Well, you don't really need to understand EVs and IVs unless you want to battle competitively. Thats the reason the system is good. You can ignore, just play the storyline game, and be no worse off, or you can use it to create a competitive team if you wish.I would love to see them get rid of Evs/IVs and replace it with something far less confusing. I have yet to figure IVs out and I am not good at EVs.
I just would like it to be easier to do since I love to battle but right now I am not very good against human players.Well, you don't really need to understand EVs and IVs unless you want to battle competitively. Thats the reason the system is good. You can ignore, just play the storyline game, and be no worse off, or you can use it to create a competitive team if you wish.
Oh sure, because no media marketed at kids has ever had extra interpretations thrown in for the older audience as well. :|This is a game, kid. Don't look at it so logically. Those myths are there for us to infer that is what happened in the Pokemon world. I doubt all that stuff is in there so people can say, "Well, that is what COULD have happened, but there is a chance it's false!" It's a kids game...all that "logic" doesn't need to be applied.
Maybe a "special exam" or checkup preformed in a PokeCenter, say in the third or forth town?I think the best compromise between simplifying the EV/IV system and keeping things the way they are is to give the player some way IN GAME to view their pokemon's IVs/EVs. It could be something as simple as an extra 'page' on their summary page, or an option when viewing a pokemon in your PC.
I do think the partial randomness that comes with the IV system should be removed, however. No matter how good of a breeder you are, if you're unlucky, there's nothing you can do. However, since it is an 'unessential' element to gameplay, this wouldn't be such a big deal to me.
Maybe learn what strategy is before wanting to take down a whole system because "OMG SWEEPERS!!!!!!!11111"I think EVs need to be ditched completely in favor of bringing back the stat exp. system. With EVs, you are only able to max out two stats. Since defensive pokemon have to use three stats (HP, Defense, Sp. Defense), while sweepers only need two (Speed and either Attack or Sp. Attack), the system favors sweepers and I feel that's one of the things that's led to the sweeper-heavy metagame.
But yeah, that's a pipe dream since they'd have to break backwards compatibility.
I hope not. Filling in gaps was half the sinnohdex, and that brought up some highly suspect design work. More mono-types, please, they tend to make for more iconic pokémon-At least 60% of the new Pokemon should be unusual dual types. Stuff like Dragon/Grass, Fighting/Water, Fire/Psychic, Ground/Ice, etc.
It's not bad, per say... It just depends on how the luck is used. With IVs, it's more troublesome with it's depending on luck. I think all RPGs need some type luck used in their systems, but sometimes it just a pain to try to get something that depends on random luck. I know of an example, but at the moment I can't remember it.I'm failing to see why "luck-based" = bad.
Keep in mind that the way EVs and IVs are used by the competitive community are kind of the opposite of the spirit of battle Game Freak and the games try to put forward - they're not going to suddenly encourage stat-grinding and selectivity by making EVs and IVs visible.
Being a nerd myself, I think glitches and battle systems are a bit different. With a different system, nerds can still rage over it if it's good enough. With glitches, each new game we have less to have fun abusing, so I can see why they would prefer an older game rather than the new one. If they remove EV/IVs, as long as they replace it with something better, nerds can still rage over it and not to mention, more glitches can pop up. Double bonus!And the EVs and IVs give people who are into those things something to NERD RAGE about, and being a fellow nerd I understand the importance of needing to nerd rage over something. Taking away EVs and IVs will take away their nerd rage outlet.
It's like in Super Smash Bros. how competitive players perfer Melee over Brawl because Brawl removed the glitches that they abuse and NERD RAGE over, while mroe casual players like myself like Brawl for what it is. I wouldn't be surprised if competitive players still played Gen IV competitively over Gen V if they removed things like EVs and IVs, unless they added another feature that work similarly that they could nerd rage over.
Yelling seeing at it's in caps followed by exclamation marks, if I said he was whining I would have told him so, you see I'm not afraid to voice my opinion of what I think other people Phoenicks.What else would you describe a caricature of "OMG SWEEPERS!!!!!!" as?
Er. No thanks. Save the 'alternative gamplay' for the spin-offs.Maybe it's time for two actual different versions of Pokemon. One for casual with the current system and one for those that want get a more competitive value out of their games with a different system.
Yeah like I said, "unless they added another feature that work similarly that they could nerd rage over", which they most likely would. Just plain removing EVs and IVs or replacing it with a system far less deep would probably result in Gen IV being used more for competitive battling. Who knows though.Being a nerd myself, I think glitches and battle systems are a bit different. With a different system, nerds can still rage over it if it's good enough. With glitches, each new game we have less to have fun abusing, so I can see why they would prefer an older game rather than the new one. If they remove EV/IVs, as long as they replace it with something better, nerds can still rage over it and not to mention, more glitches can pop up. Double bonus!