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Things that frustrate you in games?

Poke Dragon

The boundary between opposites.
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When no one in my Salmon Run crew ever tries to get rid of Flyfish, I'm often the only one who usually has to get rid of those because if Flyfish aren't gotten rid of, the battlefield will eventually become the annoying tentamissiles after tentamissiles rain, which I already hate it in the normal online multiplayer of the game.
 

Lone_Garurumon

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When a game forces in things that it clearly wasn't built for.

For example, the systems in Final Fantasy XV were clearly not made for platforming. Makes sense, it's an action RPG. But apparently nobody got this memo when they made the Pitioss Ruins. Pitioss is a masterfully crafted platforming level. The way it loops back in on itself and changes both on its own and in response to your actions, plus the puzzle solving of actually figuring out what to do in the first place are brilliantly done. The only problem is that the game it's in can't do the level justice, because they wren't made for each other. Noctis' clumsy, tough to control jumps, in addition to the fucking roll he makes if he falls from a height makes several of the jumps far worse than they had to be, especially with how the checkpoint system works in certain locations. The uncooperative camera also doesn't do it any favours.
 

Kyriaki

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Needing to press or control certain buttons fast enough. One of the reasons I like Pokemon is because of the turn-based battles.
 

FinalArcadia

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Games that use clicking in one of the analog sticks for anything. The whole L3/R3 "button" is just not convenient and feels horrible to use. It's the only "button" I have to consciously think about using in games. And games that use it to toggle sprinting/running? Get outta here with that.
 

prog rocker

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Games that use clicking in one of the analog sticks for anything. The whole L3/R3 "button" is just not convenient and feels horrible to use. It's the only "button" I have to consciously think about using in games. And games that use it to toggle sprinting/running? Get outta here with that.
Wait, that actually happens? The only games I remember that use the R3/L3 buttons for anything are the Ape Escape games. I didn't know they were used in that way.
 

FinalArcadia

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Wait, that actually happens? The only games I remember that use the R3/L3 buttons for anything are the Ape Escape games. I didn't know they were used in that way.
Fortnite is one of them; I never could get used to it, so I just turned on sprinting by default. Splatoon 2 (maybe the first game too, I can't remember) also uses clicking a stick for activating specials, but at least in that game it isn't something you really do more than 2-3 times a match generally.
 

prog rocker

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Fortnite is one of them; I never could get used to it, so I just turned on sprinting by default. Splatoon 2 (maybe the first game too, I can't remember) also uses clicking a stick for activating specials, but at least in that game it isn't something you really do more than 2-3 times a match generally.
I didn't know they added that to the Wii U and Switch, although I can be excused for the Wii U thing since I only have like... 4 games for it.
 

Tactician Karina

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Anything with timed missions frustrate me, especially if a map of an area is huge and you only have like a minute or two to complete whatever the mission requires.

Puzzles that are super hard just for the sake of it and when the game does offer hints for it, they are usually obscure to find/easy to look over and not realize it's an aid to a puzzle.

I know this one was mentioned by a few other users before me about escort missions being terrible, but the only escort mission I actually disliked heavily was the Alchemist escort in Spyro 2: Ripto's Rage. That NPC is so directionally challenged and pretty much purposefully walks into enemies it's ridiculous, tensed me up every time after all those stupid retries.
 

Poke Dragon

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Here's one, missions that are so unforgiving that make you start all over if you screw up once. This is why I always hate those Mario levels at the very end in the special worlds in recent games, the worst one was Super Mario Galaxy 2's very last mission, I don't remember what it is called exactly, so I'm just going to guess Perfect Run. Basically, get hit once and you restart that mission from the beginning. The worst part of that mission is the part of many Hammer Bros. who keep jumping from platform to platform after throwing their hammers.
 

Skalesgon

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Making the player do everything. Any other character who tries to fight a villain gets defeated or captured. Like in the Legend of Spyro Series.
It would be great playing as the four Guardians in the game. They did not have any victories, except Ignitus beating up some apes.
 
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