Doesn't Like Change
- Jan 4, 2006
- Reaction score
Unreal Archipelago: Zone of Mysteries
Many know of Phantom Isle, the haunted theme park that has terrified all those who entered. But after years of adventuring across the island, some trainers dared to go further out to sea from the mainland. Here they quickly found a number of other land masses, each just beyond the horizon from the next, forming a perfect circle with Phantom Isle at its base, though some have claimed the islands take the true form of the darkest witchcraft itself, Phantom Isle being the quintessential element of Spirit in this reverse pentagram. The first to be discovered was deemed the Defiled Oasis, possibly once a place of fae magic and abundant beauty, destroyed by companies to hide their power plant meant to fuel Phantom Isle's theme park with electricity, its existence hidden from the rest of the world after the failure of the park. Those that believe the theory of witchcraft have stated that this place's destroyed terrain has all but devastated what once was a place of only the purest Air quality. Next came the Conflagrant Spire, a beautiful and lush rainforest island with its own towering volcano, dotted with relics of a civilization past. While some say the great fire of the island's volcano disproves the theory of witchcraft, others have pointed out that the altars point to sacrifices to the Earth itself, further supporting the horrid story. Then came the Quiescent Glacier, less a land mass than a strange and massive chunk of ice, having made its way here some time ago but refusing to go even an inch further. The stillness of the ice seems to have filled the missing elemental slot on its own, the tranquil Water here sitting peacefully where other islands show the constant signs of the tide. Finally came the Tranquil Lagoon, so named for its seeming normalcy in comparison to the rest of the islands, where trainers would soon call home for those who wished to live away from the mainland. Ever stoking the Fire of the hearth, the villagers here set forth to live away from the craziness of the mainland, by whatever means necessary.
Each place was distinctly different, yet their mysteries all seem they could be connected in some way. Voyage has been granted to all trainers from the mainland, hoping to discover the true secret behind this strange land, but adventurers beware, Phantom Isle is not the only place of terror among the Archipelago. Please note that only direct traffic from island to island is approved at this time, as the conspiracy theorists firmly believe that at the center of this Archipelago, deep beneathe the sea, lies the most ancient evil ever to take seat in Fizzytopia, a statement that simply cannot be ignored.
Please reply in SlateGray
Please reply in SlateGray
Sitting at the far south of the Unreal Archipelago, Phantom Isle was once a large theme park with an accompanying hotel, the park incorporating a slew of rides, entertainment venues, and showcases, terrible events in the past caused the shutdown of the park for some time. With years now having passed, nobody can say for certain what the singular moment was that caused this downward spiral of the park's luck, but the final straw in its closure can be directly linked to the event wherein the Ghost Train ride caught fire, killing dozens of adults, children, and trainers. In its heyday the park held Contests, saw frequent friendly battles, and even allowed children to hire Pokemon for the day to keep them company or to battle with in special kiddie events. The hotel towering over the south side of the island was added only recently before the park had been shut down, meant to house those that wished to stay for more than a single day with their families and enjoy all of the attractions they could. Now, the park lingers with supernatural activity, an odd purple haze washing over the island causing it to be shrouded in a perpetual darkness as natural light no longer filters through. While it is known that the park once had a large variety of places to see, enough to accommodate large crowds for days on end, some locations seem to have disappeared forever, as though absorbed into the fog that now covers the Isle.
Rollerquaza: The largest rollercoaster in the park, this ride is designed around the legendary Pokemon Rayquaza and its home, the Sky Pillar of the Hoenn region. The highest peak of the ride reaches, much like the Pokemon itself, high into the clouds above the fog shrouding the park. The final drop leading the rider to a darkened tunnel where people have apparently gone missing for days at a time, reporting a bizarre force as they plunged deep into the shadows.
The Funhouse: The name speaks for itself, though the fun you'll have might not be the sort of fun you are acquainted with. A strange entity exists in the building which seems to emanate evil from the walls and floors, causing even the most nimble of trainers to have trouble keeping their balance in the various rooms. The Funhouse even contains a Hall of Mirrors, an endless maze that may trap you for all time if you don't keep your wits about you.
