• If you are finding yourself unable to log in, you should be able to fix the issue by following the following process.
    1. Close all browser tabs with any part of Bulbagarden open.
    2. Delete all Bulbagarden.net cookies (and if possible, any cached site data for Bulbagarden) from your browser.
    3. Close and reopen your browser, open a new tab, and log into the forums on the new tab.
    If you've followed this process and are still having issues, please contact us via the "Contact us" link at the bottom of the forum.

Things that frustrate you in games?

Moderator
Joined
May 27, 2018
Messages
10,086
Reaction score
11,500
(like recent Kirby games, if you miss a collectible its not enough to just go back and get it but you have to finish the level again compared to Crystal Shards where you can just get the shard you missed and then leave)
What you're describing sadly doesn't apply to the enemy cards, mostly because they depend on the end-of-level minigame. So you still have to beat the level for those, and there are more cards than levels...
 
Looking for a way to be whole again.
Joined
Apr 30, 2018
Messages
3,436
Reaction score
5,956
Grinding in RPGs that don't contribute to the stats in any way but are still needed for 100% the game, the Paper Mario sticker and card collecting are the prime examples of this.
 
Last edited:
Well-Known Member
Joined
Mar 22, 2016
Messages
1,808
Reaction score
839
I'd say capturing dozens of Pokemon in FireRed and LeafGreen just to get items was worse. Not sure if RBY and Let's Go Pikachu/Eevee had this requirement as well.
 
Praise Euterpe
Joined
Sep 23, 2013
Messages
1,936
Reaction score
1,984
Grinding in RPGs that don't contribute to the stats in any way but are still needed for 100% the game, the Paper Mario sticker and card collecting is the prime examples of this.
This is honestly the prime reason I couldn't go on with Paper Mario Sticker Star. There was no level up system or anything. You fought enemies, wasted stickers, and your only reward was ...more stickers. That was it.

Field enemy battles in RPGs are, TBH, already a pretty annoying mechanic. When you take away any reason for those field enemy battles, you have a mechanic that is nothing but frustrating. And that's sad because the first two Paper Mario games were so fun.
 
Lovely
Joined
Jul 12, 2011
Messages
14,475
Reaction score
4,147
DPPt. Trying to find that one last trainer who had that one last pokemon for me to view and fill the dex-sightings... and back-tracking to find that trainer in some secluded area that's hard to find. There's the internet for that, sure, but back then the games were pretty slow.
 
Standing Out
Joined
Dec 9, 2015
Messages
9,733
Reaction score
5,781
I'd say capturing dozens of Pokemon in FireRed and LeafGreen just to get items was worse. Not sure if RBY and Let's Go Pikachu/Eevee had this requirement as well.
You think that's bad? Let's Go won't even let you into a specific gym without a certain number of unique species.


Anyway, this is a very specific one, but who knows, it might apply to other things. When you get to the superbosses in the Kingdom Hearts 3 DLC, you're cordoned off to a small room with nothing but the bosses to fight. No way out. Which means that if you find your current level unsuitable for the task of defeating these superbosses, there's no way to level up within the DLC itself. You need to go back to the original file you copied to start the DLC, grind up there, start another DLC save file, play through a few hours of the Re:mind episode, and then hope that your new level is enough to beat these things.
Honestly I'm not even sure why the DLC needs its on unique save file separate from the main game in the first place, but it just makes things unnecessarily annoying.
 
Moderator
Joined
May 27, 2018
Messages
10,086
Reaction score
11,500
You think that's bad? Let's Go won't even let you into a specific gym without a certain number of unique species.


Anyway, this is a very specific one, but who knows, it might apply to other things. When you get to the superbosses in the Kingdom Hearts 3 DLC, you're cordoned off to a small room with nothing but the bosses to fight. No way out. Which means that if you find your current level unsuitable for the task of defeating these superbosses, there's no way to level up within the DLC itself. You need to go back to the original file you copied to start the DLC, grind up there, start another DLC save file, play through a few hours of the Re:mind episode, and then hope that your new level is enough to beat these things.
Honestly I'm not even sure why the DLC needs its on unique save file separate from the main game in the first place, but it just makes things unnecessarily annoying.
...And I thought the arena in the original Birth by Sleep was already a pain.
 
Always helping Fatima
Joined
Sep 14, 2009
Messages
16,135
Reaction score
492
The friend meter in Stardew Valley is my latest one you cannot enter anyone's room without at least 2 hearts earned in the friend meter first
 
Well-Known Member
Joined
Mar 22, 2016
Messages
1,808
Reaction score
839
Having to do something monotonous for a basic task like the yellow pipes in Superstar Saga. You can't just go in the pipe, you have to push both A and B and then push up on the D pad to get out.
 
