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Things that frustrate you in games?

forgetting to save and then turning the game on again and suprise! it didn’t save the fact that you got past a specific checkpoint and you have to do a boss battle again and you lose twice again.

this happened when i was playing Pokemon: Let’s Go Eevee. i beat the water-type gym, didn’t save, turned off my nintendo switch, turned on the game again a day later and i had to re-beat misty.
 
Trying to get an NPC to somewhere you want. I did this today in Minecraft where I was trying to get a Villager to my base via a minecart, I just needed a librarian whom I can obtain a Mending book through trading so I can have unlimited amounts of the enchantment available.
 
Escort missions where the character you are escorting does not try to help in any way at all.
Even worse imo is when they do actively try to help, but they're just so underpowered that they're just putting themselves into danger by choosing to go fight. Escort missions in PMD spring to mind.
 
When people say something is non canon or not a good game just because they don’t like it.

like it’s the compamy’s game, it’s their canon.
This is especially my problem when somebody talks about Splatoon canon related to the player characters themselves.
 
If you get protesters on Planet Zoo for animal welfare reasons, they tend to take the staff paths even though those are reserved only for Zoo staff. I'm not sure if Frontier did that on purpose or not. Hopefully it's an unintended glitch on their part. I'm pretty good about fixing any animal welfare problems I might have, because it's just something really brief and easy, but still...
 
It depends on the game in question. Something that usually annoys me is when you lose a lot of progress after dying due to being able to save only in certain parts (happened some times in Persona 5 for example). Or having to kill the boss all over again if you die during a raid in Assassin's Creed Odyssey.
 
I've been playing Final Fantasy X, and, like, I don't super mind a high encounter-rate, especially since games that do so are usually balanced around the EXP you gain from that many encounters, but one specific area has just been a massive hallway with not much interesting happening and encounters every 30 seconds and it's kinda obnoxious. Like, it's not even an interestingly shaped hallway like Mushroom Rock Road. It's just a straight fucking line 90% of the time.
 
I've been playing Final Fantasy X, and, like, I don't super mind a high encounter-rate, especially since games that do so are usually balanced around the EXP you gain from that many encounters, but one specific area has just been a massive hallway with not much interesting happening and encounters every 30 seconds and it's kinda obnoxious. Like, it's not even an interestingly shaped hallway like Mushroom Rock Road. It's just a straight fucking line 90% of the time.
You would hate Yang's bonus dungeon in Final Fantasy IV: The After Years, and I wouldn't blame you for that.
 
Save file slots being restricted. I won't even get started on games that only possess one save file (yeah, looking at you Pokemon)

But for example a game like Fire Emblem: Three Houses. There were many different characters to have an ending game sequence with, but when that had first come out there were so few save slots that you couldn't complete the game with every character maxed out and keep those endings.
 
People who stack MPU (Main Power Up) on their gear in Splatoon 2.
 
Escort missions where the character you are escorting does not try to help in any way at all.

Throw in a time limit for good measures. I can stomach escort missions to a degree, but when a time limit is also part of the mix then the rage and panic will flow.

Moving on, one thing I totally hate are the combo of Lives + point systems. This is one of the Sonic games' main flaws to me, as if you die, unless you didn't reach the first checkpoint, all your points you've gathered are gone. This means you either have to reset the level or just continue onward and get a lower grade. Which is also something that I don't like: getting graded when completing levels/missions, as it forces you to pretty much memorize the level and get a perfect score in order to actually get a passing grade. I don't mind it as much in Battle Network, as that's mostly reserved for combat, but any other time it can be very aggravating to get the best score.

Another thing that really irk me are forced mini-games. One of the biggest offenders to me is the samurai whacking game in Megaman Battle Network 5, just before you recruit Searchman/Numberman. Whenever you're force to perform a certain mini-game and have to effectively get a perfect score in order to "pass" gets really annoying. This is one of my biggest gripes with Breath of Fire 4, as every main location has some sort of mini-game you have to perform in order to progress the story. Mini-games are fine and dandy, but when you have to do them just to progress the story (especially if they're difficult/annoying) really can be a pain in the chassis.
 
Its easier than the tournament scenarios in 4, particularly Foot bomb and kendo training, along with Metal Man's boulder breaking challenge.

No, I haven't forgotten about those. But at least those are manageable, if no less annoying. The samurai whacking game tends to stop most players cold, especially since, given how the "field" is positioned, you have to use the corners of the D-Pad instead of the normal D-Pad buttons, which tend to have a harder time registering the change in direction. Plus, the samurais increase in speed as the colors change. The Double Team DS both makes this easier and harder: easier as after enough failures the later samurais will all come at the exact same speed as the first batch, but harder because in order to get the Django chips you have to do the same whacking game repeatedly to build up points, only this time with bats.
 
Ultra Wokenism especialy in in USA and some Europe game communities. They seeing racism like around every corner or behind every wall.... In pokemon games i dont like people taking your Trade Evolve pokemon. If you ask Nintendo to invent a safe double trade swap system they respond with Kricketots or you get a Robot message from support. Fan games are ahead of this problem.
 
Since this topic is back up, something frustrated me a lot yesterday, to the point of making me almost have a rage attack (lol). I was battling one of the bosses of Persona 4 (Kubo Mitsuo, to be more specific), and the last time I saved was in the 7th floor of his dungeon I believe.

I always use a PS4 controller so I can stream it to my TV, and during the fight the connecting cable got loose, making the whole game crash, meaning I lost about 2 hours of progression. In a fit of rage I uninstalled the game and now I'm intend not to play it for a while.

I believe I mentioned it already, but I'll second it: what makes me angry the most in a game is when you're able to save only in certain moments\places.
 
Since this topic is back up, something frustrated me a lot yesterday, to the point of making me almost have a rage attack (lol). I was battling one of the bosses of Persona 4 (Kubo Mitsuo, to be more specific), and the last time I saved was in the 7th floor of his dungeon I believe.

I always use a PS4 controller so I can stream it to my TV, and during the fight the connecting cable got loose, making the whole game crash, meaning I lost about 2 hours of progression. In a fit of rage I uninstalled the game and now I'm intend not to play it for a while.

I believe I mentioned it already, but I'll second it: what makes me angry the most in a game is when you're able to save only in certain moments\places.
Autosave systems should honestly be mandatory in games. Give me the option to turn it off if you really want, but have it on by default. My power went out halfway through a boss in Final Fantasy 7 Remake the other night, but because of autosaves when I booted the PS4 up the next day I restarted five steps away from the boss. They're a safety net that save you from so much frustration.
 
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