Snowy
When I shine, Darkness fades.
- Joined
- Oct 16, 2013
- Messages
- 11,471
- Reaction score
- 3,864
- Staff
- #81
Announcement:
Due to some feedback we've received, we're making a slight change to the responsibilities of the Moderator on Duty. In addition to overseeing the game and being the primary responder to all in-game incidents, the MoD will also now be acting as a back-up host. In the event that the host, and co-host if applicable, is unavailable to update the thread in a timely manner, the MoD will have the power to do so. This will allow games to continue running smoothly and thus not cause delays to the queue or inconvenience the players.
However, on the flip side, this means that the MoD needs to be a completely informed observer for the game, so that he can post accurate results for phase changes, should that become necessary.
We hope that this will be a rarely used power, but we do feel that it is necessary in order to maintain an efficient, and timely, update schedule in the event of extenuating circumstances.
This is supposed to be a backup host system, but what about games where the MoD is already a host or is the sole host? Obviously is a backup host system but if something happens that causes both host and cohost in this situation, there would be no backup host...
Am I making any sense?
Basically, in this situation if the moderator is either sole host or cohost, a third person - preferably member of staff - should be designated as backup host. They would simply function as an informed observer for most of the game but would have the power to act if they notice too long as passed without an update from the hosts.
I hope I'm making sense...
So this has been somewhat discussed in the TWR Discord chat and now it's going to the table.
As discussed by @Hellcrow and @HumanDawn, there is a huge backlog of games that are ready in the queue. However, the wait to get the game out of the queue and ready for playing could take months. And on top of that, short games may have to wait months. I think perhaps we should create a tiered queue system for games for TWR.
I'm thinking amongst the lines like this:
Quick/Small Game System
Mafia games that have 24 hour phases and/or with less 24 hour phases
Normal Games/u]
Mafia games that don't fit the above definition
Non-Mafia based games
Self-explanatory
Hopefully this will loosen up the queue a little bit and increase the diversity of Mafia games that are happening in TWR. The number of types of games can be based on the activity of this section.
Thoughts on this idea?
I like this idea. Smaller, faster games - such as Stab in the dark, and the many similar games that go through - should be under different queue mechanics. These games usually only last a few days and would be completed rather quickly.
I also like the idea of a system to encourage diversity. I'm feeling a little burned out from too many similar games in a row myself... It would be great to have some diversity.