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Things that frustrate you in games?

Escort missions where the character you are escorting does not try to help in any way at all.

Throw in a time limit for good measures. I can stomach escort missions to a degree, but when a time limit is also part of the mix then the rage and panic will flow.

Moving on, one thing I totally hate are the combo of Lives + point systems. This is one of the Sonic games' main flaws to me, as if you die, unless you didn't reach the first checkpoint, all your points you've gathered are gone. This means you either have to reset the level or just continue onward and get a lower grade. Which is also something that I don't like: getting graded when completing levels/missions, as it forces you to pretty much memorize the level and get a perfect score in order to actually get a passing grade. I don't mind it as much in Battle Network, as that's mostly reserved for combat, but any other time it can be very aggravating to get the best score.

Another thing that really irk me are forced mini-games. One of the biggest offenders to me is the samurai whacking game in Megaman Battle Network 5, just before you recruit Searchman/Numberman. Whenever you're force to perform a certain mini-game and have to effectively get a perfect score in order to "pass" gets really annoying. This is one of my biggest gripes with Breath of Fire 4, as every main location has some sort of mini-game you have to perform in order to progress the story. Mini-games are fine and dandy, but when you have to do them just to progress the story (especially if they're difficult/annoying) really can be a pain in the chassis.
 
Its easier than the tournament scenarios in 4, particularly Foot bomb and kendo training, along with Metal Man's boulder breaking challenge.

No, I haven't forgotten about those. But at least those are manageable, if no less annoying. The samurai whacking game tends to stop most players cold, especially since, given how the "field" is positioned, you have to use the corners of the D-Pad instead of the normal D-Pad buttons, which tend to have a harder time registering the change in direction. Plus, the samurais increase in speed as the colors change. The Double Team DS both makes this easier and harder: easier as after enough failures the later samurais will all come at the exact same speed as the first batch, but harder because in order to get the Django chips you have to do the same whacking game repeatedly to build up points, only this time with bats.
 
Ultra Wokenism especialy in in USA and some Europe game communities. They seeing racism like around every corner or behind every wall.... In pokemon games i dont like people taking your Trade Evolve pokemon. If you ask Nintendo to invent a safe double trade swap system they respond with Kricketots or you get a Robot message from support. Fan games are ahead of this problem.
 
Since this topic is back up, something frustrated me a lot yesterday, to the point of making me almost have a rage attack (lol). I was battling one of the bosses of Persona 4 (Kubo Mitsuo, to be more specific), and the last time I saved was in the 7th floor of his dungeon I believe.

I always use a PS4 controller so I can stream it to my TV, and during the fight the connecting cable got loose, making the whole game crash, meaning I lost about 2 hours of progression. In a fit of rage I uninstalled the game and now I'm intend not to play it for a while.

I believe I mentioned it already, but I'll second it: what makes me angry the most in a game is when you're able to save only in certain moments\places.
 
Since this topic is back up, something frustrated me a lot yesterday, to the point of making me almost have a rage attack (lol). I was battling one of the bosses of Persona 4 (Kubo Mitsuo, to be more specific), and the last time I saved was in the 7th floor of his dungeon I believe.

I always use a PS4 controller so I can stream it to my TV, and during the fight the connecting cable got loose, making the whole game crash, meaning I lost about 2 hours of progression. In a fit of rage I uninstalled the game and now I'm intend not to play it for a while.

I believe I mentioned it already, but I'll second it: what makes me angry the most in a game is when you're able to save only in certain moments\places.
Autosave systems should honestly be mandatory in games. Give me the option to turn it off if you really want, but have it on by default. My power went out halfway through a boss in Final Fantasy 7 Remake the other night, but because of autosaves when I booted the PS4 up the next day I restarted five steps away from the boss. They're a safety net that save you from so much frustration.
 
There's some advantages to specific save spots though. It usually indicates a boss battle is nearby or something and serves as a reminder. Free saves is more flexible, but what if you forget?
 
There's some advantages to specific save spots though. It usually indicates a boss battle is nearby or something and serves as a reminder. Free saves is more flexible, but what if you forget?
Hence the auto-save system. I do agree that I generally prefer save points over free saving, for the exact reasons you've pointed out. But a solid auto-save system removes both problems. No chance of losing progress since your last save point, and no chance of forgetting to save because your memory is not a factor.
 
Auto save does have down sides though of saving progress you didn't want to save. If Pokemon was auto save and you released a Pokemon, that Pokemon is gone.
 
Honestly, Auto Saves shouldn't even be put in games that you can get rid of hard to acquire items easily, it's one of the few parts of Minecraft that I don't like. Every time you pause it, it saves, doesn't matter whether you clicked "Save and Quit" on your world or simply closed out. The only way to exit the world without saving (I think) is to use the inventory or pretty much anything else that allows your pointer free movement.
 
Bad cameras. They're often something I'm able to live with, but it's always obnoxious to have a camera that doesn't work like you want and not be able to play with it. Auto-adjusting cameras are especially obnoxious. Did you ever think that the reason I angled the camera this way is because I would like to use that angle? If I want it put back I will do it my fucking self thank you very much. Special mention goes to the first two Jak games, where in Precursor Legacy pressing right on the stick makes the fucking camera turn left, and vice versa. Jak II fixes this, but also has a secret button combination that can re-invert them. That I accidentally triggered. And then had to spend 10 minutes searching for the fix because aiming in that game is bad enough with a proper camera let alone a camera that shifts backwards. Jak 3 finally gets the fucking memo and just has a camera menu where you can set the inversion on both axes yourself.
 
Bad cameras. They're often something I'm able to live with, but it's always obnoxious to have a camera that doesn't work like you want and not be able to play with it. Auto-adjusting cameras are especially obnoxious. Did you ever think that the reason I angled the camera this way is because I would like to use that angle? If I want it put back I will do it my fucking self thank you very much. Special mention goes to the first two Jak games, where in Precursor Legacy pressing right on the stick makes the fucking camera turn left, and vice versa. Jak II fixes this, but also has a secret button combination that can re-invert them. That I accidentally triggered. And then had to spend 10 minutes searching for the fix because aiming in that game is bad enough with a proper camera let alone a camera that shifts backwards. Jak 3 finally gets the fucking memo and just has a camera menu where you can set the inversion on both axes yourself.
The only thing worse than a camera with inverted controls is a camera that you can't even control yourself. Capcom should've really got the memo that games in a wide 3D space need a controllable camera, but apparently, they didn't get that memo with Mega Man X7, forcing the player to move the character in a way for the camera to finally get into the ideal angle. It was all just a hassle.
 
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I was trying to finally finish Bravely Default a few months ago, and got soo put off by the part towards the end of the game where you have to rematch a few bosses like. five times in a row? I was getting so bored and exhausted of the constant repetition, and haven't picked it up since. I want the best ending which requires defeating them all too which means I have to do it at some point.. and I'm so close... but ugh, it was such a bad game design decision.
 
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