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Things that frustrate you in games?

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(like recent Kirby games, if you miss a collectible its not enough to just go back and get it but you have to finish the level again compared to Crystal Shards where you can just get the shard you missed and then leave)
What you're describing sadly doesn't apply to the enemy cards, mostly because they depend on the end-of-level minigame. So you still have to beat the level for those, and there are more cards than levels...
 
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Grinding in RPGs that don't contribute to the stats in any way but are still needed for 100% the game, the Paper Mario sticker and card collecting are the prime examples of this.
 
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I'd say capturing dozens of Pokemon in FireRed and LeafGreen just to get items was worse. Not sure if RBY and Let's Go Pikachu/Eevee had this requirement as well.
 
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Grinding in RPGs that don't contribute to the stats in any way but are still needed for 100% the game, the Paper Mario sticker and card collecting is the prime examples of this.
This is honestly the prime reason I couldn't go on with Paper Mario Sticker Star. There was no level up system or anything. You fought enemies, wasted stickers, and your only reward was ...more stickers. That was it.

Field enemy battles in RPGs are, TBH, already a pretty annoying mechanic. When you take away any reason for those field enemy battles, you have a mechanic that is nothing but frustrating. And that's sad because the first two Paper Mario games were so fun.
 
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DPPt. Trying to find that one last trainer who had that one last pokemon for me to view and fill the dex-sightings... and back-tracking to find that trainer in some secluded area that's hard to find. There's the internet for that, sure, but back then the games were pretty slow.
 
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I'd say capturing dozens of Pokemon in FireRed and LeafGreen just to get items was worse. Not sure if RBY and Let's Go Pikachu/Eevee had this requirement as well.
You think that's bad? Let's Go won't even let you into a specific gym without a certain number of unique species.


Anyway, this is a very specific one, but who knows, it might apply to other things. When you get to the superbosses in the Kingdom Hearts 3 DLC, you're cordoned off to a small room with nothing but the bosses to fight. No way out. Which means that if you find your current level unsuitable for the task of defeating these superbosses, there's no way to level up within the DLC itself. You need to go back to the original file you copied to start the DLC, grind up there, start another DLC save file, play through a few hours of the Re:mind episode, and then hope that your new level is enough to beat these things.
Honestly I'm not even sure why the DLC needs its on unique save file separate from the main game in the first place, but it just makes things unnecessarily annoying.
 
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You think that's bad? Let's Go won't even let you into a specific gym without a certain number of unique species.


Anyway, this is a very specific one, but who knows, it might apply to other things. When you get to the superbosses in the Kingdom Hearts 3 DLC, you're cordoned off to a small room with nothing but the bosses to fight. No way out. Which means that if you find your current level unsuitable for the task of defeating these superbosses, there's no way to level up within the DLC itself. You need to go back to the original file you copied to start the DLC, grind up there, start another DLC save file, play through a few hours of the Re:mind episode, and then hope that your new level is enough to beat these things.
Honestly I'm not even sure why the DLC needs its on unique save file separate from the main game in the first place, but it just makes things unnecessarily annoying.
...And I thought the arena in the original Birth by Sleep was already a pain.
 
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The friend meter in Stardew Valley is my latest one you cannot enter anyone's room without at least 2 hearts earned in the friend meter first
 
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Having to do something monotonous for a basic task like the yellow pipes in Superstar Saga. You can't just go in the pipe, you have to push both A and B and then push up on the D pad to get out.
 
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That one Pokemon that shouldn't even be that hard to find in the wild take forever to spawn. What I mean is that in Sword and Shield, you're able to catch all Eeveelutions at the body of land after the body of water called Lake of Outrage. I found all other Eeveelutions in the wild on that landmass, but for some annoying reason, Umbreon just seem to never spawn there. I seriously don't want to have to raise an Eevee's happiness and wait for night time to evolve it because it would take far too long, I have already done this sort of thing in Ultra Sun and let me tell you, it becomes a chore to do since so many other evolutions have the requirement of high happiness.
 
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Escort missions. Again, Superstar Saga is a prime example with the part where you have to guide Peach through Teehee Valley.
 
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The friend meter in Stardew Valley is my latest one you cannot enter anyone's room without at least 2 hearts earned in the friend meter first
This is something that also happens in every Harvest Moon/Story of Seasons since... Harvest Moon 64, I think?
 
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When modern games have clear problems, and developers don't fix them in patches. This varies from actual glitches and things not working right to competitive games where certain things are way too overpowered and even after patches come out, they still don't nerf them.

Games that have poor camera control. It's okay if I don't always get camera control, but when I get it, I want a full range, to see everything around me. Games like Mario Galaxy are super painful for me to play sometimes because the camera controls just aren't fun or comfortable to use.

Fake difficulty in games. Grinding in Pokemon is definitely the worst contender, but video game bosses/enemies that you have to stand around and do nothing while you wait for them to be vulnerable to an attack are very annoying. If there is something you can do to make them vulnerable faster/in general, then I like that. But if I'm standing and doing nothing, that's not fun for me.
 
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  • Escort Missions: No surprise here, even some of my favorite games has these. Protecting someone with terrible AI or something while getting attacked is not fun, I can protect myself as the player, but to split my focus to keeping both myself alive and a dumb NPC can be stressful especially on harder difficulties. And of course there's the usual problem of the escort not even trying to run away and/or defend themselves.
  • Timed Missions: Anytime a game has a segment where I need to do something in a specific time-limit can be a nightmare for me, that's why unlike normal people who are good at video games. Because of this I cannot beat the Time Trials in the Crash Bandicoot games to save my life, I am abysmal at them.
  • Get Back Here Bosses: Well chase missions in general I guess, but you get the idea. It's fine if you have a chance to catch up to your objective with no consequence like if you fall behind the egg thieves in Spyro, but if there's a limit between how far the target you're chasing can go before you fail then I have problems. Let me say that I loved the 2005 Ultimate Spider-Man game, but there were too many missions where you had to chase the super villians, I particularly hated that mission where you play as Venom and have to chase Electro. I get PTSD just thinking about it.
 
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Squid Partiers, those are the people that I absolutely despise due to their arrogance in doing it in any public lobby. Trust me, they are the same toxic people who ruin games for other people in other shooters or other games in general by not helping the team in any way, shape, or form. Oh, and Squid Partiers always come up with completely invalid excuses, especially for Turf Wars. What's worse is that a large amount of them will even bully players who are just trying to play the game as intended. I'm talking about how Splatoon has those players but I know that people who played other shooters to actually play them agree with me that arrogant players who ruin team games for everyone else are jerks.
 
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