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- Oct 18, 2012
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there shouldn't be any tech, storage, or experience issues, but to me it seems a bit impractical to not only create Alola from scratch but then also redesign Kalos in its near entirety to match the new gridless overworld, let alone any other design philosophy Alola may have began (such as a possibly less "rigid" region). that's not even considering other logistics like "Why Kalos," "What To Do in Kalos," and the two most important, "How Is This Not Something We've Already Done?" and "Is This Needlessly Dragging Out The Game?"
Yeah, I mean, I'm all for having more post-game stuff, but I would take a more streamlined post-game with less overall content if the alternative was a mangled, overwrought mess, which I do think would be the case with Kalos in SM.