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Things that frustrate you in games?

When no one in my Salmon Run crew ever tries to get rid of Flyfish, I'm often the only one who usually has to get rid of those because if Flyfish aren't gotten rid of, the battlefield will eventually become the annoying tentamissiles after tentamissiles rain, which I already hate it in the normal online multiplayer of the game.
 
When a game forces in things that it clearly wasn't built for.

For example, the systems in Final Fantasy XV were clearly not made for platforming. Makes sense, it's an action RPG. But apparently nobody got this memo when they made the Pitioss Ruins. Pitioss is a masterfully crafted platforming level. The way it loops back in on itself and changes both on its own and in response to your actions, plus the puzzle solving of actually figuring out what to do in the first place are brilliantly done. The only problem is that the game it's in can't do the level justice, because they wren't made for each other. Noctis' clumsy, tough to control jumps, in addition to the fucking roll he makes if he falls from a height makes several of the jumps far worse than they had to be, especially with how the checkpoint system works in certain locations. The uncooperative camera also doesn't do it any favours.
 
Games that use clicking in one of the analog sticks for anything. The whole L3/R3 "button" is just not convenient and feels horrible to use. It's the only "button" I have to consciously think about using in games. And games that use it to toggle sprinting/running? Get outta here with that.
 
Games that use clicking in one of the analog sticks for anything. The whole L3/R3 "button" is just not convenient and feels horrible to use. It's the only "button" I have to consciously think about using in games. And games that use it to toggle sprinting/running? Get outta here with that.
Wait, that actually happens? The only games I remember that use the R3/L3 buttons for anything are the Ape Escape games. I didn't know they were used in that way.
 
Wait, that actually happens? The only games I remember that use the R3/L3 buttons for anything are the Ape Escape games. I didn't know they were used in that way.
Fortnite is one of them; I never could get used to it, so I just turned on sprinting by default. Splatoon 2 (maybe the first game too, I can't remember) also uses clicking a stick for activating specials, but at least in that game it isn't something you really do more than 2-3 times a match generally.
 
Fortnite is one of them; I never could get used to it, so I just turned on sprinting by default. Splatoon 2 (maybe the first game too, I can't remember) also uses clicking a stick for activating specials, but at least in that game it isn't something you really do more than 2-3 times a match generally.
I didn't know they added that to the Wii U and Switch, although I can be excused for the Wii U thing since I only have like... 4 games for it.
 
Anything with timed missions frustrate me, especially if a map of an area is huge and you only have like a minute or two to complete whatever the mission requires.

Puzzles that are super hard just for the sake of it and when the game does offer hints for it, they are usually obscure to find/easy to look over and not realize it's an aid to a puzzle.

I know this one was mentioned by a few other users before me about escort missions being terrible, but the only escort mission I actually disliked heavily was the Alchemist escort in Spyro 2: Ripto's Rage. That NPC is so directionally challenged and pretty much purposefully walks into enemies it's ridiculous, tensed me up every time after all those stupid retries.
 
Here's one, missions that are so unforgiving that make you start all over if you screw up once. This is why I always hate those Mario levels at the very end in the special worlds in recent games, the worst one was Super Mario Galaxy 2's very last mission, I don't remember what it is called exactly, so I'm just going to guess Perfect Run. Basically, get hit once and you restart that mission from the beginning. The worst part of that mission is the part of many Hammer Bros. who keep jumping from platform to platform after throwing their hammers.
 
Making the player do everything. Any other character who tries to fight a villain gets defeated or captured. Like in the Legend of Spyro Series.
It would be great playing as the four Guardians in the game. They did not have any victories, except Ignitus beating up some apes.
 
Management simulation games.... and that moment when the difficulty level jumps and you arrive at that point where you have to grind previous levels to earn in-game currency to upgrade tools and stuff or else its impossible to proceed.
 
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Save points. We should be able to save anywhere we want. Save points are so antiquated and make me nervous. I don't play games for too long due to various reasons so I need to put it down for a while. I like to know that I can save so I won't lose my data if a random power outage happens or something. (Or with the Switch, I oftentimes put down a game and the battery will be drained before I come back to it).
 
Save points. We should be able to save anywhere we want. Save points are so antiquated and make me nervous. I don't play games for too long due to various reasons so I need to put it down for a while. I like to know that I can save so I won't lose my data if a random power outage happens or something. (Or with the Switch, I oftentimes put down a game and the battery will be drained before I come back to it).
Well, save points can be useful. Specially since most RPGs have that one "point of no return" area, so it prevents you from screwing yourself at the end of the game. It depends from game to game. Colosseum suffered greatly because you could only save on PCs.
 
Well, save points can be useful. Specially since most RPGs have that one "point of no return" area, so it prevents you from screwing yourself at the end of the game. It depends from game to game. Colosseum suffered greatly because you could only save on PCs.

I'm not sure I understand what you're talking about here. I'm talking about games that only allow you to save at certain points instead of letting you freely save anywhere. It has nothing to do with points of no return, unless the game also doesn't have multiple save files, which is a separate issue.
 
This isn't so much an issue with games themselves as it is an issue with game trailers.

I'm tired of trailers that only show animated reels or still pictures intended to illustrate the game's story or narrative. There's nothing wrong with wanting to advertise a game by its story and these trailers are entertaining enough to watch. But it tells me absolutely nothing about the actual gameplay. How am I supposed to know how a game actually plays when a trailer only highlights the story without showing any gameplay footage? How am I supposed to know I'll even like playing it? I play some games for the story, but I'm not going to enjoy it if I don't happen to like the gameplay.
 
^ To talk about game trailers for a second, I also bust out laughing whenever a game (or movie) trailer has some slow, somber, haunting rendition of an ‘80s pop song (usually it’s an ‘80s pop song). Donnie Darko probably kicked this trend into high gear, just wish it would stop. Was anyone else baffled when that Ubisoft pirate game was announced and they used a haunting, somber cover of “Crazy” by Seal? What?!
 
^ To talk about game trailers for a second, I also bust out laughing whenever a game (or movie) trailer has some slow, somber, haunting rendition of an ‘80s pop song (usually it’s an ‘80s pop song). Donnie Darko probably kicked this trend into high gear, just wish it would stop. Was anyone else baffled when that Ubisoft pirate game was announced and they used a haunting, somber cover of “Crazy” by Seal? What?!
The 90's are not immune either. The crappy Death Note movie had Bitter Sweet Symphony.
 
The 90's are not immune either. The crappy Death Note movie had Bitter Sweet Symphony.

Not even the 2000s are safe, dude. By far the funniest one I’ve seen is when the trailer for Transformers: The Last Knight had a haunting, somber cover of... wait for it... “Do You Realize?” by the Flaming Lips. I was absolutely baffled.
 
Save points. We should be able to save anywhere we want. Save points are so antiquated and make me nervous. I don't play games for too long due to various reasons so I need to put it down for a while. I like to know that I can save so I won't lose my data if a random power outage happens or something. (Or with the Switch, I oftentimes put down a game and the battery will be drained before I come back to it).
I actually prefer save points over free saving. Mainly because I forget about it. If I see save points round the place I'm reminded that saving is a thing I should be doing every now and then, whereas if the game trusts me to remember to save frequently, that trust is greatly misplaced. I'll forget to save at any time that isn't "right when I'm about to stop for this session", so save points make sure I keep doing it so I don't lose progress to a Game Over or something.

Though naturally if a game just autosaves we can skip both sides of this problem entirely.
 
Please note: The thread is from 2 years ago.
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