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what are somethings you don't like about pokemon legends arceus?

JediMaster362

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The "Targeted by a Wild Pokémon" theme. It is really out of tune with the situation. A Pokémon that takes baths in lava, and is preparing to burn you? Oh, yeah. Such a situation DESERVES to sound like it isn’t dangerous.
 
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Snow's Song

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I don't like the fact that you can't let Volo win..... Because he wouldn't win even if you gave him the Arceus Plates....
 

Snow's Song

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I disagree. In this game exploring and farming is essentially the same thing and are rewarded.
Extra sachel slots and moves from Zisu are the only substantial necessities of money in this game and farming and crafting and for those willing to go the extra mile, using just the default hair and free outfits (of which I am NOT one) rather than indulging in optional purchases will save more to spend on these things.

Though I have read that the satchel guy goes up to 5mil and that's pretty ridiculous, not that one needs to get that far. I'm in post-game and have only gone up to I believe 3k as I have only kept essential crafting items, healing items, and Poke balls on me. Everything else either goes into storage or gets discarded.



The battle mechanics in this game apart from the choice between attempting a capture with or without entering a battle encounter were not intended as a fix but to push battling more into the background since this game was not designed to focus on battling. At least that is how I view it. Even in the noble and final diety battles battling is a support mechanic rather than where victory lies.

For the most part, I have a positive opinion of this game but as with anything I do have some grievances:

- The side quests needed to give clearer instructions on where to go to find the person we're told to talk to and at times what needed to be done. I had to Google more side quests than I didn't to be able to complete them.

- The vastness of the areas in this game is fantastic but can be difficult to navigate. I even had a bit of trouble finding the player's quarters and the pastures in the village without the marker system for a little while.
The marker system, however, isn't entirely efficient outside of the village without all of the ride Pokemon available as it doesn't account for obstacles such as mountains and water prior to one having the ride Pokemon to cross them. Therefore even following markers I got lost a lot when I was at that stage. Real GPS devices allow the choice of different routes and some can even account for obstacles such as traffic and accidents so something of that nature would have been nice.

- Although it was vaster than LGPE which is something, I'd have loved a more vast national dex. We are compiling the first known Pokedex here and just because a certain selection was introduced in Sinnoh doesn't mean it's the only one that can ever exist there. This game even demonstrates that with plenty of out-of-region selections available outside of time distortions and with most of the nobles originating from other regions.

- The little control we have over the sidequests that rely on RNG is obnoxious.
  • The big Buizel quest 99% of the time can only be fulfilled by an Alpha which isn't a common spawn.
  • Requiring Complete Pokedex entries for Cherrim and Bermy, Pokemon that only spawn in shaking trees is rather inconvenient.
  • I didn't believe it could get worse than that horrific Buizel quest until I had to impose a full moon for the Clefairy dance quest.
It's a lot of resting to get to a full moon night, one must be watching from all angles from specific open locations to see the moon, and waiting for it to appear burns at least a quarter of the night. The first time I tried to get to Fabled Springs during a Full Moon morning broke after I'd barely left the vicinity of the camp.
After that, I decided to just stand around in a safe spot in Fabled Springs as the in-games nights passed but GF managed the incredible feat of getting the day and night cycles to pass slower when not active/occupied and if the game is paused or the Switch goes into sleep mode, the progression of the cycle is paused. The Cherrim on top was that I swear it sometimes took two night cycles for a moon stage to progress. This just made me impatient so I returned to camp, rested until the 3/4 moon this time before returning to Fabled Springs for more standing around. Then I had to Google what to do once it was a Full Moon and after that first attempt was freaking out that I wasn't going to figure it out before the night was over.

- There are some plot inconsistencies and missing development.
  • This might not fall under either of those categories per se but that the lore of the nobles is obtained through optional means is rather inefficient.
  • The miss fortunes are all defected members of the three core groups in Hisui and openly express having grievances with each of their former groups but there is no follow through on their backstories. I'm interested in Charm's and Coin's in particular.
  • Laventon mentions ride Pokemon in Alola. Either that is an inconsistency with the period and premise of the game or Hisui is rather behind other regions. To be honest this one could go either way.
  • The design of Hisuian Voltorb and Electrode on top of being lazy should not still resemble a Pokeball when the Pokeball was a new invention that few used. The Legends Pokedex does record it as resembling an Apricorn but I disagree. It looks like a Pokeball with a woody texture, the way they are in this game. That the Pokeball happen to take the appearance of a Pokemon when Pokemon were not well known is an awfully strange coincidence.
  • Final Chapter Spoilers: In the scene in which the player is exiled from the village, a member of each clan express with regret an aversion to helping out of a desire to avoid conflict with the Galaxy Team but Kamado all but admitted that he doesn't trust the clans in having disregarded the trust their nobles gifted the player and earlier in the game he refers to the Galaxy Team as the interlopers of Hisui. The latter is supported in how most of the wardens, all of whom are members of the Diamond and Pearl clans had not been thrilled to accept the help of not just a stranger who came out of a space-time rift but a member of the Galaxy Team to interfere with their nobles. Furthermore when Beni reveals that he and Kamado migrated to Hisui to build a safer life (including establishing the Servey Corp) after their home village was destroyed by a rampaging Pokemon. What even is this relationship with the Galaxy Team that the clans don't want to screw up?
  • Final Chapter and Post-Game spoilers: There is an entire dramatic event in which the player is condemned and exiled from the village for being accused of causing the rift and Nobles' frenzies to manipulate the region but when Volo reveals himself to be the actual culprit no one seems to give a shit. That honestly kind of pisses me off.
I'm replying to the last part in particular. Volo is tall enough, desperate enough, and probably strong enough that if someone other than Kamado apprehended him, they'd probably get yeeted off of Mt.Coronet. I honestly don't understand why Volo wanted the player character to die the slow agonizing death of being eaten by Giratina.
 

voltdog

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I enjoyed the game overall, but the thing I disliked the most was the actual environment. It was a step in the right direction for Pokemon, but "big world" doesn't necessarily mean "interesting world." I wish there were more interesting areas, landmarks, and things to find in the world.
 

Snow's Song

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I enjoyed the game overall, but the thing I disliked the most was the actual environment. It was a step in the right direction for Pokemon, but "big world" doesn't necessarily mean "interesting world." I wish there were more interesting areas, landmarks, and things to find in the world.
You do realize that there's the arenas, the really tall cliff in Obsidian fieldlands, Ok I'm not naming everything, but there's landmarks!
 
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