Simpler times ahead
- Dec 6, 2008
- Reaction score
Exactly my point. I am contesting that with Gen 5 in consideration, things like pacing were adressed and Pokemon finally had something going in that department. When looking at the past and isolating Gen 5 as an exception to defend gen 6 and its issues, I feel right. Yes its going city to city, badge to badge, but that's all the Pokemon games did. And gen 5 finally got it right. Yes you go on a line, but artificial non linearity has always hurt the series. If you are going to constraint yourself as a developer to such a formulaic world design and plot, play up its strengths, don't double down and hurt yourself. So yeah, looking at past generations and then at Gen 5, and then back at XY and then saying, oh that's how it always was, so what's the point, is a weak arguement. Gen 5 brought about change, gen 6 regression.i don't really think it's all that fair to right everything else when it's not really....everything else.
the pacing may have been tight and focused, but it was also formulaic. every badge played out like a chapter that followed this generic structure: 1) an encounter with Cheren; 2) an encounter with Bianca; 3) an encounter with Plasma; and 4) an encounter with the gym leader. there may have been some overlap, but the story played out relatively the same.
outright that's an exaggeration. it definitely wasn't a consistent pacing, but then again, BW aside, pacing has never been consistent in Pokemon. for what it's worth, Sinnoh also has a huge pacing problem but you're not gonna catch many people saying much about it cus DPPT love is in right now. that being said i personally enjoyed the less consistent pacing because it felt more of an adventure rather than the BW-esque "go to city, get badge, go to route to next city, get to city, get badge, etc."
Such as just what the hell is mega evolution, what the point is in introducing AZ and the Eternal Floette plot out of nowhere to only be brought up AFTER the champion, and just why the fuck the legendaries are needed for the weapon and machinations of humanity when they were not needed or present in the first place.....such as? unless we're playing the "what happened to Lysandre," "ghost girl question mark," "power plant doors," etc game to which i'd just say that not everything is Chekhov's Gun.
Go ichinose's music is as iconic to the franchise as much as Toriyama' artwork is to Dragon Quest. Even the later stuff. Its just not the same.subjective ~ !
People in 2010 were on a witchhunt against linearity after Final Fantasy XIII and the state of RPGS during that era. I dunno if you remember it our were around, but it was a very strange time. Yes it was linear, but each route has a distinct area or PoI that you can associate with it, not many routes have that to its name, and as a region alone its pretty unique.people reading this in 2010 would not believe you at all. (yes, BW2-Unova is a step up from BW-Unova at least.)
....No? While Unova did not portray NY at the slightest, its Nature and Technology theme was on fucking point, with cozy quiant villages being interconnected by highways and bridges. Imagery was there, but as a whole it was too disjointed to be pleasing.and Kalos, playing heavily on the themes of beauty and taking from standard French imagery....didn't?
I'm sorry which region has a swamp right next to an ice mountain, and a strip of snow right betwern two vast plains? And before you shout to the high heavens about the survival zone, need I remind you that the entire island is likely warmed by the volcanic acticity of mount stark.thought you were talking about Unova at first, but also just about every region anyways since they've all been pretty much city -- route --> city -- route --> city anyways.
Unova. And such as Unova, so has this post come full circle. Its all about progression, not regression. Like I said at the start of this post, looking back at a previous gen to defend and oblige to the current standards when the one before it did things markedly different, and in a good way, then yes something is wrong. And when the product offered the next time around is markedly different in the same way, while evolving those traits that were ignored before, its certainly easy and fair to critisize the ignorant party in this whole case, which is gen 6. I am supposedly the only one who feels this way, which I find odd, because I know thwt in a couple of years, or hopefully months by the time SM really settles in, it will be obvious that no amount of groundwork excuses gen 6.but then on that note, when has Pokemon ever been good about encouraging backtracking and a sort of "second glance" at an area?