- Joined
- Jan 2, 2010
- Messages
- 7,281
- Reaction score
- 3,149
Because I do not easily learn. And with the recent Herbert patch, the early gameplay may be shaken up a bit.
I find Stellaris is always at its most fun when there's a story to be had from the game. I think the problems that arise are usually when I don't have an idea of where I want the story to go while playing. So, I'm going to have another go at this, with a couple of changes. First is that I'm playing with a few mods and without Ironman Mode, just so there's less chance of it fizzling through bad luck. The second is that I'll be playing sparingly - I hope this will keep up my motivation, and prevent me from losing perspective by playing in marathon sessions.
Rules this time round:
I'm also playing with a few visual mods (Not worth listing here), but also the Known Precursor mod, for storytelling purposes. Just to see what will happen, I've set all Precusors to be present in this game. I don't expect to actually uncover all of them, but maybe it'll lead to a constant thread of discovery past the usual point where it drops off, at about 30 years into the game.
First principles! I will be playing as the human Commonwealth of Earth. The human race, reaching for the stars, is convinced of its own superiority and sense of manifest destiny.
In-game, the Commonwealth is a Citizen Republic: a Democracy with the Parliamentary System and Citizen Service civics, and Xenophone, Militarist, and Spiritualist as ethics.
I find Stellaris is always at its most fun when there's a story to be had from the game. I think the problems that arise are usually when I don't have an idea of where I want the story to go while playing. So, I'm going to have another go at this, with a couple of changes. First is that I'm playing with a few mods and without Ironman Mode, just so there's less chance of it fizzling through bad luck. The second is that I'll be playing sparingly - I hope this will keep up my motivation, and prevent me from losing perspective by playing in marathon sessions.
Rules this time round:
- All game decisions have to be made with roleplay in mind - the point is to build a story with the game.
- Maximum of 1 hour game play in any one day.
- No cheating through saves allowed.
I'm also playing with a few visual mods (Not worth listing here), but also the Known Precursor mod, for storytelling purposes. Just to see what will happen, I've set all Precusors to be present in this game. I don't expect to actually uncover all of them, but maybe it'll lead to a constant thread of discovery past the usual point where it drops off, at about 30 years into the game.
First principles! I will be playing as the human Commonwealth of Earth. The human race, reaching for the stars, is convinced of its own superiority and sense of manifest destiny.
In-game, the Commonwealth is a Citizen Republic: a Democracy with the Parliamentary System and Citizen Service civics, and Xenophone, Militarist, and Spiritualist as ethics.