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Maybe add a shiny sprite?First things first, not all players who battle online are competitive players, secondly, sprites don't have to be updated since they are not 3D models and I don't see Game Freak modeling items, there's a reason why it didn't happen, because it would be largely a waste of time to model something that's not going to appear on a Pokemon anyway.
The only way this could work would be if they did the same thing as LGPE, otherwise, I can't see it working.I'm not suggesting to remove them from the game permanently. What I suggest is that these Pokemon can be kept in Bank, but they can't be transferred to the current games due to a limit.
Candies are the only way to boost AVs, so that's bogus. If you want maximize your Pidgey's AVs, that is going to take a lot of time and you'll probably find it boring. Just ignore candies and the game will be more challenging.When I asked people who played it they told me AVs are too overpowered even without using candies to the extent someone beat the game with just a pidgey,
The game isn't meant to be played competitively outside of enthusiasts, but there are way more than just 10 viable competitors (31-38 depending on your bar). The only Pokemon that is truly missing an item is Marowak, and the Ninetales form in terms of abilities. The Megas are doing fine.stealthrock is in the game with no counters, the complete removal of held items and abilities made several Pokémon underpowered and about 10 Pokémon are viable competitors, some of which are just way too OP I hear
I was told you get AVs from levelling or somethingCandies are the only way to boost AVs, so that's bogus. If you want maximize your Pidgey's AVs, that is going to take a lot of time and you'll probably find it boring. Just ignore candies and the game will be more challenging.
The game isn't meant to be played competitively outside of enthusiasts, but there are way more than just 10 viable competitors (31-38 depending on your bar). The only Pokemon that is truly missing an item is Marowak, and the Ninetales form in terms of abilities. The Megas are doing fine.
What the hell?And if it's not meant to be played competitively, then it shouldn't have multiplayer.
Yes I agree, especially on the Premiere Ball! The Premiere ball is really cool looking, but I never really use them unless I'm catching low level Pokemon because let's face it, it's a Pokeball with a new coat of paint. I know it's design to be given as an extra ball if you buy Pokeball sets in 10s, but if I am buying 30 Ultra Balls, I don't want 3 Free Pokeballs.Just a minor one, but I would like the catch rates of certain Balls improved. Like increase a Great Ball's rate from 1.5x to 2x, the Ultra Ball from 2x to 3x, the Safari Ball (if we ever get it back) increased from 1.5x to 2x, and maybe give the Heal, Luxury, and perhaps the Premier Ball a 1.5x rate instead of just 1x. The standard model can stay the same, as it is a beginner ball, but if they could at least improve the Great and Ultra Balls, I'd be very happy. After all, they alter the catch rates of a lot of Balls throughout the games, like the Nest and Timer Balls, so why not?
You get candies from catching Pokemon, and you choose whether or not to use them like vitamins in the traditional games. You were being misled.I was told you get AVs from levelling or something
It's called casual battles for fun. Some people do take them more seriously and that's fine, but there are no official tournaments for a reason.And if it's not meant to be played competitively, then it shouldn't have multiplayer.
You get candies from catching Pokemon, and you choose whether or not to use them like vitamins in the traditional games. You were being misled.
It's called casual battles for fun. Some people do take them more seriously and that's fine, but there are no official tournaments for a reason.
Not really. In many cases where the protagonist is customizable, the protagonist is silent. (Elder Scrolls, many Shin Megami Tensei games and spin-offs, etc.) I don't see how it's weirder than what we have now.The other issue is that the protagonist is silent. Wouldn't it be weird that the Protagonist doesn't talk in a voice acted world?
You mean in a voice acted world, the avatar character is silent still?Not really. In many cases where the protagonist is customizable, the protagonist is silent. (Elder Scrolls, many Shin Megami Tensei games and spin-offs, etc.) I don't see how it's weirder than what we have now.
Yes, that's what happens in those games.You mean in a voice acted world, the avatar character is silent still?
I don't think they will do that, otherwise, how could they be different from normal legendaries?Now, I'm not exactly talking about using things like limited-time Mystery Gift events, no, as those can be rather obnoxious. Rather, I would like these events activated at certain points in the game, like becoming the Champion or taking down the villainous team. You know, kinda acting like a reward for certain things, without needing it to be strictly Mystery Gift stuff. For example, say after becoming the Champion, Prof Oak appears at your door, asking you to research something for him and giving you an item that "may" help, which will trigger the event needed to find the Mythical Mon that the item unlocks. Then you have to do bit of a clue hunt to track down a hidden location where the Mythical Mon is hiding. It'll not only reward you for actually spending the time tracking down your target, but it could also act like a post-game side-quest that you can take up at your leisure, thus extending gameplay for a bit. And, if implemented this way, you won't have to worry about resetting the game or starting up a new file and not getting the chance to find the Mon due to the "item" being gone afterward, which is the main problem Mystery Gift things tend to have.
How does that sound?