Icy Wind
*Shivers*
- Joined
- Sep 1, 2015
- Messages
- 5,513
- Reaction score
- 9,464
Yeah, no. This is a franchise targeted at kids, and just because you didn't become a mental after playing games that are too "complex" for your age doesn't mean that other kids won't. Also, not every video game is supposed to be "mature"Speaking of plot and player-driven experience, I'd love to see a player-driven plot with tons of choices that affect the story and outcome.
The best way I can interpret this is that you're looking for a Tell-Tale style gsme like The Walking Dead or Game of Thrones. Personally I feel like while that might make the story itself a little more open, I just don't think a system like that would be fitting, as it implies that the player would have to make moral choices that would heavily impact the story, which not only seems inappropriate for a Pokemon game, but also inappropriate for the target audience, who are much younger. It also would seem to be incredibly awkward that it would be a mechanic in an RPG, this decision based storyline sort of thing. It would actuallyy be less of a mechanic and more of a gimmicm in a game like this. It also wouldn't make sense giving that the base structure of a Pokemon game, the "formula" if you will, is so cemented into the series that making this sort of change would almost be too drastic, and it wouldn't feel like a natural progression of the improvement of the game's structure, but rather an unnecessary and inappropriate feature.
T
hink about this. Remember the Journal back in DPPr? That is what the story should be. A record of all the things you've done. What Pokémon you caught on that day. Who you battled this day. What item you found here. That isn't the games story, that's YOUR story. The Journal is one of the best story-telling items in the Pokémon series, and that's what I want Pokémon's story to be.
It wouldn't have to be forefront and gimmicky, nor would it have to be big moral choices. Even moral choices wouldn't have to be really good or really bad, just personal preferences, and several small things throughout that could simply affect the game. Like, you battle trainer A. He asks for a potion after you battle to help heal his Pokemon (I know they're fainted. Disregard). You give him a potion and he helps you out somehow later on. It's just a little example. But still. Personally, of course, I would prefer those bigger story affecting choices, and have a really player-intensive plot, but that might be asking too much. And of course, no "bad" endings. Just different, each good in their own way based on your preferences. Maybe it's not the perfect fit for a Pokemon game so far, especially in the ways other games have done it (and by the way, the Telltale Walking Dead games, while beautiful and fantastic stories, don't really have much choice factor. Besides a couple relationships and one character presence, nothing changes much. Ending and core plot is always the same).
I personally think a slightly darker and more serious Pokemon game (think a couple steps above BW) would be really good. And it wouldn't have to be so blatant as to be bad for any kids. It could either be subtle or complex, both of which could go over the heads of little ones. Even though I don't consider it to be a huge deal necessarily. Lot of kids today play games way out of their maturity league and they just don't care. A deep and sometimes serious Pokemon plot would be nothing to them.
But just in general, take out choice making and serious/darker plots, the plots need to improve. They're so weak and two dimensional. Only one that came anywhere close to being interesting really was BW, which still fell short of what I would like to see. I would love to see stronger, longer, deeper plots as well as higher levels of difficulty (no, not just level grinding. Mainly just better AI and better NPC Pokemon teams).
Gym Leaders should be as tough as the past Elite 4. Elite 4 should be at least as tough as past champions. Champions should be even stronger. Or, at least, give us true difficulty settings for these conditions... At the beginning of the game. Easy, Normal, and Hard at least.
In the Pokemon selection department, I feel like XY did pretty damn good. Given the huge number of Pokemon there are now, I think regional dexes should have at least a good 300, if not more. But I also want a bigger region. Kalos, frankly, was far too small for its 450+ Pokemon in the regional dex. Routes could be so packed it would take forever just to find a relatively "common" Pokemon.
I want a region twice the size of Kalos. I'm thinking a good 20 towns or so at least, maybe a few more. Maybe 25. But don't let them just be empty towns. Give them all purpose! Have a minimum of one non-badge town in between each badge. Maybe even 2 or 3 at some points. Have more sidequests. More optional sidequests for players to do, whether they're rewarded in special Pokemon encounters, TMs, money, Items, etc.
Allow more open-world freedom. Let players choose the direction they want to go in, and stop putting arbitrary boundaries everywhere to keep the player on a specific linear path. I say, let the boundaries for many areas simply be levels. And even then, make it possible to explore and try new directions sometimes. At least Kanto and Johto had a little bit of freedom in the mid-late game with badge/town order.
Bring back the best features from past games. Stop leaving out great features. For God's sake, keep the DexNav (or variant) going. Don't reduce the bottom screen. It's never been more amazing.
I could go on, but hey.
100% agree with you.
More mature content and different choices dont mean bad vs good.
And when I was kid i played games much more complex to my age reage, that when growed up I began to fully understand the plot and some details hinted.
And I didn't become mental, a bad person or mass murder by playing that types of games.
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