DoctorWhy
Long Lost Member
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I dunno. Go had a massive explosion without that, and just from the prospect of real life Pokemon. Otherwise, I have one question to ask: Did FR/LG bring back the craze? As far as I remember, it didn't. Did HG/SS? I think we saw larger numbers, but not an explosion.
FRLG was totally different though. It's hardly comparable.
1.
-The GBA was still a handheld console that primarily and largely appealed to children.
-The Switch is a hybrid console whose biggest demographic is young adults/adults, roughly in the 18-34 age range.
2.
-For FRLG, the kids that owned GBAs were likely one of two things: younger children that are new to Pokemon or older children that have stopped playing Pokemon
-The Switch Pokemon has multiple advantages: a) The Switch player base is larger and older, b) The multi-million Pokemon GO craze has revitalized Pokemon among older gamers as well as the casual sphere, c) videogames in general are becoming more popular, in general, all the time
3.
-FRLG was a remake released in a time when gaming, especially with handheld gaming being mostly geared towards kids (especially through the casual lens), and when gaming was less widespread, less technologically advanced.
-Pokemon Switch, if a Kanto game, would likely be a sequel or massive overhaul, released in a time where gaming is becoming a more and more popular form of entertainment.
4.
-FRLG released only 8 years after RG, and only 6 years after RB
-Pokemon Switch would be releasing 14 years after FRLG (but FRLG are not the game that likely matters for older gamers, who likely didn't play them since they came out so soon after the originals, and they would've been in that awkward age group where many "grow out" of Pokemon), 22 years after RG, and 20 years after RB.
-ORAS, for comparison, came out 12 years after RS. It's been 14 years since FRLG, the last Kanto game. FRLG is next in line, if we wanna talk about age - not to mention console. DP are still more relevant and more widely playable (i.e. they don't need a remake yet) than FRLG.
4. Look at the Switch userbase. Look at Pokemon's and the Switch's demographics as a whole. Many people (not saying you in particular - this entire post is a response to several comments I've seen here) here have been speaking through the BMGf bubble. We, for the most part, are superfans. And not to put us on any kind of high horse, but we're gonna end up having stronger opinions and higher standards for what kind of Pokemon game we want to see. We've also seen the obvious Kanto pandering for years, and most of us would prefer something new again. But if you look outside of our community and fandom, no Switch Pokemon game would be more successful than a Kanto (+Johto?) revisit. Millions of people who were only fans in the late 90s came back because of Pokemon GO - the same people who bought RGBY in droves and made it such a cultural phenomenon then. Many of these people played Gen I, and maaaybe Gen II, and haven't seen/played anything since. These millions of people, coincidentally, are of the same age group as the Switch's biggest userbase demographic. Plus, whatever Pokemon Switch was likely in early development stages in 2016. You know what else happened in 2016, the same time that Gamefreak would have been deciding what game to make for Pokemon Switch? The GO craze. They watched millions of people flock to Pokemon GO and its original 151, more people than Pokemon has attracted in any generation since Gen I.
We could be getting Gen 8, sure. But I see a slightly higher likelihood of a Kanto revisit - or, at the very least, that a Kanto revisit would be just as successful, if not more.
3D Kanto is exciting, but it'll definitely sell less than a new generation. From a pure sales perspective, new region is much more profitable.
You don't know this. None of us do. Personally, I'm inclined to believe the opposite. Hell, I'd prefer a new region, but I also can't deny that Kanto would probably sell better, given the Switch and its userbase.
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