- Joined
- May 30, 2011
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- 268
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It's an interesting concept with some logistical value but is about just as flawed.
The limitations of the TR system are wise both instilling value in the dynamax/raid battles as well as tempering the ease and speed with which the strongest moves (i.e Thunder, High Horsepower and Ice Beam) are gained and hence that of the game overall.
Additionally, the thought and care that is required of the one use format in itself is an added challenge that provides a level of responsibility and can impact one's entire experience.
However:
1. Perhaps this is just my experience but I'm in Ballonlea/Glimwood Tangle currently and since clearing all the dens after initially gaining access to the Wild Area, the occupancy has been almost non-existent and hardly variant.
2. I'm unsure of the difference between using AI vs. real allies but the use of the online functions to connect with players outside the room you're sitting in now requires a paid subscription to Nintendo Online or whatever it's called. Hence real allies cost real money.
While the subscriptions range from $4 for a month to $20 for a year which is fairly reasonable, the games themselves already cost a mini fortune so it's extortion nonetheless!
(I'm more pissed off that this applies to Surprise Trading, personally).
In this way, GF has somewhat created a conflict in their encouragement. I don't doubt the main objective of the system is to encourage raid battles but paid game features can often discourage players.
3. This concept somewhat threatens to restore the value of the old TM system particularly with the addition of multiple copy availability though whether or not this is really a flaw is a matter of opinion.
Admittedly, I do find the idea of perhaps reducing the non-expendable TMs to exclusively those won from gyms has its intrigue. See the first paragraph.
The limitations of the TR system are wise both instilling value in the dynamax/raid battles as well as tempering the ease and speed with which the strongest moves (i.e Thunder, High Horsepower and Ice Beam) are gained and hence that of the game overall.
Additionally, the thought and care that is required of the one use format in itself is an added challenge that provides a level of responsibility and can impact one's entire experience.
However:
1. Perhaps this is just my experience but I'm in Ballonlea/Glimwood Tangle currently and since clearing all the dens after initially gaining access to the Wild Area, the occupancy has been almost non-existent and hardly variant.
2. I'm unsure of the difference between using AI vs. real allies but the use of the online functions to connect with players outside the room you're sitting in now requires a paid subscription to Nintendo Online or whatever it's called. Hence real allies cost real money.
While the subscriptions range from $4 for a month to $20 for a year which is fairly reasonable, the games themselves already cost a mini fortune so it's extortion nonetheless!
(I'm more pissed off that this applies to Surprise Trading, personally).
In this way, GF has somewhat created a conflict in their encouragement. I don't doubt the main objective of the system is to encourage raid battles but paid game features can often discourage players.
3. This concept somewhat threatens to restore the value of the old TM system particularly with the addition of multiple copy availability though whether or not this is really a flaw is a matter of opinion.
Admittedly, I do find the idea of perhaps reducing the non-expendable TMs to exclusively those won from gyms has its intrigue. See the first paragraph.
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