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Three Pyramids Academy: The Winds of the Desert

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AlphaMouse

Even Rocky had a Montage
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So, the old RP died, so I'm going to try to resurrect this.

The year is 1353 in the nation of Jishin, a wasteland of desert in which are a scattering of cities. From all around the world Magicians come to the Three Pyramids. The first Pyramid, the Laborama Pyramid, is where the magicians work and meet. It is the largest pyramid. The second pyramid is the Dormishan Pyramid, where the magicians live, sleep, and conduct leisure activity. The last pyramid, the Legatan Pyramid, is where the Three Pyramids Academy is placed. Here the magicians learn magic and prepare for life in the other two pyramids. The Magicians study many arts:

Layout:

The Whole Academy is located inside the Legatan Pyramid, besides physical activities which are held in the desert outside. The top five levels of the Pyramid are dedicated to accomodation, with the Magistri and Didaskaloi on the highest level, students of each year in the next three levels, and common rooms on the bottom of these levels. Lower than this is the dining hall, where the students eat. Below this the classrooms are situated, which stretches down to ground level. Underground, there is a swimming pool sterylised and cooled by magic.


Magics:

Basic Magic: which involves the use of the elements, and the combination.

Rune Magic: Which involves the using of metal and stone runes.

Daemon Magic: Which utilises the Spirits of the Underworld.

Necromancy: The animation of inanimate objects and the resurrection of the Undead. This is limited to a select few students who prove to excel in certain studies. If you have read include a green letter 'i' in your Sign-Up

The Elements:

Ignis: Which has sub-elements of Fire, Heat and Magma.

Aqua: Which has sub-elements of Water and Ice

Ventus which has sub-elements of Wind, Lightning and Plant.

Terra: Which has sub-elements of Rock and Metal

Energy: Which has no sub-elements

Students will be stronger in some elements than the others. They will be able to channel all of the elements, but to certain extents. If you have read this put the word 'desert' in your Sign-Up

The Castes:

Once the students go into the pyramid, they will choose which caste they want to go into:

Warriors: Who dress in red robes. They fight for the state or as mercenaries.

Healers: Who dress in green robes. They go around healing people and finding new cures to diseases.

Crafters: Who dress in brown robes. They perform ordinary jobs where magic might be useful, such as building or farming.

Alchemists: Who dress in blue robes. They are the magical scientists, making discoveries.

Diplomats: Who dress in yellow robes. They act as advisors to kings and emperors, politicians and ambassadors.

Necromancers: Who dress in black. They are by far the smallest caste and it contains the necromancers.

The Aniati: Who dress in white: They are the caretakers of the Pyramids. They make many of the decisions of the Pyramids and are most often the Leader of the Pyramids, The High Seat.

If you have read this put a double full stop (..) somewhere in your Sign-Up


Ranks:

In the Pyramids there is a delicate hierarcy.

In the Magicians:

At the top is the High Seat, who is the supreme ruler of the Pyramids. The position is for life. He is assisted by the Parliament.

The Seven Heads of each Caste sit on the Parliament. They are the Stratedux of the Warriors, The Medicissime of the Healers, The Laboranti of the Alchemists, the Faberin of the Crafstmen, the Legaster of the Diplomats, the Mortuan of the Necromancers and the Anius of the Aniati. This seat is voted for every ten years.

Within the Castes there are many individual ranks, but each Caste has a Deputy, in case of the death or absence of the Head.

In the Academy:

In the Academy there is the Magister Optimus, who is the Head of the Academy. There can be any number of Magistri (singular Magister), and seven Didaskaloi (Singular Didaskalos), who are the heads of the teaching of each caste, and control aplications into the Castes at the end of the students' final year.

The Students have their own Ranks as well.

In the final year there are twelve Praefecti, four Praefecti Maior and one Praefecti Maximus.

A recent edition this year is the start of Academic Rankings:

The year is split into five ranks, based on their academic performance:

The top 10% acheive the Optimus Ranking. They are awarded a gold band around the rim of their robes

The next 20% achieve the Bonus Ranking. They are awarded a silver band around their robes

The middle 40% achieve the Medius Ranking. They have a brown band around their robes.

The next 20% achieve the Malus Ranking. They have a grey strip around their robes

The bottom 10% achieve the Pessimus Ranking. They are given a black strip around the rim of their robes.

If you have read this put a blue 'p' in your Sign-Up

Rules:

No godmodding
My word is law
First Years will know no magic upon entering the Academy, and can only use what they have learnt.
Keep Romance PG-13, no further than 2nd base. If you want to go further go into PMs.
Usual Forum Rules.
If you have read these put the word 'possibly' in your Sign-Up

Sign-Ups:

Students: Students are all 14 years old if entering the Academy. If you were in the previous edition of the Academy, you can join the RP as a 2nd Year, as long as you keep the same Character.