Sideshow Alley: Contains all of the normal things you would find in a sideshow with one exception - a memorial wall set up with dozens of plaques in honor of the deceased children who never made it off the ride of a lifetime. Each plaque has a space for flowers to honor their memories if you wish, but beware, for the sad and gloomy atmosphere around here attracts more than curious trainers.
The Circus Tent: Want to see the show of a lifetime? Enter the Circus Tent and challenge the bloodthirty ghosts within to a battle upon the stage. It is said that you could once take a challenge of four of these beasts in a row in order to face the Champion - A Dark Pokemon whose identity remains a mystery as nobody has ever made it far enough to win.
Fortune Teller's Tent: Situated in the shadows cast by the majestic circus tent is a much smaller tent which once housed a mystical woman who was said to have powers beyond that of a regular human, being able to see not only into the past, but also into the future. She passed away not too long before the closure of the theme park but nobody thought anything of it, since she was getting on in years. Today, there is still a light coming from her tent, so could it be she still lingers in the theme park, waiting for her next customer?
Ghost Train: Enter if you dare - The Ghost Train, the site of the disaster responsible for the final closure of the theme park. Ghostly visits from children lost are reported to have scared many a construction crew away from this site while some of the strongest and darkest Pokemon of all are rumored to dwell within the burnt out remains of this once popular ride.
The Lobby: Upon entering the hotel's main doors, you reach a marble-floored lobby with a check-in desk and huge chandeliers that flicker ominously. Behind the desk lies most of the keys to the various hotels rooms, but an unseen power prevents you from taking more than one at a time. Attached is a gift shop selling theme park souvenirs, though you might find more than a keyring or two floating about there. A lone elevator sits at one end of the lobby, leading up to the rest of the rooms or down to the storeroom and casino.
Restaurant: Within the hotel and through a set of ornate double-doors lies what used to be one of the finest restaurants in the world. All of its tables and chairs remain untouched and the food seems to be frozen in time, no signs of decay at all even after all these years. Candelabras decorate the tables but they have been seen flying around the room. The kitchen has become a dangerous place, however, located through a saloon door behind the food counters. The walls, still lined with the sinister, sharp utensils previously used by the various chefs glint in the moonlight and seem to sway on their own. A wrong move could lead to you being the latest delicacy.
Storeroom: A vast room filled with everything the hotel might need and plenty of spare hotel furniture of all kinds. Pokemon have taken the furniture as an invitation to make themselves at home and quite a large variety of Pokemon can be found here not wanting to be disturbed by anything, let alone humans.
Members-Only Casino: Situated beneath the hotel is a large casino that was previously members-only. Reports speak of a barrier that you still seemingly cannot pass without possessing one of the members' cards handed out to adults who visited the hotel and casino in its heyday, though these reports have yet to be verified. A visit to this casino and you might end up gambling more than you bargained for, so beware...
The Upper Floors: There are eight upper floors to the hotel where the park's guests stayed, and some still dwell. One great mystery seems to be surrounding the sixth floor, or lack thereof, as the entire level seems to have vanished. Curious, as it's clearly visible from the outside, it just doesn't appear to exist within. The key to room thirteen is also rumored to be located somewhere within the hotel, its sinister contents being protected as best they can. While some believe these mysteries may be connected, the secrets of the hotel are likely to never truly be unraveled.
Please reply in OliveDrab
Please reply in OliveDrab
A lush forest, teeming with natural life, both flora and fauna, barely touched by human hands. That's what the Defiled Oasis, the southeastern isle in the Archipelago used to be, before it was ravaged for its natural resources to run a coal burning power plant built on its coast. Constant digging of new tunnels and collapsing of those deemed too dangerous has seen the island reduced to a mere shell of what it once was, and while much of the previous wildlife yet remains, invasive species introduced by the companies looking to take advantage of the island run amok, driving many of those that once called this place home into hiding. The plant now abandoned, having once been used to power none other than Phantom Isle itself, waste products leak through the stonework and into the earth, tainting it and leaving the plant life sickened the closer you get to large building, the forested area becoming more of a bog as you approach. The plant itself remains largely intact, now serving as a home for Pokemon driven from their previous places of life, as well as those that would call them prey. Disturbing those that still remain may be costly to the average adventurer, as some of those within may bite the hand that feeds in order to prevent further destruction of the Oasis. While not exactly a hospitable place, many environmentalists have been coming here since the island's discovery, looking to repair the damage that has been done.
