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- Sep 8, 2019
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You can certainly argue there isn't a "need" to go into any building that doesn't strictly advance the plot or provide some kind of service to the Player from a gameplay point of view.Shops, I get the annoyance, but do we really need to be able to go into every house?
But I sense the place where charlycicero is coming from is that it was part of the charm back in the 2D era to explore and go into all the buildings when you reached a new town, to hear what wacky things the NPCs would say and potentially build upon the world. Without all that, the open world 3D areas Game Freak creates nowadays might be pretty to look at but feel hollow and ironically make the world feel so much smaller as a result. Spikemuth is infamous for being a glorified hallway for a reason after all.