sorry if i swore at you i was just having a very bad day that time okI'd say open world is too much to expect for their first Switch game.
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sorry if i swore at you i was just having a very bad day that time okI'd say open world is too much to expect for their first Switch game.
I think Switch may break the 1-remake-per-system pattern, since GameFreak usually ensures that every region is playable on a console through Backwards Compatiblity/VC/Remakes. Since Switch dosen't have BC, it might be a bit wonky to 'sustain' the tradition this time. (But seeing it, I don't think Kalos and Alola will be playable (since they're relatively new) )
And I don't see straight up rereleases happening for the 'older games' like BW. The VC for the older games was such an affair so imo a straight up rerelease isn't possible.
Speaking about Pokemon Switch version and its possibilities, might they create an open world pokemon game? Or at least a game with a huge region to explore. From what they're talking about it kinda seems that way.
You just made me think of something... there are rumors that the switch will have GameCube VC games, and just like the old GB games being on 3DS VC, I could see them putting Colosseum and XD on the switch VC, with connectivity to whatever new version of Pokémon bank they have.I believe this could be possible. As of now we don't know how true virtual console will be implemented on the Switch. That is to say we don't know which system's they will include and how will the "gimmicks" be implemented. Previously the Virtual Console used games from S/NES, Nintendo 64, Game Boy (Advance), and Nintendo DS. They used the Wii U touch screen for DS touch controls which means they could include this for the Switch and potentially expand that to 3DS, however unlike the Wii U which had a separate pad with touch controls its all integrated. It may be difficult to implement DS games or they need to be handheld only. Since the Switch isn't backwards compatible (but does also have a form of motion controls) they could expand the VC to include GameCube or Wii.
Simply put we don't know. I hope that due to the system disconnect that they do implement a fuller VC collection, and that they can find an efficient way to workout the DS system. If not then it makes sense for GF to bring Gen IV and Gen V remakes to the Switch and later systems imo.
I don't think they will (due to the amount of work) and I don't think it fits a Pokemon game. I feel like an open world necessitates certain game aspects that don't fit the mainline Pokemon games. In specific, usually when people ask for open world Pokemon they want "All regions in one game", "Breath of the Wild type game play where you can climb mountains", and/or "being able to see all the Pokemon in the overworld where you can hunt them battle ARPG style and through pokeballs at them." While some of that sounds nice and would probably make an awesome spinoff I don't think it fits the mainline. That being said, I definitely think they should incorporate elements (larger areas to explore, more player freedom, nonlinearity/no artificial barriers like invisible walls or thirsty guards). I would like to see more overworld pokemon, but not all of them as by Gen VIII we will be nearing 900 undoubtable.
Yeah that'll probably happen. Larger areas to explore and more freedom and choice based storylines might be added into the main series.I don't think they will (due to the amount of work) and I don't think it fits a Pokemon game. I feel like an open world necessitates certain game aspects that don't fit the mainline Pokemon games. In specific, usually when people ask for open world Pokemon they want "All regions in one game", "Breath of the Wild type game play where you can climb mountains", and/or "being able to see all the Pokemon in the overworld where you can hunt them battle ARPG style and through pokeballs at them." While some of that sounds nice and would probably make an awesome spinoff I don't think it fits the mainline. That being said, I definitely think they should incorporate elements (larger areas to explore, more player freedom, nonlinearity/no artificial barriers like invisible walls or thirsty guards). I would like to see more overworld pokemon, but not all of them as by Gen VIII we will be nearing 900 undoubtable.
I really hope this is what they do. I feel like if they go back to gen 1 especially there is so much they can expand on and do to make the story better and to create a more non-linear and unique story for every player. A basic example would obviously be adding all the cities that are seen or mentioned in the anime but were not put in gen 1 games. A great post game side quest would be the orange islands as well. I feel like there is so much that game freak can do to expand on and make the Kanto region games better.I definitely think they should incorporate elements (larger areas to explore, more player freedom, nonlinearity/no artificial barriers like invisible walls or thirsty guards).
I don't think they will (due to the amount of work) and I don't think it fits a Pokemon game. I feel like an open world necessitates certain game aspects that don't fit the mainline Pokemon games. In specific, usually when people ask for open world Pokemon they want "All regions in one game", "Breath of the Wild type game play where you can climb mountains", and/or "being able to see all the Pokemon in the overworld where you can hunt them battle ARPG style and through pokeballs at them." While some of that sounds nice and would probably make an awesome spinoff I don't think it fits the mainline. That being said, I definitely think they should incorporate elements (larger areas to explore, more player freedom, nonlinearity/no artificial barriers like invisible walls or thirsty guards). I would like to see more overworld pokemon, but not all of them as by Gen VIII we will be nearing 900 undoubtable.