The Splintered Wood: The once tall trees here have long since fallen, the ground cracked throughout the woods from the rumbling of the earth below. The now rotted wood becoming the earth itself as small vegetation yet survives serves as a reminder that perhaps one day the Oasis may return to its previous state, but for now the land is filled with constant skirmish between those that used to call this place home and those that have taken residence here by necessity rather than birth.
The Tainted Bog: Waste leaking into the ground has left the ground here deteriorated, turning what was soft, fresh soil into thick, slimy mud in the area surrounding the Power Plant. The native wildlife has long since left this area, now only inhabitated by the most hardy of Pokemon as the trees themselves have become petrified and the shrubbery long since has died. The taint of the area has twisted some of its denizens, who knows what sickened creatures one may encounter within the muck?
Coal Burning Plant: Once pristine tile floor now covered with dirt, white walls scratched and muddied, those who ran the Power Plant left not long after Phantom Isle shut down, and took most everything of value with them. Still, the reception desk and offices here with their cheap wooden doors make for easy living space for Pokemon not normally suited for life on the island, and while the Plant is hardly being run anymore, it has found use as a handy staying place for a near endlessly rotating series of helpful hands wishing to bring the island back to its former glory days. The rest of the plant, a large series of rooms with both furnaces and coal storage, has been deemed too dangerous to be used, though any amount of repair and cleanup is sure to be appreciated.
Waste Storage: By regulation, all waste is to be kept above ground level, where it cannot easily affect the soil of the area. But with no easily located storage facilities to be found, regulations must have been second priority to profits for this particular company. One can only hope that a dedicated environmentalist some day finds this hidden cache so that progress can truly be made here.
Crumbling Mines: The soft soil of the island hid a small mountain of coal, but to get to it the companies responsible for this travesty had to dig, and the soil itself was not wont to holding firm as tunnels. Stretching to and fro below the island, the mines have entrances and exits strewn about near everywhere, but whether any given path remains intact is another story, as collapses happen regularly. With tunnels having been shut down regularly, this may be the best place to find anything left behind when the plant was closed, whatever these items may be. These deep running tunnels allow for quick escape routes for any creatures considered prey, but the corridors have many dark corners where the most cunning of predators lie in wait.
The True Oasis: A small, crystal clear pond can be found at the center of the island, surrounded by what few lush plants remain. Many of the island's denizens have fled here, safe from the introduced predators in the area. Unfortunately, sheer cliffs surround the area, meaning the only safe way down is through the Mines, though a smart trainer could perhaps get down with the right transportation.
Please reply in IndianRed
Please reply in IndianRed
At the northeast of the Archipelago can be found the Conflagrant Spire, an active volcano that has formed into an incredibly tall and thin tower of a mountain. The spire itself finds itself to the far west side of the island, with the land below stretching and reaching out, as if attempting to grab out at the island far to the south. The nutrient rich soil hosts lush plantlife and a wide variety of fauna, leaving this what would be the most naturally beautiful of all the islands. That beauty hides a horrible secret, however, relics of times past that hint at terrible rituals that were once conducted here in the name of ancient deities. Those who have braved the island have yet to find anything resembling human life, yet these horrid sites remain clean, as though used only yesterday. It is unknown when the Spire last erupted, let alone when it will again, but a temple at its top gives hint that it must have been some time ago.
The Ashen Coast: West of the spire is where all ash falls, thanks to the breeze created by the change in weather condition of the Archipelago due to the constant cold air from the Quiescent Glacier attempting to suck in the heat from so far away. While the ash falls into the ocean long before reaching any of the other islands, the coast here is kept rich by what percentage of it lands here, leading to healthy Pokemon happy to roam the area for the small foliage that pokes through the sand.
