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I'm just gonna go by the "Trainer is writing all those nonsense every time he captures a Pokémon, cuz he's bored" theory.
We learn about Pheromosa's pheromones from Wicke.
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I'm just gonna go by the "Trainer is writing all those nonsense every time he captures a Pokémon, cuz he's bored" theory.
or the smarter explanation that doesn't even have to be theoretical: gameplay and story segregation.I'm just gonna go by the "Trainer is writing all those nonsense every time he captures a Pokémon, cuz he's bored" theory.
The Moon Pokédex Entry for Solgaleo states people think it's a male evolution of Cosmog.or the smarter explanation that doesn't even have to be theoretical: gameplay and story segregation.
In game, Lillie plays around trying to get Nebby to do Splash, pretending to be a trainer. We also see it teleporting.But as Legendaries, you would think Cosmog and Cosmoem would know some useful offensive moves.
But as Legendaries, you would think Cosmog and Cosmoem would know some useful offensive moves.
Speaking of Cosmog (or Nebby, in this case), it weighs about 990+ pounds...and somehow Lillie carries it around in a bag like it's a Jigglypuff.
*imagines Lillie buffed up*In fairness, it's floating on its own and it's not anchored to anything, so she's probably not actually lugging the full weight of it around by herself.
Nothing wrong with Lillie trying to look more like Buzzwole than Nihilego, though.
Cosmog's actually very light (tied with Gastly, Haunter, Flabébé, and Kartana for the lightest Pokémon), Cosmoem's the heavyweight.Speaking of Cosmog (or Nebby, in this case), it weighs about 990+ pounds...and somehow Lillie carries it around in a bag like it's a Jigglypuff.
I am incredibly disappointed in the lack of a national dex. Game Freak created wonderful brand new dex entries and it's a shame they've decided not to make more.
They didn't "remove all strategy" from the game-there's far more to battling than just type matchups. Players haven't just been getting by on memory alone, either-there have been mechanics in Generations 3, 4, and 5 to tell players type effectiveness, and many NPCs explaining them to the player, like the guy at the front of gyms. (and this is just listing what's in the games-there's plenty of easily-accessible guides out there that serve the same thing. Fans weren't exactly left completely in the dark in previous games) And I'd hardly call type matchups a mental exercise-is it really that difficult to remember that Ice is weak to Fire, for example? They're supposed to be a battle mechanic, not a memory game. (Not to mention that the current type system has only been in place since 2013)-And on the subject, who on earth thought it was a good idea to remove all strategy, memory skills and thought from the battles by flagging up on screen which moves are super/not effective? ‘It’s so newbies don’t get confused’! Well, Pokemon players have spent 20 years getting to know the type advantage chart off by heart and somehow scraping by; why should the next generation get to use a cheat sheet instead of flexing their brains? And also, if it was just for the newbies, why not make it optional? Why not make all of the darn tutorials optional? Gamefreak know by now that a large portion of the fanbase are the loyal grownup players who have been with the franchise all along. We want hard mode. We don’t want to be coddled. It only struck me how uninteresting the battle strategy had become when playing the type advantages minigame in the plaza, feeling my heart race a little as I scrolled through trying to find the ‘supereffective’ answer as quickly as possible. When a minigame offers you more challenge and enjoyment than the actual game, something is wrong :/
I totally agree that an option to skip tutorials and a hard mode would be excellent and well-welcomed, but this feature doesn't suddenly make the game a simple hand-holding experience. It's just there as a reference tool, not an instant win button.
Well, Pokemon players have spent 20 years getting to know the type advantage chart off by heart and somehow scraping by; why should the next generation get to use a cheat sheet instead of flexing their brains?
Secondly, for some reason, after pushing that ME is the ultimate form of friendship and bond between human and trainer, Gamefreak have done a 180 – now ME is something that stresses and hurts the Pokemon, turning it into some overpowered berserker freak in incoherent misery that might turn on you at any moment. Yeah...that’s weird. If they felt mega evolution was a misstep, they could just have gently fazed it out over the years, not adding any more. But to do this to it, perhaps for the sake of ‘dark and edgy’ness, feels...horrible. This is a franchise that always promotes love, respect, friendship. Maybe don’t be telling a 7 year old that the are literally hurting their friend by mega evolving it, when just 4 ears ago you were pushing mega evolution down our throats, eh GF?
A lot of times it is though, with most trainers only having 1-2 Pokémon. At some point I stopped bothering to even think about it anymore, just scrolled through my mons and see where the Super Effective button was and voila, battle won (most of the times). I miss having to actually think about it and I did try to ignore the SE button at the start, but it's bloody hard with it being so vibrantly colored. As I've said before, I get that most people seem to like it, but making it optional would've been great as it really sort of ruins battling for me in the main game. I don't mind it in the Battle Tree and online battling and stuff though, as you can't really afford to make a mistake there and you're up against all 700+ Pokémon.