Anyone else still curious on just how the single screen will work for Gen 8? By the time the gen launches, we would be nearing 12 maybe even 13 years with the DS setup, which means it has been around longer then the GB(A) setup. I am curious as to how that will work in the battles mostly, overworld and Poketool functions can be speculated at another point of time. Basically, how will they present the menus while still keeping screen clutter at a minimal, and will they perhaps instead opt for memorizing button shortcuts for drop down menus, or perhaps go for something more dynamic? Like if you press L1 or L2 it focuses on the trainer, with L1 being the bag while L2 would be for running, while R1 and R2 would be for attacks and switching respectively. This then requires only a text box and menus for the Attacks or bag to pop up, perhaps having the team menu being a list that scrolls out above the HP with options for summary or switching. Its interesting either way, single screen can get needlessly complicates with clutter if they don't try to modernize the battles.
thats exactly what i was suggestingI don't think they'll two remake in the same generation, it has to be like the concept the fans be predicting on.
Gen 3: FRLG in 2004 on GB.
Gen 4: HGSS in 2009 on DS.
Gen 6: ORAS in 2014 on 3DS.
Gen 8: DP Remake, possibly in 2019 or 2020 on Switch.
Gen 9 or Gen 10 a possible Gen V remake on a new system likely to happen.
Unless you're suggesting they'll putting Sinnoh and Unova remake together, (Which I know that won't happen) let's call it Black Diamond and White Pearl
I don't think they'll two remake in the same generation, it has to be like the concept the fans be predicting on.
Gen 3: FRLG in 2004 on GB.
Gen 4: HGSS in 2009 on DS.
Gen 6: ORAS in 2014 on 3DS.
Gen 8: DP Remake, possibly in 2019 or 2020 on Switch.
Gen 9 or Gen 10 a possible Gen V remake on a new system likely to happen.
Unless you're suggesting they'll putting Sinnoh and Unova remake together, (Which I know that won't happen) let's call it Black Diamond and White Pearl
I recently thought of something. that I think would be really neat to implement in Pokémon Switch. Lately, all of the plots have centered around an evil team trying to rule/change the world using some legendary Pokémon. However, while I doubt this would happen, what if the legendary mascot to wasn't the goal of the evil team this time around, but rather some mystical artifact that is said to strengthen Pokémon? What they ere treasure hunters that want to sell ancient and/or powerful relics on the black market?
As for the box legendary, I'd like Game Freak to do one of the following: either relegate the box legendary to a side-quest separate from the main story like in GSC/HGSS (which probably won't happen) OR have the legendary be an obstacle to keep the evil team from getting what they want. Either of those things would be a nice change from "save the mascot(s) from [insert evil team here]" but I doubt Game Freak's gonna give up that formula anytime soon. What do you guys think about this idea?
In my best case scenario, the legendary wouldn't be part of the plot. However, I doubt Game Freak is gonna given that up anytime soon, so the least they could do is not have the legendary be the main goal of the evil team. It would be even better if you weren't forced to capture it though, just tell it something's up, have it deal with the bad guys, and then you've earned the right to catch it on your own time instead of it being plot-based.To be honest, I've never liked the trend of forcing you to capture the mascot legendary, or even battle it for that matter. RSE may have had a save-the-legendary plot, but the actual capture of said legendary was purely optional. I'd say it was even worse in HGSS, where you're still forced to capture the legendary despite it being completely unrelated to the plot. I like the idea of the evil team seeking an artifact, but not so much of having to work alongside the game's legendary to stop them. It's been overdone. It's cliche. It's no longer special.
I recently thought of something. that I think would be really neat to implement in Pokémon Switch. Lately, all of the plots have centered around an evil team trying to rule/change the world using some legendary Pokémon. However, while I doubt this would happen, what if the legendary mascot to wasn't the goal of the evil team this time around, but rather some mystical artifact that is said to strengthen Pokémon? What they ere treasure hunters that want to sell ancient and/or powerful relics on the black market?
As for the box legendary, I'd like Game Freak to do one of the following: either relegate the box legendary to a side-quest separate from the main story like in GSC/HGSS (which probably won't happen) OR have the legendary be an obstacle to keep the evil team from getting what they want. Either of those things would be a nice change from "save the mascot(s) from [insert evil team here]" but I doubt Game Freak's gonna give up that formula anytime soon. What do you guys think about this idea?