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Interviewer: How did you get into your profession? And, was it something you'd planned for?
Bress: I became interested in machinery and technology—especially electronics—after visiting the Museum of Crafts and Technology in Everlight as a child. I started planning to become an inventor from that day. My parents were very supportive, and I was able to study and work hard enough to win a scholarship to the Advanced Technology Institute in Lodestrom city. I was in the Institute for five years--studying electronics, engineering, machinery, even medicine creation. After graduating I spent the next decade working for the Republic in various projects and research tasks. After that I saved up enough to open my shop and start doing my own projects.
Interviewer: What's your particular expertise? Is there something only you can bring to your field?
Bress: My specialty is recreating old human technology—I'm an expert in that field with over a dozen successful reproductions acknowledged in the Republic records--but I do lots of original work and standard productions as well. In fact, now that actual human tech is mostly illegal to trade I’ve been having trouble keeping up with demand for the last year. There’s one thing nobody else has managed—to create entirely new Technical Records instead of copying old human designs. My record for Aqua Jet is what won me official from the Science and Engineering Board to Master.
Interviewer: What's next after this for you? How do you hope to progress your career?
Bress: Right now I’m teaching an apprentice—a young Salandit named Antonius. He's a good kid and a hard worker. After that I want to try recreating Technical Machines--those human made devices that can teach moves repeatedly. Obviously there's plenty of interest in that! If that works out I think the Science and Engineering Board is quite likely to offer me a position on the governing board--there's not much more an inventor can hope for.
Interviewer: What is a typical working day like for you? Are there many shake-ups?
Bress: I get up early and spend some time creating products with Antonius—orbs and other adventuring gear, technical records, Pokégear program discs, and the more boring thing like tools, protective clothing, potions, toys for children, and batteries. My shop’s open twelve hours on weekdays, starting at eight. Running the storefront is pretty simple, although a lot of Pokémon don’t know exactly what they’re looking for and need help, and a few days are unexpectedly busy and I need Antonius to run it while I head out back to make more merchandise. On weekends I work on any special commissions I have—I have an assistant who runs the store on those days, of course. Seasonal shake-ups are common--Red Leaf Arena holds it battle season in the summer so those weeks I get up extra early to make more technical records and potions, while in the winter I create heaters and special electric blankets--and of course I had to restructure a lot of my work when the Republic passed that ban on many human items.
Interviewer: What do you like most about your profession, and why?
Bress: I love technology. I love creating things that make other Pokémon’s lives easier or more enjoyable, and to be honest I adore doing things no one else has done! Handing over special commissions is usually the best part--often tricky, and seeing someone's eyes light up when they get a one-of-a-kind item is great.
Interviewer: What's your working relationship like with humans? If you've never worked with a human, would you like to?
Bress: Of course my species doesn't live long enough for me to have met a human, but I wish I could have. Their technology was far beyond what we’ve recreated--if I'd studied under a human scientist I bet I'd be twice as good. I hear the same rumors everyone does that some still exist across the ocean—I hope they’re true, but I haven’t heard any reason to think they are.
Interviewer: Has your job brought you into contact with many different kinds of pokémon? Have you ever worried about being outshone by any of them?
Bress: Yes, on both counts. All sorts come by storefront, of course—adventurers, competitive battlers, ordinary Pokémon looking for high tech goods, and traveling merchants planning to resell up in the Northern Wilds or across the sea. Just about every species—except legendary Pokémon, of course—has come by at some point. As for being outshone, the Republic won't hire Water (or Flying) types for projects involving very large amounts of electricity, so I'm sometimes worried about my career being held back because of a lack of experience in that area. I had wanted to work on that project to build a new high-power generator up in Johrock six years ago--and I was more qualified than most for it--but they turned my application down immediately for safety reasons.
Interviewer: Have you ever had to be in any battles during a working day? How do you feel about that?
Bress: No, thankfully. Red Leaf’s a safe town but even aside from that plenty of members of both the Adventurer’s Association and the Competitive Battling league rely on me for equipment. Those aren’t Pokémon you want to make angry!
Interviewer: What invention of yours are you happiest with?
Bress: The Mark II Pokégear—it actually has a few features the original human design didn’t. I’m really proud of it. I hope someone else can improve the design even farther in the future. There were some things I wanted to do but couldn’t quite manage. To be honest, usually the harder an invention the more I like it, but I actually regret creating the most difficult project I finished. It was a confidential commission so I can't say any more.