Looking for a way to be whole again.
Joined
Apr 30, 2018
Messages
3,436
Reaction score
5,956
That one Pokemon that shouldn't even be that hard to find in the wild take forever to spawn. What I mean is that in Sword and Shield, you're able to catch all Eeveelutions at the body of land after the body of water called Lake of Outrage. I found all other Eeveelutions in the wild on that landmass, but for some annoying reason, Umbreon just seem to never spawn there. I seriously don't want to have to raise an Eevee's happiness and wait for night time to evolve it because it would take far too long, I have already done this sort of thing in Ultra Sun and let me tell you, it becomes a chore to do since so many other evolutions have the requirement of high happiness.
 
Well-Known Member
Joined
Mar 22, 2016
Messages
1,808
Reaction score
839
Escort missions. Again, Superstar Saga is a prime example with the part where you have to guide Peach through Teehee Valley.
 
Pokemon Researcher
Joined
Feb 1, 2013
Messages
1,615
Reaction score
3,306
When modern games have clear problems, and developers don't fix them in patches. This varies from actual glitches and things not working right to competitive games where certain things are way too overpowered and even after patches come out, they still don't nerf them.

Games that have poor camera control. It's okay if I don't always get camera control, but when I get it, I want a full range, to see everything around me. Games like Mario Galaxy are super painful for me to play sometimes because the camera controls just aren't fun or comfortable to use.

Fake difficulty in games. Grinding in Pokemon is definitely the worst contender, but video game bosses/enemies that you have to stand around and do nothing while you wait for them to be vulnerable to an attack are very annoying. If there is something you can do to make them vulnerable faster/in general, then I like that. But if I'm standing and doing nothing, that's not fun for me.
 
Joined
Jul 21, 2018
Messages
11,652
Reaction score
7,523
  • Escort Missions: No surprise here, even some of my favorite games has these. Protecting someone with terrible AI or something while getting attacked is not fun, I can protect myself as the player, but to split my focus to keeping both myself alive and a dumb NPC can be stressful especially on harder difficulties. And of course there's the usual problem of the escort not even trying to run away and/or defend themselves.
  • Timed Missions: Anytime a game has a segment where I need to do something in a specific time-limit can be a nightmare for me, that's why unlike normal people who are good at video games I cannot beat the Time Trials in the Crash Bandicoot games to save my life, I am abysmal at them.
  • Get Back Here Bosses: Well chase missions in general I guess, but you get the idea. It's fine if you have a chance to catch up to your objective with no consequence like if you fall behind the egg thieves in Spyro, but if there's a limit between how far the target you're chasing can go before you fail then I have problems. Let me say that I loved the 2005 Ultimate Spider-Man game, but there were too many missions where you had to chase the super villians, I particularly hated that mission where you play as Venom and have to chase Electro. I get PTSD just thinking about it.
 
Last edited:
Looking for a way to be whole again.
Joined
Apr 30, 2018
Messages
3,436
Reaction score
5,956
Squid Partiers, those are the people that I absolutely despise due to their arrogance in doing it in any public lobby. Trust me, they are the same toxic people who ruin games for other people in other shooters or other games in general by not helping the team in any way, shape, or form. Oh, and Squid Partiers always come up with completely invalid excuses, especially for Turf Wars. What's worse is that a large amount of them will even bully players who are just trying to play the game as intended. I'm talking about how Splatoon has those players but I know that people who played other shooters to actually play them agree with me that arrogant players who ruin team games for everyone else are jerks.
 
Last edited:
Always helping Fatima
Joined
Sep 14, 2009
Messages
16,135
Reaction score
492
The Core Crystal summoning in Xenoblade Chronicles 2 you never seem to get a named one cause 98% of the time it's always a common one
 
Totally not a traitor! Heh. ...Right.
Joined
May 5, 2019
Messages
756
Reaction score
296
Dying at early bosses/minibosses.
I've quit several games just because I got a game over at early bosses or enemies.
Not even just multiple times, just once and I'll just tap escape.
 
Looking for a way to be whole again.
Joined
Apr 30, 2018
Messages
3,436
Reaction score
5,956
Awful 3D camera, for anyone who has played Mega Man X7 would know the woes of a game that has a 3D camera but you simply cannot control it separately from the main control stick. Thus, you are forced to move your character in a forced position just to get the camera to turn around. It's just too much of a chore for just a simple request.
 
Top