Volcanic Rainforest: The heated water creates a heavy amount of humidity, resulting in regular rainfall that has nourished rich plant life on the island's entire eastern side. Large and various species of both flora and fauna can be found everywhere here, a natural ecosystem undisturbed for a period of time long lost to the ages. Within the forest are speckled a multitude of altars, which are believed to have been used for terrifying rituals, each depicting a more terrible act than the last in the long lost names of unknown deities.
Thermal Cliffs: What at first seems to be impassibly steep cliffs turns out to be carved paths spiraling along the mountainside in all directions, all of which look to have been made as if by hand and well maintained. Small lava spouts break out in various locations, and the resulting thermals make for excellent winds for airborne Pokemon large and small, while what spouts have cooled have been turned largely into dens used by those that would feast on their nests.
Bubbling Caldera: After traveling only a short ways up the Spire, one may find themselves at a large caldera jutting from the side of the mountain and over some of the rainforest below. The heat of the volcano below leaves the water warm by nature, and within can be found many a species that appreciates the fresh water as opposed to that of the sea. The bottom of the caldera glitters as the light from above catches upon small specks of glass formed from the sand and intense heat over time. One should be careful approaching the falls, as it is said to be the perfect place to toss away a life in dedication to the island gods.
Cracked Canyon: The Caldera constantly overflows from the regular heavy rainfall, the resulting waterfall creating a large canyon over the years that splits the Rainforest in two, with old wood and rope bridges, oddly well maintained, stretched about from side to side. While the canyon does cut deep into the mountain itself, it is only slightly above sea level, resulting in a slow flowing river as it reaches out to sea and the various paths meet the beach. The running water carries anything that should fall from the Caldera, accidentally or otherwise, out to sea towards the center of the archipelago, to sate the thirst of the oceans below.
Cursed Temple: At the top of the Spire can be found a series of rope bridges the lead within the bowl of the volcano itself, to what seems to be a large temple carved into the volcano's side. While one is sure to find many great mysteries and treasures here, this area is extremely dangerous, riddled with traps and filled to the brim with ferocious beasts.
Please reply in PowderBlue
Please reply in PowderBlue
An oddity to be sure, this glacier is more than enough to sink the grandest of ships and then some, measuring just as large as any of the other islands, though the term is definitely loose here. Having at some point floated into the southwestern point of the Archipelago, the glacier seems to have halted its movement entirely, a phenomenon unknown to the scientific world. Since its discovery, some researchers have set up on its base to study this curious event, only to repeatedly end up with more questions than they have answers. From strange frozen formations on the outside to a rumored endless void within, every inch of this place teems with beauty, though it may be difficult to describe it as natural. Between these landmarks and the halted movement in the sea, many believe that this glacier was called here, destined to fill the empty slot of the circle of islands for some reason. Whether staring into the white expanse above the island, or delving into the frozen caverns below, adventures are likely to lose, or perhaps even find, a part of themselves in these slopes.
Base Camp: A hodgepodge collection of various mobile scientific trailers, this camp makes up the homes and workplaces as the researchers here. A rare few are typically around, usually only to process whatever labs they need to run before returning to the field, desperate to discover the secrets of the so-called island.
Frozen Expanse: The base of the glacier is covered with snow, the cold from the area creating enough of a chill to affect the weather itself. The snowy fields are riddled with strange ice sculptures that branch upwards like trees, a primary point of interest to those researchers less willing to explore further into the freezing "island".
Avalanche Hills: Leading up to the peak of the glacier are some more worn down mounds of ice, forming large hills covered with snow that rolls down the mountain in the event of an avalanche. The deep snow hides endless mysteries, including many entrances to the glacial caves. While there doesn't seem to be much too out of the ordinary here, research is regularly slowed as snow falls off the faux mountain, covering any areas left unattended for too long. The endless sea of white can blind the eyes and may blank the mind if not careful, leaving one to rely on their other senses should they ever wish to make it back to camp.
