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Anyone else is worried that the customization of your character may be related to paid downloadable content? I hope not... it just occurred to me.
PG: As Pokébank will be a paid service, have you ever thought of going down the microtransaction or free-to-play route with the series?
JM: Definitely not with X & Y, we feel it's really important to have this complete game that can be played as is, so we don't have any plans to have additional DLC.
PG: Not even as an idea for future releases?
JM: [Laughs] Maybe! But not as long as I'm director. One thing I always say about the Pokemon games is that you want to make it something you can give to a kid - of course adults also play it too - and they have a complete experience.
Personally, I could easily put the game into a 2DS when it comes out and give it to a kid and leave them to play. I wouldn't want to give a kid my iPhone and do the same.
JM: Definitely not with X & Y, we feel it's really important to have this complete game that can be played as is, so we don't have any plans to have additional DLC.
JM: Definitely not with X & Y, we feel it's really important to have this complete game that can be played as is, so we don't have any plans to have additional DLC.
"But we don't mind removing features that have been present in other games, and then adding them back into the third version to boost sales and maximize the differences between them! Or implementing a key system, and having initially planned to make two third versions for that! What? Difficulty levels should be set within the game itself and not between games? Where did you get that idea."
Honestly, the way he talks about DLC is reflecting what's wrong with DLC nowadays in the first place. He seems to be under the impression that should DLC be included, that things should be missing from the game (considering their practice with third versions, not surprising). Has it not occurred to him that he could make a complete and functional game and then add additional content beyond what they initially envisioned over the game's lifespan? They couldn't implement the Pokemon Translator, but given enough time, that could have probably made it as DLC.
Things removed between Crystal and RS that were added back in Emerald:
- Moving sprites
Things that disappeared between RSE and DP and was added back in Pt:
- Gym leader rematches
- Battle Frontier
But at least they got better at it...doesn't help that Masuda said the exact same thing ages ago when he was still doing the above practices
Masuda
I'm Masuda from GAME FREAK7. As for why we're releasing two, we thought of a game mechanic to put in when we were developing Pokémon Black Version and Pokémon White Version, but we didn't have enough time to do it. We needed two games for that, so this time we decided to make two
Iwata
So that's why you made two.
Masuda
Yes. A little later, we thought of making them sequels. When you told me that if we were going to release something for the Nintendo DS system, we had to come up with something new, I was really worried. (laughs) Then I thought, "How about sequels?"
Also going by the production of B/W being right after D/P/Pt but before HG/SS, that could explain a lot of why a lot of things were removed and put back in at random intervals or in the third games
Besides, you missed the "I wouldn't want to give a kid my iPhone and do the same." comment. That right there also states why he doesn't want DLC stuff. The target audience is little kids, and frankly little kids don't understand that the majority of DLC out there costs money.
Imagine if you were a little kid and heard about some super secret costumes to customize your character with and lets say your parents had a annual subscription that automatically took money out of their bank account. Each costume costs about $1, but there's literally thousands of items in the cash shop. Financial disaster ensues. They don't want that. They just want the kids to enjoy the game as it is without worrying about them getting waste deep in trouble.
Besides, you missed the "I wouldn't want to give a kid my iPhone and do the same." comment. That right there also states why he doesn't want DLC stuff. The target audience is little kids, and frankly little kids don't understand that the majority of DLC out there costs money.
Imagine if you were a little kid and heard about some super secret costumes to customize your character with and lets say your parents had a annual subscription that automatically took money out of their bank account. Each costume costs about $1, but there's literally thousands of items in the cash shop. Financial disaster ensues. They don't want that. They just want the kids to enjoy the game as it is without worrying about them getting waste deep in trouble.
And now I have to wonder whether the eShop even allows for the scenario you've described.
Maybe Nintendo is fine with Mario having DLC, but Junichi is apparently not feeling like it at the time.If there's DLC for mario games, I don't see any argument behind keeping DLC out of Pokemon for the sake of the kiddies. Mario targets more or less the same demographic, if not a bit younger depending on the game since it requires no reading.
Well, in that case if you look at the big picture, making two other games makes a lot more money then putting up patches. It also makes said patches more readily accessible to people who can't pay more than $38-$40 once for the game. Then again maybe I'm being too optimistic.@Cute Charm;
It was specifically stated that until Satoru Iwata told them that if they plan on releasing another game on the DS, it had to be different, that Masuda finally considered sequels. I have my doubts that he would have done it without prompting, and the fact that he even considered two of anything before considering sequels for that key system is astounding. Here's the part of the interview in question:
Tells us two things. One, they left a sequel hook in BW, but didn't have a sequel in mind when making it (which explains why BW2 lacks at some points) and two, he was willing to have people pay for two games (regardless of what they were) for a simple key system. Given that the key system is the only thing that requires both versions, its quite clear that's what he's referring to. It was such a limited system as well that it really didn't warrant being the reason to create a set of two games.
