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I haven't seen a thread like this yet, so I thought I'd make it. Warning: prepare for an unneeded history lesson below, but it gets the point across.
As we all know, TMs (and to a more annoying degree, HMs) have been in the franchise since the beginning. However, until Gen V, TMs were one-time use items and extremely rare, often resulting in people stockpiling them (myself included), while HMs were the bane of most players due to their "stubborn" nature and rather situational nature (though some, like Surf and Waterfall, proved useful). Nowadays, TMs are infinite use items, again, thanks to Gen V, and HMs have gone the way of the dodo as of Gen VII, though the more "useful" ones remained, having been reformatted as TMs. As we all know, TMs were a prime way of teaching our Mons extra moves that weren't in their natural movepool to expand their options and make them more versatile.
Every gen, the TM list gets shuffled around a bit, with some moves gaining (or regaining) TM status while some get the boot, as well as the number of TMs going up from 50 to 100 over time. However, Gen VIII decided to mix things up a bit. We have our tried-and-true TMs, but we also have TRs, or Technical Records, essentially old-school TMs, which also act like old-school TMs thanks to the fact they break upon use. However, unlike back during Gens 1-4, where most TMs were extremely rare or one-per-game, TRs can be pretty easily obtained, usually from Max Raid Battles or the Watt Traders, making them easy to stockpile, as well as effectively doubling the teachable moves, creating a plethora of new possiblities. However, like old-school TMs, TRs hold the "better" moves, like Flamethrower, Ice Beam, Shadow Ball, and so on, while the TMs hold decent, mediocre, and even some outright useless/situational moves (though some, like the Elemental Punches, Rock Slide, Thunder Wave, U-Turn, and so on still prove useful). This makes TRs more coveted, just like their pre-Gen V predecessors, and, as such, farming for multiple copies is back in style. They also turned several signature moves into new forms, like Incinaroar's Darkest Lariat.
This brings me to my question: What are your thoughts, feelings, and/or concerns about this new twist with teachable moves? Do you like the fact we now have double the options for our Mons to learn? Do you want this idea to continue into future games? Can you think of ways of improving the idea or expanding on it? Or do you think it's a bad idea and that GF should return the formula back to its more "standard" form since Gen V? Let's hear it.
As we all know, TMs (and to a more annoying degree, HMs) have been in the franchise since the beginning. However, until Gen V, TMs were one-time use items and extremely rare, often resulting in people stockpiling them (myself included), while HMs were the bane of most players due to their "stubborn" nature and rather situational nature (though some, like Surf and Waterfall, proved useful). Nowadays, TMs are infinite use items, again, thanks to Gen V, and HMs have gone the way of the dodo as of Gen VII, though the more "useful" ones remained, having been reformatted as TMs. As we all know, TMs were a prime way of teaching our Mons extra moves that weren't in their natural movepool to expand their options and make them more versatile.
Every gen, the TM list gets shuffled around a bit, with some moves gaining (or regaining) TM status while some get the boot, as well as the number of TMs going up from 50 to 100 over time. However, Gen VIII decided to mix things up a bit. We have our tried-and-true TMs, but we also have TRs, or Technical Records, essentially old-school TMs, which also act like old-school TMs thanks to the fact they break upon use. However, unlike back during Gens 1-4, where most TMs were extremely rare or one-per-game, TRs can be pretty easily obtained, usually from Max Raid Battles or the Watt Traders, making them easy to stockpile, as well as effectively doubling the teachable moves, creating a plethora of new possiblities. However, like old-school TMs, TRs hold the "better" moves, like Flamethrower, Ice Beam, Shadow Ball, and so on, while the TMs hold decent, mediocre, and even some outright useless/situational moves (though some, like the Elemental Punches, Rock Slide, Thunder Wave, U-Turn, and so on still prove useful). This makes TRs more coveted, just like their pre-Gen V predecessors, and, as such, farming for multiple copies is back in style. They also turned several signature moves into new forms, like Incinaroar's Darkest Lariat.
This brings me to my question: What are your thoughts, feelings, and/or concerns about this new twist with teachable moves? Do you like the fact we now have double the options for our Mons to learn? Do you want this idea to continue into future games? Can you think of ways of improving the idea or expanding on it? Or do you think it's a bad idea and that GF should return the formula back to its more "standard" form since Gen V? Let's hear it.