Shimmering Peak: Coated top to bottom in thick snow with steep paths made of nothing but the ice of the glacier itself, the path to the peak is nothing shy of treacherous. To make matters worse, the ice mountain pierces the clouds at what can only be assumed to be the halfway point. The trek is perilous and should only be taken by the most tenacious of adventurers, but those willing to brave the wind and snow may find that not only glory but rarities beyond imagine await them at the top.
Ancient Wreckage: Those capable of underwater travel may find themselves wanting to examine below the surface of the water surrounding the Glacier. Here can be found wrecks of ships from all periods of time, frozen to the side of island as it moved through the sea over the years, collecting debris as it passed over ships whose passengers never made it home. Nobody knows what rare antiquities may be found here, but the researchers are more than interested to find out where this glacier has been over the many years it has existed.
Rainbow Caverns: Entrances dotted all throughout the hills, caverns run through the mountain, lit by what sunlight filters through the clouds. The light passes through the ice of the glacier, refracting and reflecting throughout the mountain, causing near every surface withing to radiate with ever-changing colors. The caverns are not overly difficult to navigate, but if you enter you may find yourself not wanting to leave, a curse that has befallen many a researcher, itching to explore every last nook and cranny and see every color imaginable and then some.
Perpetual Spiral: At the center of the caverns lies a large pit, the light and colors of the area disappearing into the center as it seems to stretch on forever. With the glacier known to not be connected to the ocean floor, the fact that this spiraling staircase seems to go on forever befuddles even the most astute of researchers, and any information as to why this assumed illusion occurs is sure to be met with reward.
Please reply in RoyalBlue
Please reply in RoyalBlue
The northwest island, the Tranquil Lagoon has been deemed the only island in the Archipelago currently capable of sustaining a village. As such, many trainers have taken to building their homes here, huts and cabins of all shapes and sizes built along the sparkling shore of the crescent moon shaped land mass. Floating pathways made of wood have been constructed over the Lagoon itself, allowing for easy transportation all along the island. While those who have moved here are happy to have done so, there is always one dispute or another abound due to the current lack of any actual governing force, so the helping hand of other trainers is often wanted, not that the disputes ever seem to dampen the ever-smiling faces that greet anyone who steps ashore here. The island itself lacks much vegetation, instead being covered entirely in shimmering white sand. Instead those living here farm algae and other plant life from the coral reef around the island, and fish and hunt along the Lagoon and island itself.
Lagoon Village: The village makes up most of the coast, both inside and outside the lagoon. The economy here is largely based on trade, so trade disputes are a common occurrence, but at the end of the day most villagers are more than willing to lend a hand to their fellow man or woman as they make their homes here. While smiles can be found abundant even at the end of the most serious of arguments, some villagers seem content to move into huts that have been strangely abandoned despite the only recent move to the island.
Crescent Desert: The inner island is made largely of shimmering white sand, a veritable desert where few have made their homes due to the coast being such a beautiful sight. As a result, most of the non-aquatic life here has made its way inwards to avoid the increasing hustle and bustle of town life, or perhaps they know something mere visitors to this village never will.
Crystal Lagoon: Shimmering and crystal clear, the lagoon within the crescent moon shaped island resembles a deep blue pool, opening itself up towards the center of the Archipelago. The floating wooden bridges above make for good fishing spots for the town, as well as comfortable resting places for more amphibious Pokemon that no longer wish to go all the way to the shore. While members of the town regularly enter the water for relaxation or to find vegetation, few stray far from the shore, let alone to the center of the deep blue below.
Vibrant Reef: Beneath the waves to the northern and western sides of the island can be found a gorgeous coral reef, where colorful sea life makes its home. The existence of the reef goes to show that the island, while not far above sea level at its highest point, has clearly been here for some time. Divers come here regularly for the vegetation, as well as for the many beautiful natural treasures usable for trade on the island that can be found here. Tampering with any of this beauty is ill advised, as the villagers are oddly overprotective of the reef more than even their own island homes.