I don't actually see how that explains anything for DP. It could explain why HgSs was lacking (though I thought it had the best implementation in a lot of things including the menu and making up for what was lost in GSC) but not DP. Here's the thing, they went into production after they completed DP, not during. So no, I really don't see how DP could have come off worse than HgSs, especially when HgSs was the one made during BW's production. It also doesn't explain Crystal to RS, but that was minimal enough that you could overlook it.
Yet I see kids who aren't even out of their strollers navigating touch screens better than their parents. People should stop assuming kids can't comprehend things. Maybe that's why they don't know about the world....because you won't tell them? But onto the issue if they didn't understand that:
[...]
Well, first of all, that's why I've said that *maybe* Game Freak should consider DLC for worthwhile updates that expand the games, and not tiny things that are there to clearly grab money like clothes in-game.
But onto the main point. I've heard of many "free apps" that trick children into buying more crap (like an app with a virtual fish pet who died and you can pay to bring it back to life) and it's as simple as clicking a button. Any normal game developer that has that concern wouldn't make it as simple as pressing a button to buy something. I'm fairly certain you can make the eShop password protected.
It's honestly not Game Freak's problem if they've taken the proper precautions (i.e., not making buying something at the click of a button) and parents still give their children the equivalent of their credit card. And regardless, its not solely Game Freak's problem then, is it? There are many other games that could potentially do that. The games shouldn't be baby-sitting the child.
And now I have to wonder whether the eShop even allows for the scenario you've described.
I don't think people want microtransaction DLC for Pokemon they want mid-generation expansion packs that are the only DLC, and adds say - 30 new Pokemon and Battle Frontier style sidequests to your game for 20 dollars. Something reasonable like that.
In the E-shop, basically you load money onto it, and you buy apps and such with what's on the account. You can save your Credit Card number I believe, but you still need a password or account number, something like that. Besides, I would think most Parents aren't stupid enough to give their kid control over their credit card information, and if they are then that's their problem, really. There is absolutely nothing like an 'annual subscription' that I'm aware of.
If there's DLC for mario games, I don't see any argument behind keeping DLC out of Pokemon for the sake of the kiddies. Mario targets more or less the same demographic, if not a bit younger depending on the game since it requires no reading.
Maybe Nintendo is fine with Mario having DLC, but Junichi is apparently not feeling like it at the time.
Well, in that case if you look at the big picture, making two other games makes a lot more money then putting up patches. It also makes said patches more readily accessible to people who can't pay more than $38-$40 once for the game. Then again maybe I'm being too optimistic.
It does say the sequels weren't planned, and he explicitly states that the reason for considering two "third versions" was for that key system....for all we know they would have just reconciled the differences the same way Emerald reconciled the differences between who the villain was in RSAlso that still doesn't say the reason he chose the two games wasn't because of the whole alternate realities thing. Sequels or no, they kind of built up the two games taking place in two different realities based on what dragon the hero chose.
Which is different from little kids bitching that they can't buy the new Pokemon games because their parents can't afford the much more expensive $30 for the game, how?Even if they did take all the necessary precautions to make the kids not buy a $1,000 worth of pixels, there's going to still be little kids bitching about not being able to get the 30 new pokemon and side quests because their parents have to pay extra money that they don't have.
It might be targeted towards them, but not marketed towards them. What kid who doesn't have parents that played it says "Mommy! I want the new Mario game!" There's no anime, show outside of the 80s or other readily available side promotions like there is with pokemon. That is other than maybe toys and clothes but that doesn't cast a wide enough net for kids who never thought of playing it or know where the man in the cute green dinosaur came from.
And if you want to make a proper point, you should stick to scenarios that actually exist.It was just a random generalized scenario. Even so, if the kid's crafty enough they can get their parents password and buy points and waste money that way.
I wouldn't mind if we could 'buy' DLC clothing with play coins. It gives us something to work for without having to cough up the IRL monies.
It would also be a nice way to burn play coins.
But more importantly, what I really want is the option of getting color contacts. What if I want brown eyes on my default Serena? Gray eyes on pale Serena?
What if I want crazy anime color eyes?
I know I may be asking for too much, but with the extent of customization already available to us, not being able to change our eye color alone seems like it'd be a bit irritating.
I have 160 play coins and I will have more before release; this solves my problem.