- Joined
- Jul 29, 2013
- Messages
- 2,492
- Reaction score
- 1,829
Ridiculous drop rate chances in single player RPGs. I can understand low drop rate chances in MMORPGs, to avoid the market being flooded with OP items and destroy the economy and the game itself, but this is ridiculous in single player RPGs. There's this character in Earthbound that has a specific weapon that only he can equip, but here's the worst part: it can only be dropped by a timed enemy, it's an enemy that disappears after a certain event in the game. To make matters even worse, that item has a 1 out 128 chance of being dropped, that's less than 1% chance of being dropped.
I spent over 3 hours trying to get it, but to no avail. I'm just going to continue the story.
I spent over 3 hours trying to get it, but to no avail. I'm just going to continue the story.