Name:

Gender:

Sexuality:

Country of Origin: Name, brief description of it, remember IT'S FICTIONAL! I'll stop this after ten countries have been named. Less is more, so if there are countries from someone else's SU that you like, say you came from there too.

Magic Spread: What percentage of your magic is spread through each element? There must be at least 5% on each element.

Hopeful Caste: Which caste you want to be in.

Appearance:

Personality:

Intrests: Musical instruments (note, these should be 14th century), Sports (same again, yes you can make up a sport that can use magic, and yes you can use fictional sports in books and films), Books, Hobbies.

Other:

Teacher Sign-Ups:

Name:

Age:

Gender:

Sexuality:

Caste:

Magic Spread:

Country of Origin:

Subject: e.g. Spellcasting, Alchemy, Runes, Battle Strategy, Combat, Daemon Summoning. If you want any others, PM me.

Appearance:

Personality:

Other:
 
Last edited:
I Desert (..) P possibly.

Ill re put those words in my sign up sheet. Just letting you know I read up and would like to be reserved.
 
Name: Shawn Dandrea

Gender: Male

Sexuality: Striaght

Country of Origin: Aelfort, this country is a small island five miles from the inland country of Greydell. The whole outside edges of this island have been ringed with gaint thirty foot walls to protect from attacks from giant Urchins, which are horrible sea serpents. These huge walls from a distance look like a mighty fort because of how the island mountains up when heading closer to the middle of the island. This country's name came not to long after the construction of these walls. The country's local magicians used the elements of Aqua and Ventus to best help this country stay stable and fight back the Urchins. Those who were not wizards but were interested in magic understand a little of how these two elements work.

Magic Spread: Water 25%, Ice 15%, Wind, 10%, Lightning 10%, Plant 10%, Fire 5%, Heat 5%, Magma 5%, Rock 5%, Metal 5%, Energy 5%.

Hopeful Caste: Healers

Appearance: Shawn is 5,7 in height. He has long straight dyed blue haired that go down just past is neck behind his head as well as is sides. His eyes are sparkle teal like the morning sea. He has shiny white teeth when he smiles with a big crack in his top middle left tooth. He has a small mouth and a somewhat pointy nose. As one of the local magicians of his country, he is used to wearing striped robes of colors blue and green and continues to constantly wear them. He as an amulet on his neck with a blue sapphire in the middle symbolizing his greatest element of water. Lastly he wears open toed sandals.

Personality: Shawn is proud of is accomplishments as a local magician however not satisfied. He knows all to well that the magicians of his country don't even come close to others in distance lands. The nation of Jishin's magicians would make his country's local magicians look like a joke. He wishes to learn from the best. Shawn is cocky as all hell and will say or do anything in response to another actions trying to look far more supreme than they are. Shawn also love his blue hair. He combs it constantly everyday and when his hair starts to change back into his normal color, (a secret) he will quickly dye it back blue. Shawn gets along pretty well with people despite his cockiness. He loves helping people in deed of his assistance. Shawn looks at his amulet as a mighty gift and will not have anyone out do him in the way of water or have anyone touch his amulet. This has not happened before but if anyone did out match his water talents, he will train endlessly to master his craft even more.

Interests: Plays the harp for most fun and training. His tutors told him that the harp can calm the violent seas and oceans of the world by magicians who have mastered the element of water. However his tutors are not mastered and have never done so before. Loves to read books of all kinds, such as history of the world and even unrelated topics of his personality suck as the dark arts. Shawn has found the perfect location on his country island where he can see the view of all the oceans and seas around his island, he can even see the inland country of Greydell. He loves to be able to see in far distances. Loves to cook and create recipes of his own. He wishes to learn more recipes of food as well as recipes of any kind of magic materials.

Other: The local magicians of his country told Shawn that they can sense a power within him of incredible power but have no idea what it is. They warn Shawn to be very careful because they told him most mighty powers of magic can be activated by mistake without even knowing how they released it if they become enraged. Before Shawn left for the nation of Jishin, the local magicians again came to him and told forgot to tell him to try to stay away from those who work with Daemon Magic, as they are the dark ones and can easily enrage and corrupt those who are unprepared.
 
Accepted. Just a few notes, remember that you know no magic. For future sign-ups just use the main five elements.
 
Sure thing that's fine. I kinda forgot I had no magic what so ever when I was typing by bad. Thanks for the info.
 
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