Stratelier
Well-Known Member
- Joined
- Oct 9, 2012
- Messages
- 4,644
- Reaction score
- 1,000
Personally, I think the slow rendering on the 3DS games was due to high-polygon 3D models. I understand this is something of a necessity when you want to cel-shade curved surfaces properly, but there are many other games that did similar art styles in full 3D no lag.While it’s true that the reason for SM lag was pushing the ds limits I rather them not risk it on the switch.