already at Eucreatic (I know I spelled it wrong), so I can just head into Mt. Mortar and get a Tyrogue or a Machop there. It shouldn't be a problem, so if you only compared them in terms of how good they are in-game, which would you choose?

EDIT

Oh, and Houndoom or Arcanine? Ampharos or Jolteon?

Yeah, then give Noctowl a shot.
edit: Hustle decreases all accuracies, even support moves.

I would still rate Heracross as the better of the three in-game. It has static base 125 Attack, good defenses, and Horn Attack/Aerial Ace/Brick Break to destroy most of the beginning-mid game. No "harsh" evolution method is required as well. Machop has to rely on TMs to get some serious coverage going on, as it only learns Fighting-type attacks. Being slow is also not fun, but at least it has some bulk. Tyrogue... I don't think I'd even bother using it. You have to be really careful if you want it to evolve into whichever Hitmon you want it to evolve, which is a bit time-consuming. So overall, get Heracross, but if you just plain hate Headbutting trees, then you only really have Machop to use.

Houndoom/Arcanine? I don't remember where Houndours appear (are they are the Safari Zone)? I would prefer getting the earlier Growlithe though Houndour would probably be better because of its Dark typing. Both are great Pokemon to use though so up to you!

For Amphy/Jolt, again, both are cool choices, but Amphy is more advantageous. Amphy, though slow, at least has Thunder Wave to make up for its low Speed, which lets its bulk and higher SpA kick in better. It also gets Signal Beam, which helps a lot against the Grass-types that Jolteon will have problems against. Jolteon is definitely a classic speedy Electric-type, but without TMs and a good Hidden Power typing, it's going on a loss because it also only learns physical moves off base 65 Attack until level 71, Thunder. I would pick Amphy.
 
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