deuce
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- Joined
- Sep 4, 2009
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Re: TAKE NOTE: All in-game teams go here.
i put some ideas on 2 pokes, i havent messed around with any of the others you have
Here's my in-game White team. needing a little help deciding where to steer some of their moves for round 2 E4. i plan to level then all up to about 80 btw. :banana: Please pardon me if i do this uberly wrong D:>
Attack Sweeper
Krookodile
Item: expert belt
Nature: Relaxed
Ability: Moxie
Characteristic: Thoroughly Cunning
Moves:
~ Outrage
~ Earthquake
~ Crunch
~ stone edge
i was thinking maybe Smack Down, Low Sweep, Aerial Ace or Facade ..mayyybe Attract (this poke is female) in place of Shadow Claw since having both Crunch and Shadow Claw is a bit redundant. I generally like the rest of its moves as is. Moxie helps it sweep and Outrage gain power when locked in. Dragon Fang is to help get the most out of Outrage since i'll be confused when it's over.
Mix Speedy Wall
Serperior
Item: light clay
Nature: Lax
Ability: Overgrow
Characteristic: Often Scatters Things
Moves:
~ relect
~ Leaf Blade
~ Giga Drain/leech seed
~ light screen
This is my 1st time training up a grass type, so i was a little blind on this thing. I have almost no coverage on him, and was pretty much guessing on what to put on him. Leaf Blade for STAB Atk., Giga Drain to recover health from his many weaknesses though it makes its ability moot, and i could only figure to put wring out and growth for a strong neutral 1st turn attack, and random stat boost for his mediocre atk/sp.atk. Even though i rarely last long enough to do any stat boosting. this guy needs MAJOR help, though i'd like to keep his 2 grass moves as i can't see him lasting w/o them. Miracle Seed to boost Leaf Blade, and Big Root to boost Giga Drain's absorption.
Special Sweeper
Zoroark
Item: Charcoal or Black Glasses
Nature: Quirky
Ability: Illusion
Characteristic: Capable of Taking Hits
Moves:
~ Foul Play
~ Flamethrower
~ Night Daze
~ Nasty Plot
Foul Play for those unlucky times i'm stuck against a strong normal or fighting type. Flamethrower to by chance burn and do damage to bug types, night daze as a strong STAB atk., and nasty plot to boost his sp. atk. though its rare i get to use it. looking to maybe have this moveset made to fit for better type coverage. Charcoal to help Flamethrower, and Black Glasses to help boost stab dark moves (though i'm not sure if it helps Foul Play as FP is opponent reliant).
Annoying Special Sweeper
Chandelure
Item: Spell Tag or Wide Lens
Nature: Hasty
Ability: Flash Fire
Characteristic: Somewhat Vain
Moves:
~ Inferno
~ Flamethrower
~ Hex
~ Toxic
Inferno while having bad accuracy, has its moments when holding a Wide Lens. Flamethrower for a reliable STAB attacking move, and Toxic to annoy/double the power of STAB Hex. Spell Tag to boost Hex's power, and sometimes Wide Lens to help Inferno.
Special Sweeper
Swoobat
Item: Rocky Helmet
Nature: Gentle
Ability: Unaware
Characteristic: Highly Curious
Moves:
~ Future Sight
~ Psychic
~ Air Slash
~ Charge Beam
Future Sight is here for when i know Swoobat will go down in one hit but i need the big hit to help out the next pokemon i'm switching in. Psychic and Air Slash as reliable STAB moves, and Charge Beam to raise sp.atk. and hit water and flying types. Put a Rocky Helmet on her so that when she's taken a hit or KO'd she'd have done a bit of damage and nullified Sturdy ability.
Wall
Carracosta
Item: Quick Claw
Nature: Brave
Ability: Solid Rock
Characteristic: Proud of its Power
Moves:
~ Waterfall
~ Crunch
~ Rock Slide
~ Curse
Quick Claw is a must. Waterfall replaced Aqua Jet for power over priority since it seems it can take a hit (thanks to Solid Rock). Crunch for a strong physical atk. move for when Chandelure is in trouble and Zoroark/Krookodile is down, Rock Slide as a STAB move, and Curse to up power though lowers speed (worked better when Aqua Jet was in this moveset).
i put some ideas on 2 pokes, i havent messed around with any of the others you have