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Cheff contacted all players except you and asked who was ok with working against you. Some agreed, some disagreed.How did your alliance start?
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Cheff contacted all players except you and asked who was ok with working against you. Some agreed, some disagreed.How did your alliance start?
Cheff contacted all players except you and asked who was ok with working against you. Some agreed, some disagreed.
And now give me some new info something I didn't already knowIt's kinda funny, Cheff did exactly the same thing you did too. He contacted everyone to try to build one super-alliance to get revenge on you, but I was the only person to agree, and we basically just turned into your standard 2-person team-up.
Well, you telling Cheff that Mido resisted Lick was the one thing that helped him narrow down not just the Types, but even the secific Pokemon for everyone.And now give me some new info something I didn't already know
Honestly it was mostly because it was personal, since you did it to me specifically last game. I probably wouldn't've cared so much if you'd done it to someone else.Why did you agree @Lone_Garurumon ?
Yes, it was amazing to see everything fall into place with only the help of Lone and Darth.Did you enjoy the game?
I liked it up to the point that I realized that so many people had Rock Slide and other TM moves, then it became annoying to write all possibilities down...What did you think of the setup?
Less TM moves, more Egg moves and such.If there was one thing you'd change in this game, what would it be?
Definitily.Would you like to play more dual-type versions of War of the Elements in the future?
I think the major problem with the game is trying to figure out movesets. People should either not be told that they were hit or only be told the type of move that hit them.
The point of the setup was that each Pokemon had 2 STAB attacks + 2 coverage, most of which were available to lots of Pokemon so that things don't get narrowed down quickly (Rock Slide, Ice Beam and Thunderbolt were around a lot) and with a focus on reduced accuracy, flinch chances, other status, anything that could've delayed people from getting results to prevent the game from ending this quickly.
What didn't let it happen this time is the movesets imo, also in some cases I had to put in things like Heart Stamp (only Jynx STAB with a good effect) or for Heracross' case Megahorn and Aerial Ace (the only move designed to go against the rest of the balance theme). I think not announcing moves is the way to go for future versions.
Not sure about this, though, because this has been in WotE since the beginning.Yeah, that may be better since Lone and I figured it out without using any moves ourselves.
Can we know what it is?It may be a bit too soon for it, but I've come up with another clever twist on the game War of the Elements, possibly coming soon on the Queue.
It's only a concept so far, but the basic idea is this:Can we know what it is?
That sounds... Very confusing... So we'd need to guess all three of their Pokemon?It's only a concept so far, but the basic idea is this:
War of the Elements - A.B.C Edition.
Each of the 6 players has three different single-Type Pokemon, labeled A, B and C. Each phase, when submitting moves, they're only allowed to pick from the moveset from one of their three Pokemon. They also have to specify which of another player's 3 Pokemon they're aiming the attack at. This will mainly serve as an experiment to see how it goes without OC and without notifying players who used what move on them.
Pretty much, yeah.That sounds... Very confusing... So we'd need to guess all three of their Pokemon?
Correction: You need to figure out each player's 3 Types.That sounds... Very confusing... So we'd need to guess all three of their Pokemon?